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(→‎How to add other major races: - repaired download links)
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BotE mostly also runs with more than 6 Major Races, but only the first six ones are playable. However for example one or more hostile ones can also be part of the galaxy.
 
BotE mostly also runs with more than 6 Major Races, but only the first six ones are playable. However for example one or more hostile ones can also be part of the galaxy.
 
Small problems exists at intel menu, where no scrolling is possible to make intel attacks to majors > 7.
 
Small problems exists at intel menu, where no scrolling is possible to make intel attacks to majors > 7.
 +
 +
(all files: http://bote2.square7.ch/files/A7-Mod/MultiMajor/A7-MOD-9-14-Majors.zip)
 +
  
 
*[[MajorRaces.data]]: Copy one existing Major and add it at the end of this file. Use Notepad++ and take care, that lines ends with LF instead of CR LF as Windows does. Examples:  
 
*[[MajorRaces.data]]: Copy one existing Major and add it at the end of this file. Use Notepad++ and take care, that lines ends with LF instead of CR LF as Windows does. Examples:  
*http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorRaces.data
+
*http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorRaces.data
*http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorRaces12Races.data
+
*http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorRaces12Races.data
  
 
Further files for adding info for new majors:
 
Further files for adding info for new majors:
*MajorIntel.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorIntel.data)
+
*MajorIntel.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntel.data)
*MajorIntelSabDef.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorIntelSabDef.data)
+
*MajorIntelSabDef.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSabDef.data)
*MajorIntelSabOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorIntelSabOff.data)
+
*MajorIntelSabOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSabOff.data)
*MajorIntelSpyOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorIntelSpyOff.data)
+
*MajorIntelSpyOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSpyOff.data)
*MajorsDiploAnswers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorsDiploAnswers.data)
+
*MajorsDiploAnswers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorsDiploAnswers.data)
*MajorsDiploOffers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorsDiploOffers.data)
+
*MajorsDiploOffers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorsDiploOffers.data)
  
*[[StartBuildings.data]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/StartBuildings.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Buildings.data)
+
*[[StartBuildings.data]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Buildings/StartBuildings.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Buildings.data)
*[[StartShips.data]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/StartShips.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Shiplist.data)
+
*[[StartShips.data]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Ships/StartShips.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Shiplist.data)
  
 
*MAJORxShipNames.data (adapt number in file name and prefix of shipnames e.g. USS -> VOI. Examples:  
 
*MAJORxShipNames.data (adapt number in file name and prefix of shipnames e.g. USS -> VOI. Examples:  
 
**will follow
 
**will follow
  
*[[StringTable.txt]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/StringTable.txt - this one is an old one for Alpha6.1, must be adapted to Alpha7) important here
+
*[[StringTable.txt]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Strings/StringTable.txt - this one is an old one for Alpha6.1, must be adapted to Alpha7) important here
 
**race-prefix (e.g. for graphic files)
 
**race-prefix (e.g. for graphic files)
 
**everything depending on race name and major number
 
**everything depending on race name and major number
  
*add image of race e.g. Race7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Race3.bop
+
*add image of race e.g. Race7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Races/Race3.bop
  
*add symbol of race e.g. MAJOR7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/MAJOR3.bop
+
*add symbol of race e.g. MAJOR7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Symbols/MAJOR3.bop
  
 
This has to be done for adding a new major. To play with a new major race it must have an ID between MAJOR1 and MAJOR6. Examples above have this included, especially copy an original major race to >6 and overwriten the original lower ID (max 6). To simple add a new major better use original files and add the new infos at the end.
 
This has to be done for adding a new major. To play with a new major race it must have an ID between MAJOR1 and MAJOR6. Examples above have this included, especially copy an original major race to >6 and overwriten the original lower ID (max 6). To simple add a new major better use original files and add the new infos at the end.
Zeile 156: Zeile 159:
 
To play with a new major race do additionally:
 
To play with a new major race do additionally:
  
*add galaxy image file of race (just copy with race-prefix e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/voi_galaxy.boj)
+
*add galaxy image file of race (just copy with race-prefix e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Races/voi_galaxy.boj)
  
 
==== Examples ====
 
==== Examples ====

Version vom 19. Oktober 2013, 12:49 Uhr

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Liste der Mods, die von privaten(!) Personen erstellt worden sind.


Die Mods sind rein privat, sind also kein offizielles BotE-Produkt! Copyrights bitte bei MODs zu beachten.

Die Mods selbst dürfen nicht auf Servern des BotE-Projekt wie z.B. im Forum hinterlegt sein. Verlinkungen auf andere, private Download-Quellen sind erlaubt.

Jeder potentiell copyright-verletzende Modder braucht ggfls. sein externes Forum, auf das er verlinkt oder hat einen Topic frei, wo über den Mod gesprochen wird.


Deutsch-Symbol.jpg Mod-Bereich im BotE-Forum, hier dann auch auf das Forum User Modifications (ganz oben) klicken.


Englisch-Symbol.jpg Mod Area, Modding Rules, legality


Übersichtstabelle

Mod's for Alpha7

Name Beschreibung Autor Für Version Link
12-Major-Mod für Alpha7 12-Major Dennis0078 0.90 (nur deutsche Version) Forum t=2485
(experimentally) V0.90-Mod Void, Buildings2.0 rainer 0.90 Forum t=2436
Rob-Mod für Alpha7 some new things (only for race Humans) Rob_2_Play 0.90 Forum t=2435
ST-Mod für Alpha7 (noch nicht realisiert !) ? 0.90 Forum t=2421

Mod's for previous versions

Name Beschreibung Autor Für Version Link
Doppelte Kartengröße Mod Erhöht die Kartengröße auf 45*30 Felder
und den Majorrace Mindestabstand beim Start auf 12 Felder
Maeniel 0.81 Forum t=1710
Void Mod Fügt einen Medior ("die Void") zum Spiel hinzu Sir Pustekuchen 0.81 Forum t=1676
Hüter Mod Fügt einen Medior ("die Hüter") zum Spiel hinzu Revisor 0.81 Forum t=1679
Multi Major Mod Mod Sammlung: fügt 8 Mediors zum Spiel hinzu rainer 0.81 Forum t=1690
Star Trek Mod Star Trek Mod lordgeorge1 [1] 0.81 Forum t=1912
Star Trek Mod Erweiterung Erweiterung zum Star Trek Mod Darkness [2] 0.81 Forum p=28119
Babylon5 Mod Babylon5-Mod Amun 0.81 [deaktiviert]
Terraner Extraschiffsgrafiken Fügt neue Bilder für die Schiffe der Terraner ein magicmot * Forum t=1747
Minor expandieren Mod 14 Minor-Rassen in Medior umgewandelt Dennis0078 0.81
(nur deutsche Version)
Forum t=2137
Minor expandieren Mod 2.0
Die-Brane.png

Copyright-Problematiken

Hier eine Sammlung von Links in den Foren, die sich mit der Copyright-Problematik beschäftigt bzw. erklärt, warum BotE einen eigenen Content hat und nicht einen copyright-problematischen.

Deutsch-Symbol.jpg


Englisch-Symbol.jpg


Replacements

Alpha7

File Date by Content Thread
StartBuildings.data 2013-03-17 by HdG see Thread http://forum.birth-of-the-empires.de/viewtopic.php?p=30939#p30939
StartShips.data 2013-03-17 by HdG see Thread http://forum.birth-of-the-empires.de/viewtopic.php?p=30939#p30939
Buildings.data 2013-03-17 by HdG see Thread http://forum.birth-of-the-empires.de/viewtopic.php?p=30939#p30939
Shiplist.data 2013-03-17 by HdG see Thread http://forum.birth-of-the-empires.de/viewtopic.php?p=30939#p30939

How to add other major races

(since Alpha6.1)

BotE mostly also runs with more than 6 Major Races, but only the first six ones are playable. However for example one or more hostile ones can also be part of the galaxy. Small problems exists at intel menu, where no scrolling is possible to make intel attacks to majors > 7.

(all files: http://bote2.square7.ch/files/A7-Mod/MultiMajor/A7-MOD-9-14-Majors.zip)


Further files for adding info for new majors:

  • MAJORxShipNames.data (adapt number in file name and prefix of shipnames e.g. USS -> VOI. Examples:
    • will follow

This has to be done for adding a new major. To play with a new major race it must have an ID between MAJOR1 and MAJOR6. Examples above have this included, especially copy an original major race to >6 and overwriten the original lower ID (max 6). To simple add a new major better use original files and add the new infos at the end.

To play with a new major race do additionally:

Examples

MultiMajor-Mod for Alpha6.1 MultiMajor-Mod for Alpha7

--- playable ---

  • [RACE1] Humans
  • [RACE2] Hüter
  • [RACE3] Void
  • [RACE4] Tuvalu
  • [RACE5] Omega-Allianz
  • [RACE6] Cartarer

--- up to 9 without problems ---

  • [RACE7] Veeh
  • [RACE8] Taree
  • [RACE9] Hanuhr

--- little problems, because at intel screen sometimes appear this sort: 1,10,11,12,2,3,4 ---

  • [RACE10] Khayrin
  • [RACE11] Rotharianer
  • [RACE12] Creti
  • [RACE13] Omack
  • [RACE14] Vuru

--- playable ---

  • [RACE1] Menschen
  • [RACE2] Hanuhr
  • [RACE3] Khayrin
  • [RACE4] Rotharianer
  • [RACE5] Cartarer
  • [RACE6] Omega-Allianz

--- up to 9 without problems ---

  • [RACE7] Void (hostile, by SirPustekuchen)
  • [RACE8] Hüter (friendly, by Revisor)
  • [RACE9] Tuvalu (friendly, by rainer)

--- little problems, because at intel screen sometimes appear this sort: 1,10,11,12,2,3,4 ---

  • [RACE10] Veeh (hostile?, analog Void?)
  • [RACE11] Taree (analog Terraner)
  • [RACE12] Creti (analog Cartare)
  • [RACE13] Omack (analog Omega)
  • [RACE14] Vuru (analog Cartare)

Alte BotE Versionen

Angeboten wird vom Projekt immer nur die jeweils aktuelle Version. Ältere Versionen werden nicht angeboten, auch weil diese zum Teil copyright-geschützte Star-Trek-Inhalte enthalten. Vor copyright-geschützten Inhalten (auch Star-Trek) soll das Spiel und das ganze Projekt (Homepage, Forum, Wiki usw.) freigehalten werden.

Im Forum unter User Modifications kann -nach Anmeldung- ein Thread über einen Mod eröffnet werden, dort aber nur einen Link zu einem extra Forum bzw. einer extra Seite setzen und DORT über den Mod diskutieren. Keine Direktlinks und Inhalte im BotE-Projekt!