Mods: Unterschied zwischen den Versionen
(18 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
Zeile 15: | Zeile 15: | ||
− | http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg [http:// | + | http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg [http://bote2.square7.ch/forum/viewforum.php?f=19 Mod Area], [http://bote2.square7.ch/forum/viewtopic.php?f=19&t=4268 Modding Rules], [http://star-trek-games.com/index.php?option=com_content&view=article&id=81&Itemid=108 legality] |
Zeile 25: | Zeile 25: | ||
|- | |- | ||
! Name !! Beschreibung !! Autor !! Für Version !! Link | ! Name !! Beschreibung !! Autor !! Für Version !! Link | ||
+ | |- | ||
+ | | [http://birth-of-the-empires.de/wiki_files//Mods/Tech-15-Mod-05.zip Tech15-Mod-05] für Alpha7 || - Viele neu Gebäude und auch Grafikänderungen inkl. zugehörige creditsliste <br> | ||
+ | - Jede Rasse hat bis zu 14 Bonusgebäude <br> | ||
+ | - Außerdem gibt es neue Schiffe und die Schiffsgrafiken wurden etwas aufgepuscht <br> | ||
+ | - Einige Minor haben mehr Schiffe <br> | ||
+ | - Truppenstärken wurden neu angepasst <br> | ||
+ | - Jede Rasse hat zum Anfang ein spezieles Startschiff das es nur zum Start gibt <br> | ||
+ | - ansonsten wie Vorgänger-Version 04 | ||
+ | || Dennis0078 || 0.90 || [http://birth-of-the-empires.de/wiki_files//Mods/Tech-15-Mod-05.zip Zip] Version | ||
+ | |- | ||
+ | | Tech15-Mod-04 für Alpha7 || - einige neue Gebäude<br>- Umbenennung von Klasse- in Typ-Gebäuden sowie kleinere Veränderungen der Reihenfolge im BuildingEditor, um das durcheinander in der Bauliste entgegenzuwirken <br>- ein paar Gebäudemodifizierungen z.B Deritiumhandel, Subatomic Simulatoren, Bunker <br> || Dennis0078 || 0.90 || [http://bote2.square7.ch/Tech15-Mod-04.zip Zip] t=2575 | ||
+ | |- | ||
+ | | 12-Major-Mod für Alpha7 || 12-Major || Dennis0078 || 0.90 (nur deutsche Version) || [http://forum.birth-of-the-empires.de/viewtopic.php?p=32394#p32394 Forum] t=2485 | ||
|- | |- | ||
| (experimentally) V0.90-Mod || Void, Buildings2.0 || rainer || 0.90 || [http://forum.birth-of-the-empires.de/viewtopic.php?p=32069#p32069 Forum] t=2436 | | (experimentally) V0.90-Mod || Void, Buildings2.0 || rainer || 0.90 || [http://forum.birth-of-the-empires.de/viewtopic.php?p=32069#p32069 Forum] t=2436 | ||
Zeile 31: | Zeile 44: | ||
|- | |- | ||
| ST-Mod für Alpha7 (noch nicht realisiert !) || || ? || 0.90 || [http://forum.birth-of-the-empires.de/viewtopic.php?f=46&t=2421 Forum] t=2421 | | ST-Mod für Alpha7 (noch nicht realisiert !) || || ? || 0.90 || [http://forum.birth-of-the-empires.de/viewtopic.php?f=46&t=2421 Forum] t=2421 | ||
+ | |||
|} | |} | ||
− | |||
==== Mod's for previous versions ==== | ==== Mod's for previous versions ==== | ||
Zeile 71: | Zeile 84: | ||
http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg | http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg | ||
− | *Urheberrechtsproblematiken http://birth-of-the-empires.de/phpBB3/viewtopic.php?f=7&t=203 | + | *Urheberrechtsproblematiken http://birth-of-the-empires.de/phpBB3/viewtopic.php?f=7&t=203 (search entry t=203) |
− | *interner Team-Bereich: http://birth-of-the-empires.de/phpBB3/viewtopic.php?f=9&t=823 | + | *interner Team-Bereich: http://birth-of-the-empires.de/phpBB3/viewtopic.php?f=9&t=823 (search entry t=823) |
+ | |||
+ | *Copyright http://forum.birth-of-the-empires.de/viewtopic.php?f=22&t=496 (search entry t=496) | ||
+ | **out of this + Reginald's add: maybe "Ascensions of Star Empires (ASE)" or "Star Empires Ascensions SEA" or with "Rise..RSE or SER" | ||
http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg | http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg | ||
− | *New Content http:// | + | *New Content http://bote2.square7.ch/forum/viewtopic.php?f=15&t=2614 (search entry en_t=2614) |
− | |||
== Replacements == | == Replacements == | ||
Zeile 124: | Zeile 139: | ||
BotE mostly also runs with more than 6 Major Races, but only the first six ones are playable. However for example one or more hostile ones can also be part of the galaxy. | BotE mostly also runs with more than 6 Major Races, but only the first six ones are playable. However for example one or more hostile ones can also be part of the galaxy. | ||
Small problems exists at intel menu, where no scrolling is possible to make intel attacks to majors > 7. | Small problems exists at intel menu, where no scrolling is possible to make intel attacks to majors > 7. | ||
+ | |||
+ | (all files: http://bote2.square7.ch/files/A7-Mod/MultiMajor/A7-MOD-9-14-Majors.zip) | ||
+ | |||
*[[MajorRaces.data]]: Copy one existing Major and add it at the end of this file. Use Notepad++ and take care, that lines ends with LF instead of CR LF as Windows does. Examples: | *[[MajorRaces.data]]: Copy one existing Major and add it at the end of this file. Use Notepad++ and take care, that lines ends with LF instead of CR LF as Windows does. Examples: | ||
− | *http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorRaces.data | + | *http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorRaces.data |
− | *http://bote2.square7.ch/files/A7-Mod/MultiMajor/ | + | *http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorRaces14Majors.data |
Further files for adding info for new majors: | Further files for adding info for new majors: | ||
− | *MajorIntel.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorIntel.data) | + | *MajorIntel.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntel.data) |
− | *MajorIntelSabDef.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorIntelSabDef.data) | + | *MajorIntelSabDef.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSabDef.data) |
− | *MajorIntelSabOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorIntelSabOff.data) | + | *MajorIntelSabOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSabOff.data) |
− | *MajorIntelSpyOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorIntelSpyOff.data) | + | *MajorIntelSpyOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSpyOff.data) |
− | *MajorsDiploAnswers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorsDiploAnswers.data) | + | *MajorsDiploAnswers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorsDiploAnswers.data) |
− | *MajorsDiploOffers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/MajorsDiploOffers.data) | + | *MajorsDiploOffers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorsDiploOffers.data) |
− | *[[StartBuildings.data]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/StartBuildings.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Buildings.data) | + | *[[StartBuildings.data]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Buildings/StartBuildings.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Buildings.data) |
− | *[[StartShips.data]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/StartShips.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Shiplist.data) | + | *[[StartShips.data]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Ships/StartShips.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Shiplist.data) |
*MAJORxShipNames.data (adapt number in file name and prefix of shipnames e.g. USS -> VOI. Examples: | *MAJORxShipNames.data (adapt number in file name and prefix of shipnames e.g. USS -> VOI. Examples: | ||
**will follow | **will follow | ||
− | *[[StringTable.txt]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/StringTable.txt - this one is an old one for Alpha6.1, must be adapted to Alpha7) important here | + | *[[StringTable.txt]] (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Strings/StringTable.txt - this one is an old one for Alpha6.1, must be adapted to Alpha7) important here |
**race-prefix (e.g. for graphic files) | **race-prefix (e.g. for graphic files) | ||
**everything depending on race name and major number | **everything depending on race name and major number | ||
− | *add image of race e.g. Race7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Race3.bop | + | *add image of race e.g. Race7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Races/Race3.bop |
− | *add symbol of race e.g. MAJOR7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/MAJOR3.bop | + | *add symbol of race e.g. MAJOR7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Symbols/MAJOR3.bop |
This has to be done for adding a new major. To play with a new major race it must have an ID between MAJOR1 and MAJOR6. Examples above have this included, especially copy an original major race to >6 and overwriten the original lower ID (max 6). To simple add a new major better use original files and add the new infos at the end. | This has to be done for adding a new major. To play with a new major race it must have an ID between MAJOR1 and MAJOR6. Examples above have this included, especially copy an original major race to >6 and overwriten the original lower ID (max 6). To simple add a new major better use original files and add the new infos at the end. | ||
Zeile 155: | Zeile 173: | ||
To play with a new major race do additionally: | To play with a new major race do additionally: | ||
− | *add galaxy image file of race (just copy with race-prefix e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/voi_galaxy.boj) | + | *add galaxy image file of race (just copy with race-prefix e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Races/voi_galaxy.boj) |
+ | |||
+ | ==== Examples ==== | ||
− | + | {| bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | |
+ | | bgcolor="#dadada" width="20%" - valign="top" align="center"| MultiMajor-Mod for Alpha6.1 | ||
+ | | bgcolor="#fafafa" width="27%" - valign="top" align="center"| MultiMajor-Mod for Alpha7 | ||
+ | | bgcolor="#dadada" - valign="top" align="center"| | ||
+ | |- | ||
+ | | | ||
+ | --- playable --- | ||
*[RACE1] Humans | *[RACE1] Humans | ||
− | *[RACE2] Hüter | + | *[RACE2] '''Hüter''' |
− | *[RACE3] Void | + | *[RACE3] '''Void''' |
− | *[RACE4] Tuvalu | + | *[RACE4] '''Tuvalu''' |
*[RACE5] Omega-Allianz | *[RACE5] Omega-Allianz | ||
*[RACE6] Cartarer | *[RACE6] Cartarer | ||
+ | --- up to 9 without problems --- | ||
*[RACE7] Veeh | *[RACE7] Veeh | ||
*[RACE8] Taree | *[RACE8] Taree | ||
*[RACE9] Hanuhr | *[RACE9] Hanuhr | ||
+ | --- little problems, because at intel screen sometimes appear this sort: 1,10,11,12,2,3,4 --- | ||
*[RACE10] Khayrin | *[RACE10] Khayrin | ||
*[RACE11] Rotharianer | *[RACE11] Rotharianer | ||
Zeile 172: | Zeile 200: | ||
*[RACE13] Omack | *[RACE13] Omack | ||
*[RACE14] Vuru | *[RACE14] Vuru | ||
+ | |||
+ | | bgcolor="#fafafa" | | ||
+ | --- playable --- | ||
+ | *[RACE1] Menschen | ||
+ | *[RACE2] Hanuhr | ||
+ | *[RACE3] Khayrin | ||
+ | *[RACE4] Rotharianer | ||
+ | *[RACE5] Cartarer | ||
+ | *[RACE6] Omega-Allianz | ||
+ | --- up to 9 without problems --- | ||
+ | *[RACE7] '''Void''' (hostile, by SirPustekuchen) | ||
+ | *[RACE8] '''Hüter''' (friendly, by Revisor) | ||
+ | *[RACE9] '''Tuvalu''' (friendly, by rainer) | ||
+ | --- little problems, because at intel screen sometimes appear this sort: 1,10,11,12,2,3,4 --- | ||
+ | *[RACE10] Veeh (hostile?, analog Void?) | ||
+ | *[RACE11] Taree (analog Terraner) | ||
+ | *[RACE12] Creti (analog Cartare) | ||
+ | *[RACE13] Omack (analog Omega) | ||
+ | *[RACE14] Vuru (analog Cartare) | ||
+ | | | ||
+ | |} | ||
== Alte BotE Versionen == | == Alte BotE Versionen == |
Aktuelle Version vom 29. Dezember 2019, 11:10 Uhr
for English just click here
Liste der Mods, die von privaten(!) Personen erstellt worden sind.
Die Mods sind rein privat, sind also kein offizielles BotE-Produkt! Copyrights bitte bei MODs zu beachten.
Die Mods selbst dürfen nicht auf Servern des BotE-Projekt wie z.B. im Forum hinterlegt sein. Verlinkungen auf andere, private Download-Quellen sind erlaubt.
Jeder potentiell copyright-verletzende Modder braucht ggfls. sein externes Forum, auf das er verlinkt oder hat einen Topic frei, wo über den Mod gesprochen wird.
Mod-Bereich im BotE-Forum, hier dann auch auf das Forum User Modifications (ganz oben) klicken.
Mod Area, Modding Rules, legality
Übersichtstabelle
Mod's for Alpha7
Name | Beschreibung | Autor | Für Version | Link |
---|---|---|---|---|
Tech15-Mod-05 für Alpha7 | - Viele neu Gebäude und auch Grafikänderungen inkl. zugehörige creditsliste - Jede Rasse hat bis zu 14 Bonusgebäude |
Dennis0078 | 0.90 | Zip Version |
Tech15-Mod-04 für Alpha7 | - einige neue Gebäude - Umbenennung von Klasse- in Typ-Gebäuden sowie kleinere Veränderungen der Reihenfolge im BuildingEditor, um das durcheinander in der Bauliste entgegenzuwirken - ein paar Gebäudemodifizierungen z.B Deritiumhandel, Subatomic Simulatoren, Bunker |
Dennis0078 | 0.90 | Zip t=2575 |
12-Major-Mod für Alpha7 | 12-Major | Dennis0078 | 0.90 (nur deutsche Version) | Forum t=2485 |
(experimentally) V0.90-Mod | Void, Buildings2.0 | rainer | 0.90 | Forum t=2436 |
Rob-Mod für Alpha7 | some new things (only for race Humans) | Rob_2_Play | 0.90 | Forum t=2435 |
ST-Mod für Alpha7 (noch nicht realisiert !) | ? | 0.90 | Forum t=2421 |
Mod's for previous versions
Name | Beschreibung | Autor | Für Version | Link |
---|---|---|---|---|
Doppelte Kartengröße Mod | Erhöht die Kartengröße auf 45*30 Felder und den Majorrace Mindestabstand beim Start auf 12 Felder |
Maeniel | 0.81 | Forum t=1710 |
Void Mod | Fügt einen Medior ("die Void") zum Spiel hinzu | Sir Pustekuchen | 0.81 | Forum t=1676 |
Hüter Mod | Fügt einen Medior ("die Hüter") zum Spiel hinzu | Revisor | 0.81 | Forum t=1679 |
Multi Major Mod | Mod Sammlung: fügt 8 Mediors zum Spiel hinzu | rainer | 0.81 | Forum t=1690 |
Star Trek Mod | Star Trek Mod | lordgeorge1 [1] | 0.81 | Forum t=1912 |
Star Trek Mod Erweiterung | Erweiterung zum Star Trek Mod | Darkness [2] | 0.81 | Forum p=28119 |
Babylon5 Mod | Babylon5-Mod | Amun | 0.81 | [deaktiviert] |
Terraner Extraschiffsgrafiken | Fügt neue Bilder für die Schiffe der Terraner ein | magicmot | * | Forum t=1747 |
Minor expandieren Mod | 14 Minor-Rassen in Medior umgewandelt | Dennis0078 | 0.81 (nur deutsche Version) |
Forum t=2137 |
Minor expandieren Mod 2.0 |
---|
Copyright-Problematiken
Hier eine Sammlung von Links in den Foren, die sich mit der Copyright-Problematik beschäftigt bzw. erklärt, warum BotE einen eigenen Content hat und nicht einen copyright-problematischen.
- Urheberrechtsproblematiken http://birth-of-the-empires.de/phpBB3/viewtopic.php?f=7&t=203 (search entry t=203)
- interner Team-Bereich: http://birth-of-the-empires.de/phpBB3/viewtopic.php?f=9&t=823 (search entry t=823)
- Copyright http://forum.birth-of-the-empires.de/viewtopic.php?f=22&t=496 (search entry t=496)
- out of this + Reginald's add: maybe "Ascensions of Star Empires (ASE)" or "Star Empires Ascensions SEA" or with "Rise..RSE or SER"
- New Content http://bote2.square7.ch/forum/viewtopic.php?f=15&t=2614 (search entry en_t=2614)
Replacements
Alpha7
File | Date | by | Content | Thread |
---|---|---|---|---|
StartBuildings.data | 2013-03-17 | by HdG | see Thread | http://forum.birth-of-the-empires.de/viewtopic.php?p=30939#p30939 |
StartShips.data | 2013-03-17 | by HdG | see Thread | http://forum.birth-of-the-empires.de/viewtopic.php?p=30939#p30939 |
Buildings.data | 2013-03-17 | by HdG | see Thread | http://forum.birth-of-the-empires.de/viewtopic.php?p=30939#p30939 |
Shiplist.data | 2013-03-17 | by HdG | see Thread | http://forum.birth-of-the-empires.de/viewtopic.php?p=30939#p30939 |
How to add other major races
(since Alpha6.1)
BotE mostly also runs with more than 6 Major Races, but only the first six ones are playable. However for example one or more hostile ones can also be part of the galaxy. Small problems exists at intel menu, where no scrolling is possible to make intel attacks to majors > 7.
(all files: http://bote2.square7.ch/files/A7-Mod/MultiMajor/A7-MOD-9-14-Majors.zip)
- MajorRaces.data: Copy one existing Major and add it at the end of this file. Use Notepad++ and take care, that lines ends with LF instead of CR LF as Windows does. Examples:
- http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorRaces.data
- http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorRaces14Majors.data
Further files for adding info for new majors:
- MajorIntel.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntel.data)
- MajorIntelSabDef.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSabDef.data)
- MajorIntelSabOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSabOff.data)
- MajorIntelSpyOff.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorIntelSpyOff.data)
- MajorsDiploAnswers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorsDiploAnswers.data)
- MajorsDiploOffers.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Races/MajorsDiploOffers.data)
- StartBuildings.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Buildings/StartBuildings.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Buildings.data)
- StartShips.data (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Ships/StartShips.data, use this one with old http://bote2.square7.ch/files/A7-Mod/MultiMajor/Shiplist.data)
- MAJORxShipNames.data (adapt number in file name and prefix of shipnames e.g. USS -> VOI. Examples:
- will follow
- StringTable.txt (Example: http://bote2.square7.ch/files/A7-Mod/MultiMajor/Data/Strings/StringTable.txt - this one is an old one for Alpha6.1, must be adapted to Alpha7) important here
- race-prefix (e.g. for graphic files)
- everything depending on race name and major number
- add image of race e.g. Race7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Races/Race3.bop
- add symbol of race e.g. MAJOR7.bop e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Symbols/MAJOR3.bop
This has to be done for adding a new major. To play with a new major race it must have an ID between MAJOR1 and MAJOR6. Examples above have this included, especially copy an original major race to >6 and overwriten the original lower ID (max 6). To simple add a new major better use original files and add the new infos at the end.
To play with a new major race do additionally:
- add galaxy image file of race (just copy with race-prefix e.g. http://bote2.square7.ch/files/A7-Mod/MultiMajor/Graphics/Races/voi_galaxy.boj)
Examples
MultiMajor-Mod for Alpha6.1 | MultiMajor-Mod for Alpha7 | |
--- playable ---
--- up to 9 without problems ---
--- little problems, because at intel screen sometimes appear this sort: 1,10,11,12,2,3,4 ---
|
--- playable ---
--- up to 9 without problems ---
--- little problems, because at intel screen sometimes appear this sort: 1,10,11,12,2,3,4 ---
|
Alte BotE Versionen
Angeboten wird vom Projekt immer nur die jeweils aktuelle Version. Ältere Versionen werden nicht angeboten, auch weil diese zum Teil copyright-geschützte Star-Trek-Inhalte enthalten. Vor copyright-geschützten Inhalten (auch Star-Trek) soll das Spiel und das ganze Projekt (Homepage, Forum, Wiki usw.) freigehalten werden.
Im Forum unter User Modifications kann -nach Anmeldung- ein Thread über einen Mod eröffnet werden, dort aber nur einen Link zu einem extra Forum bzw. einer extra Seite setzen und DORT über den Mod diskutieren. Keine Direktlinks und Inhalte im BotE-Projekt!