Tutorial nach Runde 3
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more at AAR
|mehr unter AAR||more at AAR|
leider stoppt hier momentan die Beschreibung, aber wir empfehlen, unter AAR (After Action Reports) zu schauen, wo mehr Runden beschrieben sind.
Ein bißchen mehr Infos könnte sich auch noch aus Kategorie:Tutorial ergeben.
sorry, unfortunately it stops here but it's recommend to have a look to AAR (After Action Reports) where more turns are discripted.
A few more info might be also at Kategorie:Tutorial
weitere Punkte / useful topics
still in progress
|Bauwerke||Many Buildings have special advantages and bonuses (relevant from beginning on)
|Geheimdienst||Intelligence (relevant about 20 turns after new contact with another empire)
While intel initially is not important, it does the longer the game runs. By intel it’s possible to damage others without an open combat. Intel itself first needs many of intel yield, and getting results depend also on enemy’s intel strongness. But neglect intel will cause your ruin. Intel has three areas: inner security, espionage and sabotage. Espionage will available more specified sabotage. More about Intel here..
|Forschung||Research (relevant from beginning on)
Without any research a long distance survival won’t be able. On the other hand some players prioritize warlike expanding as against research.
|Choose Race||Choose Race|
|Choose Race||Select Choose Race (relevant from starting on)
With all Major Races winning is possible, and also in all manners. Due to the kind and thus to the advantages and disadvantages of each Major Race some strategy are easier to play (e.g. Khaorons prefer warlike). More here
|Tarnen||Cloak and Stealth|
|Tarnen||Cloak and Stealth (relevant from starting on)
Not all races developed these technology. This tech – available from tech 3 on, gives an advantage in ship combats. But it’s also possible to win combats against these ships: It’s just necessary to survive first attack of cloaked ships because than there surprise effect is gone.
|Combats and odds (relevant from first combat on)
Ingame when a combat occures odds are displayed. But this calculation isn’t the complete calculation that ingame happens – mention this (otherwise it would be very boring J). After many combats you’ll get a sense for your odds. Hailing also can make sense but mostly it won’t be successful. The same with retreat. The combat itself (2 enemies with attacking ships) runs in fractions of time. (If cloaked ships use the first fraction to escape it’s a won combat for you; if no one can win (unarmed ships or both sides are cloaked) may end in a success without a combat –
Typically a combat is battled with FIGHT on both sides: Then the combat runs until one side is completely destroyed: Each fraction of time ships move and fire and endure hits (not each shot leads to a hit), shields and hull will be reinforced and affected by next hits. ERGEBNISSE (SCHIFFE) während KAMPF
For the results please have a little bit waiting endurance – it’s better to display them calmly in News instead of immediately.
|Handel||Trade (relevant from beginning on)|
|Monopole||Monopolies (relevant later during the game)|
|Ressourcenrouten||Resource Routes (relevant from beginning on)|
|Handelsrouten||Trade Routes (relevant from first new contact on)|
|Truppen||Troops (relevant from first war on)|
still in progress
Link to: Erste Schritte/First Steps