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====Bonus from System (?)====
 
====Bonus from System (?)====
  
====Piercing (?)====
+
====Piercing (schliddurchbrechende Beams)====
 +
 
 +
Strahlenwaffen mit dieser Eigenschaft, durchbrechen gegnerische Schilde und verursachen Hüllenschaden.
  
 
====Modulating (modulierende Beams)====
 
====Modulating (modulierende Beams)====

Version vom 13. April 2011, 17:12 Uhr

unerledigt - wer hat Lust **** Angaben in diesem Artikel müssen noch geprüft werden ****


Beam-Waffen sind gerichtete Strahlenwaffen. Raumschiffe haben Beam-Waffen und auch Torpedos als Waffen.

Beamwaffen-Eigenschaften

Beamtype (Beam-Typ)

Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.

Number on Shoot (Zahl der Strahlen pro Schuss)

Beamtime (Dauer der Strahlen)

Rechargetime (Aufladezeit)

Bonus from System (?)

Piercing (schliddurchbrechende Beams)

Strahlenwaffen mit dieser Eigenschaft, durchbrechen gegnerische Schilde und verursachen Hüllenschaden.

Modulating (modulierende Beams)

Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch sie immer 50% ihrer Wirkung direkt auf die gegnerische Hülle fällt.

Max. Angle (Max. Feuerwinkel)

Beam-Arten

Antiproton Cannon

Beamtype:1

Number on Shoot:1

Beamtime:15

Rechargetime:35

Damage of one Beam:400 TW

Bonus from System: 5%

Max. Angle: 90°

Bosean Phase Shifter

Beamtype:1

Number on Shoot:1

Beamtime:2

Rechargetime:3

Damage of one Beam:30

Bonus from System: 30%

Modulating

Max. Angle:60°

Continuum Ripples

Beamtype:1

Number on Shoot:12

Beamtime:15

Rechargetime:10

Damage of one Beam:10

Bonus from System: 200%

Modulating

Max. Angle:360°

Disruptor Array

Beamtype:1

Number on Shoot:1

Beamtime:8

Rechargetime:12

Damage of one Beam:7

Bonus from System: 30%

Max. Angle:75°

Disruptor Bank

Beamtype:1

Number on Shoot:1

Beamtime:5

Rechargetime:10

Damage of one Beam:7

Bonus from System: 15%

Max. Angle:60°

Disruptor Beam Turret

Beamtype:1

Number on Shoot:1

Beamtime:2

Rechargetime:3

Damage of one Beam:8

Bonus from System: 20%

Max. Angle:360°

Disruptor Cannon

Beamtype:1

Number on Shoot:2

Beamtime:1

Rechargetime:11

Damage of one Beam:12

Bonus from System: 5%

Max. Angle:45°

Disruptor Cannon Turret

Beamtype:1

Number on Shoot:4

Beamtime:1

Rechargetime:17

Damage of one Beam:14

Bonus from System: 15%

Max. Angle:360°

Disruptor Emitter

Beamtype:1

Number on Shoot:1

Beamtime:3

Rechargetime:7

Damage of one Beam:6

Bonus from System: 10%

Max. Angle:45°

Forced Plasma Bank

Beamtype:1

Number on Shoot:1

Beamtime:5

Rechargetime:10

Damage of one Beam:7

Bonus from System: 15%

Max. Angle:110°

Forced Plasma Emitter

Beamtype:1

Number on Shoot:1

Beamtime:3

Rechargetime:5

Damage of one Beam:7

Bonus from System: 10%

Max. Angle:70°

Heavy Disruptor Canon

Beamtype:1

Number on Shoot:1

Beamtime:1

Rechargetime:24

Damage of one Beam:85

Bonus from System: 10%

Max. Angle:90°

Heavy Plasma Cannon

Beamtype:1

Number on Shoot:1

Beamtime:1

Rechargetime:24

Damage of one Beam:85

Bonus from System: 10%

Max. Angle:75°

Heavy Polaron Cannon

Beamtype:1

Number on Shoot:1

Beamtime:1

Rechargetime:24

Damage of one Beam:90

Bonus from System: 10%

Piercing

Max. Angle:5°

Heavy Pulse Disruptor Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:15

Damage of one Beam:26

Bonus from System: 10%

Max. Angle:40°

Heavy Pulse Polaron Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:15

Damage of one Beam:26

Bonus from System: 10%

Piercing

Max. Angle:15°

Ion Beam

Beamtype:1

Number on Shoot:1

Beamtime:4

Rechargetime:12

Damage of one Beam:5

Bonus from System: 20%

Max. Angle:180°

Ion Cluster Beam

Beamtype:1

Number on Shoot:5

Beamtime:3

Rechargetime:25

Damage of one Beam:40

Bonus from System: 25%

Piercing

Max. Angle:180°

Isokinetic Cannon

Beamtype:1

Number on Shoot:10

Beamtime:1

Rechargetime:1

Damage of one Beam:1

Bonus from System: 5%

Piercing

Max. Angle:45°

Isolytic Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:11

Damage of one Beam:22

Bonus from System: 5%

Max. Angle:35°

Isolytic Pulse Cannon

Beamtype:1

Number on Shoot:2

Beamtime:1

Rechargetime:18

Damage of one Beam:39

Bonus from System: 10%

Max. Angle:55°

Kryonit Suprabeam

Beamtype:1

Number on Shoot:1

Beamtime:10

Rechargetime:50

Damage of one Beam:100

Bonus from System: 50%

Modulating

Max. Angle: 180°

Laser Array

Beamtype:1

Number on Shoot:1

Beamtime:8

Rechargetime:12

Damage of one Beam:7

Bonus from System: 30%

Max. Angle:90°

Laser Bank

Beamtype:1

Number on Shoot:1

Beamtime:5

Rechargetime:10

Damage of one Beam:6

Bonus from System: 15%

Max. Angle:80°

Laser Beam Turret

Beamtype:1

Number on Shoot:1

Beamtime:2

Rechargetime:3

Damage of one Beam:8

Bonus from System: 20%

Max. Angle:360°

Laser Cannon

Beamtype:1

Number on Shoot:2

Beamtime:1

Rechargetime:11

Damage of one Beam:16

Bonus from System: 5%

Max. Angle:55°

Laser Cannon Turret

Beamtype:1

Number on Shoot:4

Beamtime:1

Rechargetime:17

Damage of one Beam:5

Bonus from System: 15%

Max. Angle:360°

Laser Emitter

Beamtype:1

Number on Shoot:1

Beamtime:3

Rechargetime:7

Damage of one Beam:5

Bonus from System: 10%

Max. Angle:55°

Magneton Emitter

Beamtype:1

Number on Shoot:1

Beamtime:3

Rechargetime:7

Damage of one Beam:6

Bonus from System: 10%

Piercing

Max. Angle:70°

Particle Cannon

Beamtype:1

Number on Shoot:2

Beamtime:1

Rechargetime:11

Damage of one Beam:36

Bonus from System: 5%

Max. Angle:45°

Phased Polaron Array

Beamtype:1

Number on Shoot:1

Beamtime:8

Rechargetime:12

Damage of one Beam:7

Bonus from System: 30%

Piercing

Max. Angle:50°

Phased Polaron Bank

Beamtype:1

Number on Shoot:1

Beamtime:5

Rechargetime:10

Damage of one Beam:6

Bonus from System: 15%

Piercing

Max. Angle:40°

Phased Polaron Emitter

Beamtype:1

Number on Shoot:1

Beamtime:3

Rechargetime:7

Damage of one Beam:5

Bonus from System: 10%

Piercing

Max. Angle:15°

Plasma Cannon

Beamtype:1

Number on Shoot:2

Beamtime:1

Rechargetime:11

Damage of one Beam:12

Bonus from System: 5%

Max. Angle:80°

Polaron Cannon

Beamtype:1

Number on Shoot:2

Beamtime:1

Rechargetime:11

Damage of one Beam:12

Bonus from System: 5%

Piercing

Max. Angle:80°

Pulse Disruptor Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:14

Damage of one Beam:13

Bonus from System: 10%

Max. Angle:60°

Pulse Laser Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:14

Damage of one Beam:13

Bonus from System: 10%

Max. Angle:75°

Pulse Laser Gun

Beamtype:1

Number on Shoot:4

Beamtime:1

Rechargetime:8

Damage of one Beam:9

Bonus from System: 10%

Max. Angle:25°

Pulse Particle Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:14

Damage of one Beam:16

Bonus from System: 10%

Max. Angle:60°

Pulse Plasma Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:14

Damage of one Beam:13

Bonus from System: 10%

Max. Angle:90°

Pulse Polaron Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:14

Damage of one Beam:13

Bonus from System: 10%

Piercing

Max. Angle:30°

Pulse Proton Cannon

Beamtype:1

Number on Shoot:3

Beamtime:1

Rechargetime:14

Damage of one Beam:95

Bonus from System: 10%

Max. Angle:90°

Ultraphasic Beam

Beamtype:1

Number on Shoot:6

Beamtime:10

Rechargetime:35

Damage of one Beam:20

Bonus from System: 35%

Piercing

Max. Angle:360°