Beam: Unterschied zwischen den Versionen
K (→Modulating) |
|||
Zeile 18: | Zeile 18: | ||
====Bonus from System (?)==== | ====Bonus from System (?)==== | ||
− | ====Piercing ( | + | ====Piercing (schliddurchbrechende Beams)==== |
+ | |||
+ | Strahlenwaffen mit dieser Eigenschaft, durchbrechen gegnerische Schilde und verursachen Hüllenschaden. | ||
====Modulating (modulierende Beams)==== | ====Modulating (modulierende Beams)==== |
Version vom 13. April 2011, 17:12 Uhr
unerledigt - wer hat Lust **** Angaben in diesem Artikel müssen noch geprüft werden ****
Beam-Waffen sind gerichtete Strahlenwaffen. Raumschiffe haben Beam-Waffen und auch Torpedos als Waffen.
Beamwaffen-Eigenschaften
Beamtype (Beam-Typ)
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
Number on Shoot (Zahl der Strahlen pro Schuss)
Beamtime (Dauer der Strahlen)
Rechargetime (Aufladezeit)
Bonus from System (?)
Piercing (schliddurchbrechende Beams)
Strahlenwaffen mit dieser Eigenschaft, durchbrechen gegnerische Schilde und verursachen Hüllenschaden.
Modulating (modulierende Beams)
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch sie immer 50% ihrer Wirkung direkt auf die gegnerische Hülle fällt.
Max. Angle (Max. Feuerwinkel)
Beam-Arten
Antiproton Cannon
Beamtype:1
Number on Shoot:1
Beamtime:15
Rechargetime:35
Damage of one Beam:400 TW
Bonus from System: 5%
Max. Angle: 90°
Bosean Phase Shifter
Beamtype:1
Number on Shoot:1
Beamtime:2
Rechargetime:3
Damage of one Beam:30
Bonus from System: 30%
Modulating
Max. Angle:60°
Continuum Ripples
Beamtype:1
Number on Shoot:12
Beamtime:15
Rechargetime:10
Damage of one Beam:10
Bonus from System: 200%
Modulating
Max. Angle:360°
Disruptor Array
Beamtype:1
Number on Shoot:1
Beamtime:8
Rechargetime:12
Damage of one Beam:7
Bonus from System: 30%
Max. Angle:75°
Disruptor Bank
Beamtype:1
Number on Shoot:1
Beamtime:5
Rechargetime:10
Damage of one Beam:7
Bonus from System: 15%
Max. Angle:60°
Disruptor Beam Turret
Beamtype:1
Number on Shoot:1
Beamtime:2
Rechargetime:3
Damage of one Beam:8
Bonus from System: 20%
Max. Angle:360°
Disruptor Cannon
Beamtype:1
Number on Shoot:2
Beamtime:1
Rechargetime:11
Damage of one Beam:12
Bonus from System: 5%
Max. Angle:45°
Disruptor Cannon Turret
Beamtype:1
Number on Shoot:4
Beamtime:1
Rechargetime:17
Damage of one Beam:14
Bonus from System: 15%
Max. Angle:360°
Disruptor Emitter
Beamtype:1
Number on Shoot:1
Beamtime:3
Rechargetime:7
Damage of one Beam:6
Bonus from System: 10%
Max. Angle:45°
Forced Plasma Bank
Beamtype:1
Number on Shoot:1
Beamtime:5
Rechargetime:10
Damage of one Beam:7
Bonus from System: 15%
Max. Angle:110°
Forced Plasma Emitter
Beamtype:1
Number on Shoot:1
Beamtime:3
Rechargetime:5
Damage of one Beam:7
Bonus from System: 10%
Max. Angle:70°
Heavy Disruptor Canon
Beamtype:1
Number on Shoot:1
Beamtime:1
Rechargetime:24
Damage of one Beam:85
Bonus from System: 10%
Max. Angle:90°
Heavy Plasma Cannon
Beamtype:1
Number on Shoot:1
Beamtime:1
Rechargetime:24
Damage of one Beam:85
Bonus from System: 10%
Max. Angle:75°
Heavy Polaron Cannon
Beamtype:1
Number on Shoot:1
Beamtime:1
Rechargetime:24
Damage of one Beam:90
Bonus from System: 10%
Piercing
Max. Angle:5°
Heavy Pulse Disruptor Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:15
Damage of one Beam:26
Bonus from System: 10%
Max. Angle:40°
Heavy Pulse Polaron Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:15
Damage of one Beam:26
Bonus from System: 10%
Piercing
Max. Angle:15°
Ion Beam
Beamtype:1
Number on Shoot:1
Beamtime:4
Rechargetime:12
Damage of one Beam:5
Bonus from System: 20%
Max. Angle:180°
Ion Cluster Beam
Beamtype:1
Number on Shoot:5
Beamtime:3
Rechargetime:25
Damage of one Beam:40
Bonus from System: 25%
Piercing
Max. Angle:180°
Isokinetic Cannon
Beamtype:1
Number on Shoot:10
Beamtime:1
Rechargetime:1
Damage of one Beam:1
Bonus from System: 5%
Piercing
Max. Angle:45°
Isolytic Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:11
Damage of one Beam:22
Bonus from System: 5%
Max. Angle:35°
Isolytic Pulse Cannon
Beamtype:1
Number on Shoot:2
Beamtime:1
Rechargetime:18
Damage of one Beam:39
Bonus from System: 10%
Max. Angle:55°
Kryonit Suprabeam
Beamtype:1
Number on Shoot:1
Beamtime:10
Rechargetime:50
Damage of one Beam:100
Bonus from System: 50%
Modulating
Max. Angle: 180°
Laser Array
Beamtype:1
Number on Shoot:1
Beamtime:8
Rechargetime:12
Damage of one Beam:7
Bonus from System: 30%
Max. Angle:90°
Laser Bank
Beamtype:1
Number on Shoot:1
Beamtime:5
Rechargetime:10
Damage of one Beam:6
Bonus from System: 15%
Max. Angle:80°
Laser Beam Turret
Beamtype:1
Number on Shoot:1
Beamtime:2
Rechargetime:3
Damage of one Beam:8
Bonus from System: 20%
Max. Angle:360°
Laser Cannon
Beamtype:1
Number on Shoot:2
Beamtime:1
Rechargetime:11
Damage of one Beam:16
Bonus from System: 5%
Max. Angle:55°
Laser Cannon Turret
Beamtype:1
Number on Shoot:4
Beamtime:1
Rechargetime:17
Damage of one Beam:5
Bonus from System: 15%
Max. Angle:360°
Laser Emitter
Beamtype:1
Number on Shoot:1
Beamtime:3
Rechargetime:7
Damage of one Beam:5
Bonus from System: 10%
Max. Angle:55°
Magneton Emitter
Beamtype:1
Number on Shoot:1
Beamtime:3
Rechargetime:7
Damage of one Beam:6
Bonus from System: 10%
Piercing
Max. Angle:70°
Particle Cannon
Beamtype:1
Number on Shoot:2
Beamtime:1
Rechargetime:11
Damage of one Beam:36
Bonus from System: 5%
Max. Angle:45°
Phased Polaron Array
Beamtype:1
Number on Shoot:1
Beamtime:8
Rechargetime:12
Damage of one Beam:7
Bonus from System: 30%
Piercing
Max. Angle:50°
Phased Polaron Bank
Beamtype:1
Number on Shoot:1
Beamtime:5
Rechargetime:10
Damage of one Beam:6
Bonus from System: 15%
Piercing
Max. Angle:40°
Phased Polaron Emitter
Beamtype:1
Number on Shoot:1
Beamtime:3
Rechargetime:7
Damage of one Beam:5
Bonus from System: 10%
Piercing
Max. Angle:15°
Plasma Cannon
Beamtype:1
Number on Shoot:2
Beamtime:1
Rechargetime:11
Damage of one Beam:12
Bonus from System: 5%
Max. Angle:80°
Polaron Cannon
Beamtype:1
Number on Shoot:2
Beamtime:1
Rechargetime:11
Damage of one Beam:12
Bonus from System: 5%
Piercing
Max. Angle:80°
Pulse Disruptor Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:14
Damage of one Beam:13
Bonus from System: 10%
Max. Angle:60°
Pulse Laser Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:14
Damage of one Beam:13
Bonus from System: 10%
Max. Angle:75°
Pulse Laser Gun
Beamtype:1
Number on Shoot:4
Beamtime:1
Rechargetime:8
Damage of one Beam:9
Bonus from System: 10%
Max. Angle:25°
Pulse Particle Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:14
Damage of one Beam:16
Bonus from System: 10%
Max. Angle:60°
Pulse Plasma Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:14
Damage of one Beam:13
Bonus from System: 10%
Max. Angle:90°
Pulse Polaron Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:14
Damage of one Beam:13
Bonus from System: 10%
Piercing
Max. Angle:30°
Pulse Proton Cannon
Beamtype:1
Number on Shoot:3
Beamtime:1
Rechargetime:14
Damage of one Beam:95
Bonus from System: 10%
Max. Angle:90°
Ultraphasic Beam
Beamtype:1
Number on Shoot:6
Beamtime:10
Rechargetime:35
Damage of one Beam:20
Bonus from System: 35%
Piercing
Max. Angle:360°