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Beam-Waffen sind gerichtete Strahlenwaffen, die beim Schiffskampf zum Einsatz kommen. Weitere Waffen von Raumschiffen und Sternenbasen sind Torpedos. Übersicht: Beams.xls.
Beamwaffen-Eigenschaften
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
- Number on Shoot (Zahl der Strahlen pro Schuss)
- Beamtime (Dauer der Strahlen)
- Rechargetime (Aufladezeit)
- Piercing (schliddurchbrechende Beams)
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
- Modulating (modulierende Beams)
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
- Max. Angle (Max. Feuerwinkel)
Beam-Arten
Waffe |
Anzahl Strahlen je Schuss |
Strahldauer |
Aufladezeit |
Schaden eines Strahls |
Bonus durch System |
max. Feuerwinkel |
Eigenschaft |
Rasse
|
Antiproton Cannon
|
1
|
15
|
35
|
400
|
5%
|
90°
|
|
|
Bosean Phase Shifter
|
1
|
2
|
3
|
30
|
30%
|
60°
|
Modulation
|
|
Continuum Ripples
|
12
|
15
|
10
|
10
|
200%
|
360°
|
Modulation
|
|
Disruptor Array
|
1
|
8
|
12
|
7
|
30%
|
75°
|
|
<img size=30></img>
|
Disruptor Bank
|
1
|
5
|
10
|
7
|
15%
|
60°
|
|
<img size=30></img> <img size=30></img>
|
Disruptor Beam Turret
|
1
|
2
|
3
|
8
|
20%
|
360°
|
|
<img size=30></img>
|
Disruptor Cannon
|
2
|
1
|
11
|
12
|
5%
|
45°
|
|
<img size=30></img> <img size=30></img>
|
Disruptor Cannon Turret
|
4
|
1
|
17
|
14
|
15%
|
360°
|
|
|
Disruptor Emitter
|
1
|
3
|
7
|
6
|
10%
|
45°
|
|
<img size=30></img> <img size=30></img>
|
Forced Plasma Bank
|
1
|
5
|
10
|
7
|
15%
|
110°
|
|
<img size=30></img>
|
Forced Plasma Emitter
|
1
|
3
|
5
|
7
|
10%
|
70°
|
|
<img size=30></img>
|
Heavy Disruptor Cannon
|
1
|
1
|
24
|
85
|
10%
|
90°
|
|
<img size=30></img> <img size=30></img> <img size=30></img>
|
Heavy Plasma Cannon
|
1
|
1
|
24
|
85
|
10%
|
75°
|
|
<img size=30></img>
|
Heavy Polaron Cannon
|
1
|
1
|
24
|
90
|
10%
|
5°
|
Piercing
|
|
Heavy Pulse Disruptor Cannon
|
3
|
1
|
15
|
26
|
10%
|
40°
|
|
|
Heavy Pulse Polaron Cannon
|
3
|
1
|
15
|
26
|
10%
|
15°
|
Piercing
|
|
Ion Beam
|
1
|
4
|
12
|
5
|
20%
|
180°
|
|
|
Ion Cluster Beam
|
5
|
3
|
25
|
40
|
25%
|
180°
|
Piercing
|
|
Isokinetic Cannon
|
10
|
1
|
1
|
1
|
5%
|
45°
|
Piercing
|
|
Isolytic Cannon
|
3
|
1
|
11
|
22
|
5%
|
35°
|
|
|
Isolytic Pulse Cannon
|
2
|
1
|
18
|
39
|
10%
|
55°
|
|
|
Kryonit Suprabeam
|
1
|
10
|
50
|
100
|
50%
|
180°
|
Modulation
|
|
Laser Array
|
1
|
8
|
12
|
7
|
30%
|
90°
|
|
<img size=30></img>
|
Laser Bank
|
1
|
5
|
10
|
6
|
15
|
80°
|
|
<img size=30></img>
|
Laser Beam Turret
|
1
|
2
|
3
|
8
|
20%
|
360°
|
|
|
Laser Cannon
|
2
|
1
|
12
|
16
|
5%
|
55°
|
|
|
Laser Cannon Turret
|
4
|
1
|
17
|
5
|
15%
|
360°
|
|
|
Laser Emitter
|
1
|
3
|
7
|
5
|
10%
|
55°
|
|
<img size=30></img>
|
Magneton Emitter
|
1
|
3
|
7
|
6
|
10%
|
70°
|
Piercing
|
|
Particle Cannon
|
2
|
1
|
11
|
36
|
5%
|
45°
|
|
|
Phased Polaron Array
|
1
|
8
|
12
|
7
|
30%
|
50°
|
Piercing
|
<img size=30></img>
|
Phased Polaron Bank
|
1
|
5
|
10
|
6
|
15%
|
40°
|
Piercing
|
<img size=30></img>
|
Phased Polaron Emitter
|
1
|
3
|
7
|
5
|
10%
|
15°
|
Piercing
|
<img size=30></img>
|
Plasma Cannon
|
2
|
1
|
11
|
12
|
5%
|
80°
|
|
<img size=30></img>
|
Polaron Cannon
|
2
|
1
|
11
|
12
|
5%
|
80°
|
Piercing
|
<img size=30></img>
|
Pulse Disruptor Cannon
|
3
|
1
|
14
|
13
|
10%
|
60°
|
|
<img size=30></img> <img size=30></img> <img size=30></img>
|
Pulse Laser Cannon
|
3
|
1
|
14
|
13
|
10%
|
75°
|
|
<img size=30></img>
|
Pulse Laser Gun
|
4
|
1
|
8
|
9
|
10%
|
75°
|
|
|
Pulse Particle Cannon
|
3
|
1
|
14
|
16
|
10%
|
60°
|
|
|
Pulse Plasma Cannon
|
3
|
1
|
14
|
13
|
10%
|
90°
|
|
<img size=30></img>
|
Pulse Polaron Cannon
|
3
|
1
|
14
|
13
|
10%
|
30°
|
Piercing
|
<img size=30></img>
|
Pulse Proton Cannon
|
3
|
1
|
14
|
95
|
10%
|
30°
|
|
|
Ultraphasic Beam
|
6
|
10
|
35
|
20
|
35%
|
360°
|
Piercing
|
|
Beam damage and stated values in BotE
(Damage only if beam hits the aim)
Table also avaible as Beam-Calculation.xls
|
Beam damage calculation and stated values in BotE
|
|
|
2
|
Number (of beams) at ship
|
1
|
Number on shoot
|
15
|
Beamtime
|
100
|
(seconds - beam damage values in BotE are stated for 100 seconds!!!)
|
35
|
Rechargetime
|
|
Bonus from System is not relevant for this calculation
|
400
|
Damage of one beam
|
|
|
24000
|
formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
|
|
|
|
Formula:
|
|
|
|
At last x damage of one beam (400)
|
|
|
|
Before: 100 sec. / time. Time = one beamtime + rechargetime
|
|
When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
|
|
a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
|
|
minimum for 1 beam out of each of the 2 beam weapons).
|
|
Thanks to Darkness for his explanatory notes
|
|
|
|
First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds
|
|