Beam: Unterschied zwischen den Versionen

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http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg for English just click [http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fbirth-of-the-empires.de%2Fwiki%2Findex.php%3Ftitle%3DBeam here]
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{| class="prettytable" Width="100%"
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| style="background-color:#f1f1f1;border:10px solid #f1f1f1;"|
Beam-Waffen sind gerichtete Strahlenwaffen, die beim [[Schiffskampf#Kampf-Berechnung|Schiffskampf]] zum Einsatz kommen. Weitere Waffen von [[Raumschiffe]]n und Sternenbasen sind [[Torpedos]]. Übersicht: [http://birth-of-the-empires.de/wiki_files/Downloads/Beams.xls Beams.xls].
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{| class="prettytable" Width="100%"
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| align="right" | click [http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fbirth-of-the-empires.de%2Fwiki%2Findex.php%3Ftitle%3DBeam here] for other languages http://birth-of-the-empires.de/wiki_files/Bilder/Russland-Symbol.gif
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|}
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__TOC__
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 +
Beam-Waffen sind gerichtete Strahlenwaffen, die beim [[Schiffskampf#Kampf-Berechnung|Schiffskampf]] zum Einsatz kommen. Weitere Waffen von [[Raumschiffe]]n und Sternenbasen sind [[Torpedos]].  
  
 +
Übersicht: [http://birth-of-the-empires.de/wiki_files/Downloads/Beams.xls Beams.xls].
  
 +
http://birth-of-the-empires.de/wiki_files/Bilder/Mountposition.png
  
 
==Beamwaffen-Eigenschaften==
 
==Beamwaffen-Eigenschaften==
  
====Beamtype (Beam-Typ)====
+
*'''Beamtype''' (Beam-Typ)
 
 
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
 
 
 
====Number on Shoot (Zahl der Strahlen pro Schuss)====
 
 
 
====Beamtime (Dauer der Strahlen)====
 
 
 
====Rechargetime (Aufladezeit)====
 
 
 
====Bonus from System (?)====
 
 
 
====Piercing (schliddurchbrechende Beams)====
 
 
 
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
 
 
 
====Modulating (modulierende Beams)====
 
 
 
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
 
 
 
====Max. Angle (Max. Feuerwinkel)====
 
 
 
== Beam damage and stated values in BotE ==
 
 
 
(Damage only if beam hits the aim)
 
 
 
Table also avaible as [http://birth-of-the-empires.de/wiki_files/Downloads/Beam-Calculation.xls Beam-Calculation.xls]
 
 
 
{| class="wikitable" <hiddentext>generated with [[:de:Wikipedia:Helferlein/VBA-Macro for EXCEL tableconversion]] V1.8<\hiddentext>
 
|-  valign="bottom"
 
| align="right" | &nbsp;
 
|style="text-decoration:underline"  | Beam damage calculation and stated values in BotE
 
 
 
|-  valign="bottom"
 
|style="text-decoration:none" align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
 
 
|-  valign="bottom"
 
| align="right" height="15" | 2
 
| Number (of beams) at ship
 
 
 
|-  valign="bottom"
 
| align="right" height="15" | 1
 
| Number on shoot
 
 
 
|-  valign="bottom"
 
| align="right" height="15" | 15
 
| Beamtime
 
 
 
|- style="color:#000080"  valign="bottom"
 
| align="right" height="15" | 100
 
| (seconds - beam damage values in BotE are stated for 100 seconds!!!)
 
 
 
|-  valign="bottom"
 
| align="right" height="15" | 35
 
| Rechargetime
 
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| Bonus from System is not relevant for this calculation
 
 
 
|-  valign="bottom"
 
| align="right" height="15" | 400
 
| Damage of one beam
 
  
|-  valign="bottom"
+
:Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
| align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
  
|-  valign="bottom"
+
*'''Number on Shoot''' (Zahl der Strahlen pro Schuss)
|style="background-color:#FFFF00" align="right" height="15" | 24000
 
| formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
 
  
|-  valign="bottom"
+
*'''Beamtime''' (Dauer der Strahlen)
| align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
  
|-  valign="bottom"
+
*'''Rechargetime''' (Aufladezeit)
| align="right" height="15" | &nbsp;
 
|style="text-decoration:underline" | Formula:
 
  
|-  valign="bottom"
+
*'''Bonus from System''' (?)
|style="text-decoration:none" align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
  
|-  valign="bottom"
+
*'''Piercing''' (schliddurchbrechende Beams)
| align="right" height="15" | &nbsp;
 
| At  last x damage of one beam (400)
 
  
|-  valign="bottom"
+
:Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
| align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
  
|-  valign="bottom"
+
*'''Modulating''' (modulierende Beams)
| align="right" height="15" | &nbsp;
 
| Before: 100 sec. / time. Time = one beamtime + rechargetime
 
  
|-  valign="bottom"
+
:Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
| align="right" height="15" | &nbsp;
 
| When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
 
  
|-  valign="bottom"
+
*'''Max. Angle''' (Max. Feuerwinkel)
| align="right" height="15" | &nbsp;
 
| a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
 
  
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| minimum for 1 beam out of each of the 2 beam weapons).
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| Thanks to Darkness for his explanatory notes
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds
 
 
|}
 
  
 
== Beam-Arten ==
 
== Beam-Arten ==
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Waffe !! Anzahl Strahlen je Schuss !! Strahldauer !! Aufladezeit !! Schaden eines Strahls !! Bonus durch System !! Max. Feuerwinkel !! class="unsortable" | Bemerkung
+
! Waffe !! Anzahl Strahlen<br> je Schuss !! Strahldauer !! Aufladezeit !! Schaden<br> eines Strahls !! Bonus durch System !! max. Feuerwinkel !! Eigenschaft !! Rasse
 
|-
 
|-
 
| Antiproton Cannon
 
| Antiproton Cannon
Zeile 143: Zeile 50:
 
|style="text-align:center"| 90°
 
|style="text-align:center"| 90°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Zhordanier
 
|-
 
|-
 
| Bosean Phase Shifter
 
| Bosean Phase Shifter
Zeile 152: Zeile 60:
 
|style="text-align:center"| 60°
 
|style="text-align:center"| 60°
 
|style="text-align:center"| Modulation
 
|style="text-align:center"| Modulation
 +
|style="text-align:left"| Bosean
 
|-
 
|-
 
| Continuum Ripples
 
| Continuum Ripples
Zeile 161: Zeile 70:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"| Modulation
 
|style="text-align:center"| Modulation
 +
|style="text-align:left"| Ehlenen-Beschützer
 
|-
 
|-
 
| Disruptor Array
 
| Disruptor Array
Zeile 170: Zeile 80:
 
|style="text-align:center"| 75°
 
|style="text-align:center"| 75°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img><br />Herakleten
 
|-
 
|-
 
| Disruptor Bank
 
| Disruptor Bank
Zeile 179: Zeile 90:
 
|style="text-align:center"| 60°
 
|style="text-align:center"| 60°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Mozwar, Bothasiori, Deshant, Karorr
 
|-
 
|-
 
| Disruptor Beam Turret
 
| Disruptor Beam Turret
Zeile 188: Zeile 100:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img><br />Mozwar, Tarokaner, Bothasiori, Andromedaner, Herakleten
 
|-
 
|-
 
| Disruptor Cannon
 
| Disruptor Cannon
Zeile 197: Zeile 110:
 
|style="text-align:center"| 45°
 
|style="text-align:center"| 45°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Xibren, Sevar, Palan, Karorr, Hiro'akken, Andromedaner
 
|-
 
|-
| Disruptor Cannon Turre
+
| Disruptor Cannon Turret
 
|style="text-align:center"| 4
 
|style="text-align:center"| 4
 
|style="text-align:center"| 1
 
|style="text-align:center"| 1
Zeile 206: Zeile 120:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Relis, Hiro'akka
 
|-
 
|-
 
| Disruptor Emitter
 
| Disruptor Emitter
Zeile 215: Zeile 130:
 
|style="text-align:center"| 45°
 
|style="text-align:center"| 45°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img><br />Sevar, Palan, Mozwar
 
|-
 
|-
 
| Forced Plasma Bank
 
| Forced Plasma Bank
Zeile 224: Zeile 140:
 
|style="text-align:center"| 110°
 
|style="text-align:center"| 110°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img>
 
|-
 
|-
 
| Forced Plasma Emitter
 
| Forced Plasma Emitter
Zeile 233: Zeile 150:
 
|style="text-align:center"| 70°
 
|style="text-align:center"| 70°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Xibren
 
|-
 
|-
 
| Heavy Disruptor Cannon
 
| Heavy Disruptor Cannon
Zeile 242: Zeile 160:
 
|style="text-align:center"| 90°
 
|style="text-align:center"| 90°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Hiro'akken
 
|-
 
|-
 
| Heavy Plasma Cannon
 
| Heavy Plasma Cannon
Zeile 251: Zeile 170:
 
|style="text-align:center"| 75°
 
|style="text-align:center"| 75°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img>
 
|-
 
|-
 
| Heavy Polaron Cannon
 
| Heavy Polaron Cannon
Zeile 260: Zeile 180:
 
|style="text-align:center"| 5°
 
|style="text-align:center"| 5°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Brane
 
|-
 
|-
 
| Heavy Pulse Disruptor Cannon
 
| Heavy Pulse Disruptor Cannon
Zeile 269: Zeile 190:
 
|style="text-align:center"| 40°
 
|style="text-align:center"| 40°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Mozwar, Hazeti
 
|-
 
|-
 
| Heavy Pulse Polaron Cannon
 
| Heavy Pulse Polaron Cannon
Zeile 278: Zeile 200:
 
|style="text-align:center"| 15°
 
|style="text-align:center"| 15°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Brane
 
|-
 
|-
 
| Ion Beam
 
| Ion Beam
Zeile 287: Zeile 210:
 
|style="text-align:center"| 180°
 
|style="text-align:center"| 180°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Ionisierendes Gaswesen
 
|-
 
|-
 
| Ion Cluster Beam
 
| Ion Cluster Beam
Zeile 296: Zeile 220:
 
|style="text-align:center"| 180°
 
|style="text-align:center"| 180°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Blizzard-Plasmawesen
 
|-
 
|-
 
| Isokinetic Cannon  
 
| Isokinetic Cannon  
Zeile 305: Zeile 230:
 
|style="text-align:center"| 45°
 
|style="text-align:center"| 45°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Vikarmo
 
|-
 
|-
 
| Isolytic Cannon
 
| Isolytic Cannon
Zeile 314: Zeile 240:
 
|style="text-align:center"| 35°
 
|style="text-align:center"| 35°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Vorgor, Storgor
 
|-
 
|-
 
| Isolytic Pulse Cannon
 
| Isolytic Pulse Cannon
Zeile 323: Zeile 250:
 
|style="text-align:center"| 55°
 
|style="text-align:center"| 55°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Vorgor, Storgor
 
|-
 
|-
 
| Kryonit Suprabeam
 
| Kryonit Suprabeam
Zeile 332: Zeile 260:
 
|style="text-align:center"| 180°
 
|style="text-align:center"| 180°
 
|style="text-align:center"| Modulation
 
|style="text-align:center"| Modulation
 +
|style="text-align:left"| Kryonitwesen
 
|-
 
|-
 
| Laser Array
 
| Laser Array
Zeile 341: Zeile 270:
 
|style="text-align:center"| 90°
 
|style="text-align:center"| 90°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img>
 
|-
 
|-
 
| Laser Bank
 
| Laser Bank
Zeile 350: Zeile 280:
 
|style="text-align:center"| 80°
 
|style="text-align:center"| 80°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img><br />Yimandar, Bafliden, Tarokyten, Levaner, Tarokohe, Chewark
 
|-
 
|-
 
| Laser Beam Turret
 
| Laser Beam Turret
Zeile 359: Zeile 290:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Delarianer, Azoraner
 
|-
 
|-
 
| Laser Cannon  
 
| Laser Cannon  
Zeile 368: Zeile 300:
 
|style="text-align:center"| 55°
 
|style="text-align:center"| 55°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Yimandar, Vulmar
 
|-
 
|-
 
| Laser Cannon Turret
 
| Laser Cannon Turret
Zeile 377: Zeile 310:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Delarianer, Azoraner
 
|-
 
|-
 
| Laser Emitter
 
| Laser Emitter
Zeile 386: Zeile 320:
 
|style="text-align:center"| 55°
 
|style="text-align:center"| 55°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img><br />Delarianer, Levaner, Adamanen, Tarokyten, Chewark
 
|-
 
|-
 
| Magneton Emitter
 
| Magneton Emitter
Zeile 395: Zeile 330:
 
|style="text-align:center"| 70°
 
|style="text-align:center"| 70°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Nundosa
 
|-
 
|-
 
| Particle Cannon
 
| Particle Cannon
Zeile 404: Zeile 340:
 
|style="text-align:center"| 45°
 
|style="text-align:center"| 45°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Vawdor
 
|-
 
|-
 
| Phased Polaron Array
 
| Phased Polaron Array
Zeile 413: Zeile 350:
 
|style="text-align:center"| 50°
 
|style="text-align:center"| 50°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Brane
 
|-
 
|-
 
| Phased Polaron Bank
 
| Phased Polaron Bank
Zeile 422: Zeile 360:
 
|style="text-align:center"| 40°
 
|style="text-align:center"| 40°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Drizzi
 
|-
 
|-
 
| Phased Polaron Emitter
 
| Phased Polaron Emitter
Zeile 431: Zeile 370:
 
|style="text-align:center"| 15°
 
|style="text-align:center"| 15°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Drizzi
 
|-
 
|-
 
| Plasma Cannon
 
| Plasma Cannon
Zeile 440: Zeile 380:
 
|style="text-align:center"| 80°
 
|style="text-align:center"| 80°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Bafliden
 
|-
 
|-
 
| Polaron Cannon
 
| Polaron Cannon
Zeile 449: Zeile 390:
 
|style="text-align:center"| 80°
 
|style="text-align:center"| 80°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Thremdomas
 
|-
 
|-
 
| Pulse Disruptor Cannon
 
| Pulse Disruptor Cannon
Zeile 458: Zeile 400:
 
|style="text-align:center"| 60°
 
|style="text-align:center"| 60°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Mozwar, Hazeti
 
|-
 
|-
 
| Pulse Laser Cannon
 
| Pulse Laser Cannon
Zeile 467: Zeile 410:
 
|style="text-align:center"| 75°
 
|style="text-align:center"| 75°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img>
 
|-
 
|-
 
| Pulse Laser Gun
 
| Pulse Laser Gun
Zeile 476: Zeile 420:
 
|style="text-align:center"| 75°
 
|style="text-align:center"| 75°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Ankaraner
 
|-
 
|-
 
| Pulse Particle Cannon
 
| Pulse Particle Cannon
Zeile 485: Zeile 430:
 
|style="text-align:center"| 60°
 
|style="text-align:center"| 60°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Vawdor
 
|-
 
|-
 
| Pulse Plasma Cannon
 
| Pulse Plasma Cannon
Zeile 494: Zeile 440:
 
|style="text-align:center"| 90°
 
|style="text-align:center"| 90°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Zhordanier
 
|-
 
|-
 
| Pulse Polaron Cannon
 
| Pulse Polaron Cannon
Zeile 503: Zeile 450:
 
|style="text-align:center"| 30°
 
|style="text-align:center"| 30°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img>
 
|-
 
|-
 
| Pulse Proton Cannon
 
| Pulse Proton Cannon
Zeile 512: Zeile 460:
 
|style="text-align:center"| 30°
 
|style="text-align:center"| 30°
 
|style="text-align:center"|
 
|style="text-align:center"|
 +
|style="text-align:left"| Thremdomas, Morlock-Raider
 
|-
 
|-
 
| Ultraphasic Beam
 
| Ultraphasic Beam
Zeile 521: Zeile 470:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Kampfstation
 
|}
 
|}
 +
 +
== Beam damage and stated values in BotE ==
 +
 +
(Damage only if beam hits the aim)
 +
 +
Table also avaible as [http://birth-of-the-empires.de/wiki_files/Downloads/Beam-Calculation.xls Beam-Calculation.xls]
 +
 +
{| class="wikitable" <hiddentext>generated with [[:de:Wikipedia:Helferlein/VBA-Macro for EXCEL tableconversion]] V1.8<\hiddentext>
 +
|-  valign="bottom"
 +
| align="right" | &nbsp;
 +
|style="text-decoration:underline"  | Beam damage calculation and stated values in BotE
 +
 +
|-  valign="bottom"
 +
|style="text-decoration:none" align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | 2
 +
| Number (of beams) at ship
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | 1
 +
| Number on shoot
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | 15
 +
| Beamtime
 +
 +
|- style="color:#000080"  valign="bottom"
 +
| align="right" height="15" | 100
 +
| (seconds - beam damage values in BotE are stated for 100 seconds!!!)
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | 35
 +
| Rechargetime
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Bonus from System is not relevant for this calculation
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | 400
 +
| Damage of one beam
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 +
|-  valign="bottom"
 +
|style="background-color:#FFFF00" align="right" height="15" | 24000
 +
| formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
|style="text-decoration:underline" | Formula:
 +
 +
|-  valign="bottom"
 +
|style="text-decoration:none" align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| At  last x damage of one beam (400)
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Before: 100 sec. / time. Time = one beamtime + rechargetime
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| minimum for 1 beam out of each of the 2 beam weapons).
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Thanks to Darkness for his explanatory notes
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds
 +
|}
 +
 +
[[Kategorie:Raumschiffe]] [[Kategorie:Schiffskampf]]

Aktuelle Version vom 14. September 2013, 15:52 Uhr

click here for other languages Russland-Symbol.gif

Beam-Waffen sind gerichtete Strahlenwaffen, die beim Schiffskampf zum Einsatz kommen. Weitere Waffen von Raumschiffen und Sternenbasen sind Torpedos.

Übersicht: Beams.xls.

Mountposition.png

Beamwaffen-Eigenschaften

  • Beamtype (Beam-Typ)
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
  • Number on Shoot (Zahl der Strahlen pro Schuss)
  • Beamtime (Dauer der Strahlen)
  • Rechargetime (Aufladezeit)
  • Bonus from System (?)
  • Piercing (schliddurchbrechende Beams)
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
  • Modulating (modulierende Beams)
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
  • Max. Angle (Max. Feuerwinkel)


Beam-Arten

Waffe Anzahl Strahlen
je Schuss
Strahldauer Aufladezeit Schaden
eines Strahls
Bonus durch System max. Feuerwinkel Eigenschaft Rasse
Antiproton Cannon 1 15 35 400 5% 90° Zhordanier
Bosean Phase Shifter 1 2 3 30 30% 60° Modulation Bosean
Continuum Ripples 12 15 10 10 200% 360° Modulation Ehlenen-Beschützer
Disruptor Array 1 8 12 7 30% 75° <img size=30>MAJOR5.png</img>
Herakleten
Disruptor Bank 1 5 10 7 15% 60° <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Mozwar, Bothasiori, Deshant, Karorr
Disruptor Beam Turret 1 2 3 8 20% 360° <img size=30>MAJOR4.png</img>
Mozwar, Tarokaner, Bothasiori, Andromedaner, Herakleten
Disruptor Cannon 2 1 11 12 5% 45° <img size=30>MAJOR5.png</img> <img size=30>MAJOR3.png</img>
Xibren, Sevar, Palan, Karorr, Hiro'akken, Andromedaner
Disruptor Cannon Turret 4 1 17 14 15% 360° Relis, Hiro'akka
Disruptor Emitter 1 3 7 6 10% 45° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img>
Sevar, Palan, Mozwar
Forced Plasma Bank 1 5 10 7 15% 110° <img size=30>MAJOR2.png</img>
Forced Plasma Emitter 1 3 5 7 10% 70° <img size=30>MAJOR2.png</img>
Xibren
Heavy Disruptor Cannon 1 1 24 85 10% 90° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Hiro'akken
Heavy Plasma Cannon 1 1 24 85 10% 75° <img size=30>MAJOR2.png</img>
Heavy Polaron Cannon 1 1 24 90 10% Piercing Brane
Heavy Pulse Disruptor Cannon 3 1 15 26 10% 40° Mozwar, Hazeti
Heavy Pulse Polaron Cannon 3 1 15 26 10% 15° Piercing Brane
Ion Beam 1 4 12 5 20% 180° Ionisierendes Gaswesen
Ion Cluster Beam 5 3 25 40 25% 180° Piercing Blizzard-Plasmawesen
Isokinetic Cannon 10 1 1 1 5% 45° Piercing Vikarmo
Isolytic Cannon 3 1 11 22 5% 35° Vorgor, Storgor
Isolytic Pulse Cannon 2 1 18 39 10% 55° Vorgor, Storgor
Kryonit Suprabeam 1 10 50 100 50% 180° Modulation Kryonitwesen
Laser Array 1 8 12 7 30% 90° <img size=30>MAJOR1.png</img>
Laser Bank 1 5 10 6 15 80° <img size=30>MAJOR1.png</img>
Yimandar, Bafliden, Tarokyten, Levaner, Tarokohe, Chewark
Laser Beam Turret 1 2 3 8 20% 360° Delarianer, Azoraner
Laser Cannon 2 1 12 16 5% 55° Yimandar, Vulmar
Laser Cannon Turret 4 1 17 5 15% 360° Delarianer, Azoraner
Laser Emitter 1 3 7 5 10% 55° <img size=30>MAJOR1.png</img>
Delarianer, Levaner, Adamanen, Tarokyten, Chewark
Magneton Emitter 1 3 7 6 10% 70° Piercing Nundosa
Particle Cannon 2 1 11 36 5% 45° Vawdor
Phased Polaron Array 1 8 12 7 30% 50° Piercing <img size=30>MAJOR6.png</img>
Brane
Phased Polaron Bank 1 5 10 6 15% 40° Piercing <img size=30>MAJOR6.png</img>
Drizzi
Phased Polaron Emitter 1 3 7 5 10% 15° Piercing <img size=30>MAJOR6.png</img>
Drizzi
Plasma Cannon 2 1 11 12 5% 80° <img size=30>MAJOR2.png</img>
Bafliden
Polaron Cannon 2 1 11 12 5% 80° Piercing <img size=30>MAJOR6.png</img>
Thremdomas
Pulse Disruptor Cannon 3 1 14 13 10% 60° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Mozwar, Hazeti
Pulse Laser Cannon 3 1 14 13 10% 75° <img size=30>MAJOR1.png</img>
Pulse Laser Gun 4 1 8 9 10% 75° Ankaraner
Pulse Particle Cannon 3 1 14 16 10% 60° Vawdor
Pulse Plasma Cannon 3 1 14 13 10% 90° <img size=30>MAJOR2.png</img>
Zhordanier
Pulse Polaron Cannon 3 1 14 13 10% 30° Piercing <img size=30>MAJOR6.png</img>
Pulse Proton Cannon 3 1 14 95 10% 30° Thremdomas, Morlock-Raider
Ultraphasic Beam 6 10 35 20 35% 360° Piercing Kampfstation

Beam damage and stated values in BotE

(Damage only if beam hits the aim)

Table also avaible as Beam-Calculation.xls

  Beam damage calculation and stated values in BotE
   
2 Number (of beams) at ship
1 Number on shoot
15 Beamtime
100 (seconds - beam damage values in BotE are stated for 100 seconds!!!)
35 Rechargetime
  Bonus from System is not relevant for this calculation
400 Damage of one beam
   
24000 formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
   
  Formula:
   
  At last x damage of one beam (400)
   
  Before: 100 sec. / time. Time = one beamtime + rechargetime
  When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
  a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
  minimum for 1 beam out of each of the 2 beam weapons).
  Thanks to Darkness for his explanatory notes
   
  First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds