Advanced Save Game Six Empires Huge Map and Minor Races

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UesugiKenshin
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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http://www.forum.birth-of-the-empires.d ... 107&t=8127
In this topic, I make a case that each level 6 troop unit is actually 6 million soldiers in 2 army regions.

So 1000 x 6 million is actually sending 6 billion soldiers to do a massive ground invasion. They will determine the fate of trillions of civilians.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Here is a size comparison of Star Trek vessels to various vessels in real life.
https://m.youtube.com/watch?v=rX-9oWv_L0A

Then non-Federation vessels too.
https://m.youtube.com/watch?v=65Qq81Ba4zM

By comparison, I think the Omega fleets are pretty lethal when each class is maxed out. Mine typically are comprised of eight, but I have a tremendous number in reserve. I could make 75 fleets.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Ground Defense factors from buildings are a little confusing.

You have your troops and their cumulative values + experience (which is gained by training at Omega Internment camps for that species) and or through previous battles.

Then those troops might be in powered up bunkers. Don't forget to power them up! What I do is perhaps wasteful, but all my sector defenses are configured so they always are powered up. What that means is a large percentage of my inhabited sector workforce is working in the energy field and so unavailable for industry points or mining or research or agriculture or building intel points for espionage or sabotage. That is playing quite conservatively. I'm not going to gamble with billions of lives and cut corners. I have a responsibility to those people. On the other hand, chances are miniscule of being attacked. Do what you want.

Then you have additional defense fortifications that can be made like the Templar. They can make 3 more so bunkers provided 50 points and each fortification provide 50 x 3 forts so a 200% defensive bonus.

https://en.m.wikipedia.org/wiki/List_of ... plar_sites
In Medieval history, the Templars had multiple famous fortifications plus stored water and food so they could withstand lengthy sieges.

https://en.m.wikipedia.org/wiki/File:KR ... -_6-00.jpg
In history, the most famous crusader fortification was a Hospitalier castle named Krak des Chevaliers.
https://en.m.wikipedia.org/wiki/Krak_des_Chevaliers

Then you have certain species like the Chamora who are huge barrelchested brutes where each one is like the incredible Hulk.
Bild
They have a special building the Chamora Army and that adds a 50% defensive bonus like a bunker but also a 70% modifier that makes the total value to an astounding 135 * whatever troops are on the surface. Good luck invading there without bombardment if a major race has many troops on the surface.

In my opinion, that is how to best deal with Khaoran troops on their homesector to make it extremely difficult to take. Whereas the Terrans are not tough, but they would likely have extra fortifications like the Templars on the surface. And what is more, like the North Koreans do, you have subterranean hardened bunkers that would require a serious amount of thermobaric bombs to knock those out.

In America, we have MOABs for that task, but the Russians have the FOAB which is many times stronger than a MOAB.
https://en.m.wikipedia.org/wiki/Father_of_All_Bombs
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Here is a MOAB used against Afghanistan insurgents. It doesn't just penetrate deep underground, but the explosion suffocates the people inside the bunker as all the oxygen is used up.
https://m.youtube.com/watch?v=MTMcYHrAdl4

Here is a Russian FOAB. It is significantly stronger.
https://m.youtube.com/watch?v=mcs1YtLUZ7M
https://m.youtube.com/watch?v=L_iEXyqItDw

Along the same lines, the most powerful nuclear weapon is the Russian Tsara Bomba.
https://m.youtube.com/watch?v=YtCTzbh4mNQ
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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My commodities manipulation method generates millions and allows 8 construction buildings in the queue to be completed in 8 turns. If one did not utilize that, it might take twice as long, or thrice as long, but one of my inhabited sectors 54 turns to make those eight buildings so nearly seven times longer.

You can't wage war with only a few strong inhabited sectors. You need a capitol base of operations plus strategic hubs within subsections of the galaxy and ancillary valuable sectors, or else you won't have the income, raw materials, population to support massive numbers of diverse specialized maximized starships plus high level units.

The majority of my inhabited sectors have maximum sector defenses and bunkers and 20 level 6 troops just waiting to finish the game and training while doing so. This takes a long time to plan and execute. There is nothing random about waging galactic war. It is an entirely orchestrated activity since turn #1 and intensely focused since turn#300.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Those first 300 turns are rather boring and 90% of 509 turns have been just mechanistically creating the same types of infrastructure, troops, sector defenses, and starships. The goal is to make such tedious activities preset for all six empires so you can mainly just wage war and skip all that. Most wargamers need to only do that once to get some idea how 500+ hours of work unfold. It can be interesting the first time, and just feels like a chore the second time.

When that is done, then games last 8-20 hours to wage war against a single enemy and take over their controlled 1/9th of the galaxy. To do that for six empires is 6 months of work as there is no editor nor a hex editor methodology yet.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Besides all that, every Omega inhabited sector has the best shield generators, the best orbital battery, the best minefields, then self-replicating minefields, and orbital defenses. One could add more when I get through with modding BotE as you will have plenty of money in the treasury to pay for it. Thus waging war will be complex with maxed out sector defenses, starships, and experienced troops in bunkers plus whatever extra ground defenses seem applicable.

Such rigorous defenses mean sorties will be common as starship combat and fleet combat.

BotE has all these diverse kinds of war, but you never get to see it because of sabotage happens entirely too early. Think about "funding the opposition" as that makes more sense than sabotage, and much should be economic or diplomatic sabotage.

The Omega have stolen 5 armadas from all the other empires including their minor race fleets so the Omega armada is comprised of their own starships and minor member race ships PLUS those stolen ships and so number 2100 ships. This seems entirely implausible and wrong.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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With that level of strength, what would make a great endgame would be a massive scripted number of interdimensional starships and fleets to warp into BotE's galaxy and attack. A humongous invasion should happen as the interdimensionals do not want the Omega or anyone else to threaten their space time. It would be like the Dominion War. Every alien monster would show up and try to crush the winner of the galaxy.

1/3 of those new inhabited sectors would be unable to repel them (as they are in a construction building phase and haven't completed sector defenses yet) and so interdimensionals could bombard and colonize those and so have a strong foothold and be unable to be easily displaced.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Just crushing the Heyoun after crushing everyone else is rather tame due to all the assembled forces. The endgame should be incredibly tough. This just makes sense to me that the alien monsters are genuinely scouts but send a colossal force to prevent any chance that the Omega could enter their space time and be a threat to them...as likely the Progenitors were a millenia ago.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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When you are periodically doing military analysis, you click on empires, military, and then get an overall number in the total number of starships. And you can look at all the frigates alone or scouts or colony ships or whatever, but though it gives you details on where they were created, and when, and where they are presently and what is their destination, plus what is their current activity, something vital is missing. How many frigate do you have? You don't know unless you hand count them. That is very important for doing fleet composition or starting up patrols or whatever.

I have no idea how many troops I have unless I count them up this way. In the empires, systems, defense screen, you can sort by number of troops, and then know how many exist by inhabited sectors, but again this can be vague as many levels of troop units there.

I'm planning for a massive ground invasion coupled with fleets in orbit and I don't have the most useful data, and I have to calculate this as it will take around 20 turns if heading directly, but it might take 30 turns if that transport has to pick up some from here and some from there, so making a staggered path to the final destination.

Really BotE is like grandmaster level chess thinking 30 turns ahead, but planning 509 turns ahead.

BotE is something special and precious and few people know it even exists. Why is that? It should be automatically on every new tablet as it is as important as a calculator. I don't know of a game like Birth of the Empires. If it was made by a major game company, everyone would know about it.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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If you were an admiral or general, do you think you would have fancy animations? Probably not. You have staff doing scenario calculations based on altering the unit composition and basing the results on weariness and morale and funding and mustering ability. BotE seems very authentic to military strategizing.

BotE is a rough diamond as you have such tedious economic planning for hundreds of turns to make a maxed out galactic scenario. But eventually this pays off. I want to eliminate that tedious part by advanced save games and let the AI coming into full flower by having a human plan everything, and let it wargame.

Five wealthy powerful AI galactic empires with lethal starships and massive numbers of troops may be too much for a human player. Let's find out.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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After the Great Depression, a large percentage of American men were severely malnourished and yet they volunteered to fight. The same was true everywhere. The worst situation was for the Japanese and Americans, coupled with Australians and Filipinos fighting the War in the Pacific in WW2. They had to get ready fast and fight where there was dyssentery and all major of tropical disease and in jungle warfare where you can't see the enemy and rivers of mud as torrential rainfall. Rotting corpses of the fallen were lying everywhere in the muck.
https://m.youtube.com/watch?v=jhvd9U9EAxg
The Battle of Peleliu
The Pacific miniseries
https://m.youtube.com/watch?v=_kqCkI-k2JA

And soldiers fought on these little islands with hardly any breaks and were exhausted beyond all measure.

As bad as that was, it was nothing compared to the brutality and inhumanity of the War in Russia. The Germans lacked adequate clothing and froze to death and the Russians starved and sometimes ate the dead.
https://m.youtube.com/watch?v=KdD0Xps2B6A
Battle of Moscow 1941

So you can imagine the reality of war and war weariness and terrain and weather extremes and disease as hunger and thirst and persistant low morale.

BotE's soldier astronauts just couldn't go wage one battle after another. The attrition would be huge. You would take sectors and then lose them to revolts.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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A single Omega fleet bombarding a densely populated inhabited sector can vaporize 60 billion. So whatever soldier astronauts think like, "War is Hell" is likely a miniscule fraction of the intense annihilation that can ensue.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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https://collider.com/the-endless-explained-interview/
https://en.m.wikipedia.org/wiki/The_Endless_(film)
https://en.m.wikipedia.org/wiki/Resolution_(film)

In Resolution and in the Endless, there are interdimensional entities that exist outside our space time that can manipulate time and reality, and one ends up staking a claim on a portion of land in California. Without spoiling it, some peculiar folks end up staying there, and they do not age as they have accepted a Faustian bargain.
https://m.youtube.com/watch?v=IHeTvKNvATM
https://m.youtube.com/watch?v=t7L-FcJvVdc

I see the alien monsters in BotE as interdimensional entities who sometimes exist in the galactic reality of BotE to watch and harass the sentient creatures who dwell there. That is trying to add to the mythos and then make them a powerful eventual threat against the six major empires plus any minor species. Such higher dimensional beings then are totally unlike other BotE species.

Star Trek had an alien abduction episode and it is alluded those are interdimensional entities experimenting on the crew of the Enterprise.
https://en.m.wikipedia.org/wiki/Schisms ... eneration)
Schisms STTNG S06E05
https://m.youtube.com/watch?v=_7_tZNMCpQ0

The interdimensional beings are essential demons who torture humans like a crazy person would do with a fly.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Or far more simplistically those alien monsters are a quasi-medior minor race. It would be better to just declare them as mediors and let them have 3-4 sectors and make them very difficult to eliminate. Or conquer them, and make their ships.
Bild
I like those anomalous entities, but not before turn #300 as the major races are struggling to get on their feet as that early period is a colonization phase.
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http://birth-of-the-empires.de/wiki/ind ... tle=Medior
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