Modding

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UesugiKenshin
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Re: Modding

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The Vi would exceed the ending of the game Alpha Centauri. In that game, the act of transcendance then allows the people to exist as the planet.
https://m.youtube.com/watch?v=C-Btnej3SOY

Instead, the Vi would exist as the galaxy by totally harnassing all stellar energy through dyson spheres. I guess they would be like star vampires. And spread to other galaxies and do likewise throughout the universe.
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Re: Modding

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In astronomy, the Vi would ultimately become a Type III civilization on the Karashev scale.
https://en.m.wikipedia.org/wiki/Kardashev_scale
https://m.youtube.com/watch?v=jcx_nKWZ4Uw
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Re: Modding

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http://birth-of-the-empires.de/wiki/ind ... Moral.data

So for example, the Vi of the Omega Alliance would get 50 points for eliminating an empire and so 250 points for eliminating all other empire.

The Vi are unique as the original morale data is to eliminate every other minor and major race ie total annihilation and replace the existing species with Vi/humanoid symbiotes original to the home system of the Omega Alliance. But likely modded to be significantly higher and eliminate the indigenous lifeforms completely in some fashion.

The original design penalizes every treaty they make as their intention is utter destruction that far exceeds the Cantare. Likely they are similar to the galactic Borg except all individuality would no longer exist in the galaxy.

See:
http://birth-of-the-empires.de/wiki/ind ... vents.data
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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All the other empires would love to absorb all the minor races' techtrees but the modded Vi would have techtrees beyond level 15 that exceed that say in level 20.

The premise of the modded Vi is espionage and sabotage are impossible as they are all one organism that is a plant based lifeform so unassailable. So no subversion would be possible. Subversion by espionage and sabotage happens by exploiting individuals willing to die to push forward an empire's goals and at that level, no subversion is plausible.

The Vi's total intelligence points would exceed all other empires' capacity to generate them, yet somehow then won't do sabotage as at that high a level of turns, they no longer think like humanoids. Likely they are only playable by human players who just don't do sabotage, only espionage and internal security...mostly the latter.

The other major races would have to ally to eradicate the Vi directly by true battles.
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Re: Modding

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The Vi would develop an organic battleship like the Gomtuu at extreme levels.
https://m.youtube.com/watch?v=hs2yF1539FM
https://memory-alpha.fandom.com/wiki/Gomtuu
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Re: Modding

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The Vi would develop godlike powers like this.
https://m.youtube.com/watch?v=Hh5Si9BWt5A

As would every other empire, they just have different motivations.
https://en.m.wikipedia.org/wiki/Where_Silence_Has_Lease
See the Nagilum.
https://memory-alpha.fandom.com/wiki/Nagilum

They exceed the power of the Organians.
https://memory-alpha.fandom.com/wiki/Organian

The Organians are noncorporeal beings who desire peace above all and want to left alone. The Vi are their antithesis nemesis.
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Re: Modding

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http://birth-of-the-empires.de/wiki/ind ... tenklassen
This is the German wiki link to the planet class system. Take a note of the gas giants that cannot be terraformed. Unless it's hardcoded, beyond level 15+, maybe one major race is able to be superterraformers. They can greatly exceed all other major races in populating every gas giant and so can greatly exceed total starships.

Likely it isn't the Omega Alliance, nor the Terrans, nor the Hanhur. Maybe the Rotharians?
http://birth-of-the-empires.de/wiki/ind ... nenverbund
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Re: Modding

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The supreme levels of money by the Hanuhr (in the first 1000 turns) would then cease to exist as they evolved past money so trade is superfluous to their goals. It would be very hard to win against everyone else. They would max out domestically and then could not go further.
http://birth-of-the-empires.de/wiki/ind ... ndelsunion

They either develop a new ethos and struggle to cope but then develop some other radical ethos. What does it mean to a Hanuhr if there is no one to exploit to gain wealth?
Zuletzt geändert von UesugiKenshin am Samstag 18. April 2020, 14:19, insgesamt 1-mal geändert.
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Re: Modding

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http://birth-of-the-empires.de/wiki/ind ... n_Imperium
The Khaoron are defined by honorable battle. What happens to them when they win them all? Maybe galactic seppuku? They would struggle with such an outcome as immortal warriors with zero war. Such an ending happened in Sengoku Japan as samurai under the Tokugawa Shogunate become bureaucrats and fell into despair through 200 years of peace.

The grand battle of Sekigara then does not defeat all opponents, but an enforced peace with severe restrictions then defies the meaning of samurai existence and they fall into destitution.

They lose by winning. They create entire schools of the martial arts, but cannot wage war, so it becomes a distant memory and further and further detached from genuinely waging total war.
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Re: Modding

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http://birth-of-the-empires.de/wiki/ind ... _Invasoren
The Cantare having struggled with loyalty issues for so long, and then in an ultimate endgame where no enemies exist and acquiring a perfect peace, would probably be the happiest humanoids with a true sense of victory.

They can rest on their laurels.
https://dictionary.cambridge.org/us/dic ... ur-laurels

The labor camps get changed to gardens. No one is hungry anymore. No one needs to work to promote the war effort as it no longer exists.
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Re: Modding

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http://birth-of-the-empires.de/wiki/ind ... föderation
The Terrans having tried to gain peace through diplomacy would then ultimately lose to such vast diversity just as the Roman empire did. There is nothing holding them together as they are all so different that every minor race that were coaxed into membership, then suddenly rebels and they have to probably fight them all again, sacrificing their moral principles and defying their ethics.

The minor races principle reason to join the Terrans was self-protection from the domination of other empires, and now that every threat from other empires is eliminated, then why would a minor race desire the membership of the Terran Confederacy? The minor races' realize they have been assimilated. The minor races lost self-determination and autonomy.

The Roman empire disintergrated, and that is what the Terran confederation faces too.
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Re: Modding

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The mod would create six save games past turn 1000+. And they all have a grand intergalactic war.

But then six more save games where each empires' end game then develops.
1. Vi harnass the stars as dyson spheres. They eradicate all humanoids with genocide of the minor races and their own symbiote humanoids too.
2. The Terrans fight every minor race all over again.
3. The Cantare transform their planets into utopias.
4. The Hanuhr develop a life outside of wealth acquision. Probably since they neglected science for wealth for its own merit become super-researchers.
5. The Rotharians populate the gas giants.
6. The Khaorans are a mystery. Likely the empire is split into two and they fight other Khaorans. Nothing is harder than fighting your nemesis when it's yourself that is the true enemy.
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Re: Modding

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These ultimate end games then each create moral and ethical issues as every empire then acts at cross purposes to their original motivations as all have been accomplished.

1. The Vi no longer need symbiosis.
2. The Hanuhr no longer need wealth.
3. The Terrans no longer need a confederacy.
4. The Rotharians have huge gas giant planets to populate as the republic is no longer threatened.
5. The Cantare no longer need to indoctrinate and subjugate all. Maybe having won, they then live at peace with a 33% minor race populated systems?
6. The Khaorans having focused on honorable tactics then embrace barbarism and total war at any cost to defeat the rebellious secessionist Khaorans. Its an intergalactic civil war...because the Khaorans cannot exist without war.

Version 1 might be a mod where only the Vi and the symbiotes exist and battle.

Version 6 might be a mod where only the Khaoran and secessionists exist.

Version 5 might be very open ended as a sandbox game or have the Cantare and a confederacy of minor races and no Terrans.

Version 3 has the Terrans has the Terrans and a confederacy of minor races allied to defeat them.

Version 4 has a Rotharian sandbox game where only special buildings can be created on gas giants. Buildings floating in vast oceans of liquid methane.

Version 2 is a Hanuhr sandbox game of personal achievements through research.
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Re: Modding

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https://m.youtube.com/watch?v=pHh_ljeZZWU

The Rotharians end game would be an exploration of floating ammonia based lifeforms or metallic hydrogen plasma lifeforms who both swim through vast seas and maybe co-exist or try to displace the Rotharians as anomalous entities too. They would resent any empire trying to terraform their gas giant worlds. Matter generally has three physical states: gas, liquid, or solid. Plasma is a mixed physical state of matter under certain circumstances where an intermediate transition occurs between liquid boiling off to a gas state.
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Re: Modding

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I'm playing as the Vi/humanoid symbiotes of the Omega Alliance. I presume they are based on the Dominion in very broad strokes.
https://memory-alpha.fandom.com/wiki/Founder#History
When actually they are quite different. Yes, a changeling would be a perfect spy and hence why Odo makes an ideal security chief of DS9.

But the Vi get that aspect, but not to the same extent as the Romulans...at least in my testing. The Rotharians get enormous intelligence points for security buildings and hence can withstand very strong attacks on internal security (if solely doing that and not simultaneously attempting espionage and sabotage on multiple empires).

The Vi can be spied upon and sabotaged by Rotharians.

The Omega Alliance gets bad moral checks with every treaty...when the Founders likely utilized every subterfuge technique including false diplomacy practices telling outrageous lies to get their way.

The Omega Alliance symbiotes are a plant lifeform and so likely couldn't care less about offering bribes...if it worked. For example a tough warlike race hates them and they make short range dreadnaughts and frigates. Their technology would be better absorbed than openly combatted.

In testing, the maximum 5000 credits didn't accomplish anything as a bribe, most likely as the Vi inspire zero trust. I need to test if any actually hate them or do so because I used a scout ship to probe their home systems (when a colony ship does this well generally speaking).

In all honesty, the Vi are unplayable as their morals preclude and diplomatic negotiation, thus no trade income and no voluntary membership, only subjugation. And without the scrapping of outposts and rebuilding them by new transport ships, then I don't see how they get strong enough. If you played them as they are written, they would lose as they lack the sufficient strength early on, then would lose due to sabotage, and unlikely to build a strong enough fleet to win.

Never forget that master statesman and brilliant tactician Julius Caesar hired mercenaries with bribes. He didn't care as long as it served him well in Gaul. He manipulated the plebs with every trick, yet seems to have generally spoken in their favor. Whereas the aristocratic Senate largely absconded with wealth because of thievery and exploitation to maintain the status quo behind a facade of a Roman republic.

That certainly reminds me of the Dominion.
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