Beam: Unterschied zwischen den Versionen

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(Major-Rassensymbole bei Beam-Art hinzugefügt)
(added MountPosition.png)
 
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http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg for English just click [http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fbirth-of-the-empires.de%2Fwiki%2Findex.php%3Ftitle%3DBeam here]
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{| class="prettytable" Width="100%"
----
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| style="background-color:#f1f1f1;border:10px solid #f1f1f1;"|
Beam-Waffen sind gerichtete Strahlenwaffen, die beim [[Schiffskampf#Kampf-Berechnung|Schiffskampf]] zum Einsatz kommen. Weitere Waffen von [[Raumschiffe]]n und Sternenbasen sind [[Torpedos]]. Übersicht: [http://birth-of-the-empires.de/wiki_files/Downloads/Beams.xls Beams.xls].
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{| class="prettytable" Width="100%"
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| align="right" | click [http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fbirth-of-the-empires.de%2Fwiki%2Findex.php%3Ftitle%3DBeam here] for other languages http://birth-of-the-empires.de/wiki_files/Bilder/Russland-Symbol.gif
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|}
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__TOC__
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 +
Beam-Waffen sind gerichtete Strahlenwaffen, die beim [[Schiffskampf#Kampf-Berechnung|Schiffskampf]] zum Einsatz kommen. Weitere Waffen von [[Raumschiffe]]n und Sternenbasen sind [[Torpedos]].  
  
 +
Übersicht: [http://birth-of-the-empires.de/wiki_files/Downloads/Beams.xls Beams.xls].
  
 +
http://birth-of-the-empires.de/wiki_files/Bilder/Mountposition.png
  
 
==Beamwaffen-Eigenschaften==
 
==Beamwaffen-Eigenschaften==
  
====Beamtype (Beam-Typ)====
+
*'''Beamtype''' (Beam-Typ)
 
 
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
 
 
 
====Number on Shoot (Zahl der Strahlen pro Schuss)====
 
 
 
====Beamtime (Dauer der Strahlen)====
 
 
 
====Rechargetime (Aufladezeit)====
 
 
 
====Bonus from System (?)====
 
  
====Piercing (schliddurchbrechende Beams)====
+
:Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
  
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
+
*'''Number on Shoot''' (Zahl der Strahlen pro Schuss)
  
====Modulating (modulierende Beams)====
+
*'''Beamtime''' (Dauer der Strahlen)
  
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
+
*'''Rechargetime''' (Aufladezeit)
  
====Max. Angle (Max. Feuerwinkel)====
+
*'''Bonus from System''' (?)
  
== Beam damage and stated values in BotE ==
+
*'''Piercing''' (schliddurchbrechende Beams)
  
(Damage only if beam hits the aim)
+
:Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
 
 
Table also avaible as [http://birth-of-the-empires.de/wiki_files/Downloads/Beam-Calculation.xls Beam-Calculation.xls]
 
 
 
{| class="wikitable" <hiddentext>generated with [[:de:Wikipedia:Helferlein/VBA-Macro for EXCEL tableconversion]] V1.8<\hiddentext>
 
|-  valign="bottom"
 
| align="right" | &nbsp;
 
|style="text-decoration:underline"  | Beam damage calculation and stated values in BotE
 
  
|-  valign="bottom"
+
*'''Modulating''' (modulierende Beams)
|style="text-decoration:none" align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
  
|-  valign="bottom"
+
:Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
| align="right" height="15" | 2
 
| Number (of beams) at ship
 
  
|-  valign="bottom"
+
*'''Max. Angle''' (Max. Feuerwinkel)
| align="right" height="15" | 1
 
| Number on shoot
 
  
|-  valign="bottom"
 
| align="right" height="15" | 15
 
| Beamtime
 
 
|- style="color:#000080"  valign="bottom"
 
| align="right" height="15" | 100
 
| (seconds - beam damage values in BotE are stated for 100 seconds!!!)
 
 
|-  valign="bottom"
 
| align="right" height="15" | 35
 
| Rechargetime
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| Bonus from System is not relevant for this calculation
 
 
|-  valign="bottom"
 
| align="right" height="15" | 400
 
| Damage of one beam
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
 
|-  valign="bottom"
 
|style="background-color:#FFFF00" align="right" height="15" | 24000
 
| formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
|style="text-decoration:underline" | Formula:
 
 
|-  valign="bottom"
 
|style="text-decoration:none" align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| At  last x damage of one beam (400)
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| Before: 100 sec. / time. Time = one beamtime + rechargetime
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| minimum for 1 beam out of each of the 2 beam weapons).
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| Thanks to Darkness for his explanatory notes
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| align="right" | &nbsp;
 
 
|-  valign="bottom"
 
| align="right" height="15" | &nbsp;
 
| First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds
 
 
|}
 
  
 
== Beam-Arten ==
 
== Beam-Arten ==
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Waffe !! Anzahl Strahlen je Schuss !! Strahldauer !! Aufladezeit !! Schaden eines Strahls !! Bonus durch System !! Max. Feuerwinkel !! Bemerkung !! Rasse
+
! Waffe !! Anzahl Strahlen<br> je Schuss !! Strahldauer !! Aufladezeit !! Schaden<br> eines Strahls !! Bonus durch System !! max. Feuerwinkel !! Eigenschaft !! Rasse
 
|-
 
|-
 
| Antiproton Cannon
 
| Antiproton Cannon
Zeile 143: Zeile 50:
 
|style="text-align:center"| 90°
 
|style="text-align:center"| 90°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Zhordanier
 
|-
 
|-
 
| Bosean Phase Shifter
 
| Bosean Phase Shifter
Zeile 153: Zeile 60:
 
|style="text-align:center"| 60°
 
|style="text-align:center"| 60°
 
|style="text-align:center"| Modulation
 
|style="text-align:center"| Modulation
|style="text-align:center"|
+
|style="text-align:left"| Bosean
 
|-
 
|-
 
| Continuum Ripples
 
| Continuum Ripples
Zeile 163: Zeile 70:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"| Modulation
 
|style="text-align:center"| Modulation
|style="text-align:center"|
+
|style="text-align:left"| Ehlenen-Beschützer
 
|-
 
|-
 
| Disruptor Array
 
| Disruptor Array
Zeile 173: Zeile 80:
 
|style="text-align:center"| 75°
 
|style="text-align:center"| 75°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img><br />Herakleten
 
|-
 
|-
 
| Disruptor Bank
 
| Disruptor Bank
Zeile 183: Zeile 90:
 
|style="text-align:center"| 60°
 
|style="text-align:center"| 60°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Mozwar, Bothasiori, Deshant, Karorr
 
|-
 
|-
 
| Disruptor Beam Turret
 
| Disruptor Beam Turret
Zeile 193: Zeile 100:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img><br />Mozwar, Tarokaner, Bothasiori, Andromedaner, Herakleten
 
|-
 
|-
 
| Disruptor Cannon
 
| Disruptor Cannon
Zeile 203: Zeile 110:
 
|style="text-align:center"| 45°
 
|style="text-align:center"| 45°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Xibren, Sevar, Palan, Karorr, Hiro'akken, Andromedaner
 
|-
 
|-
 
| Disruptor Cannon Turret
 
| Disruptor Cannon Turret
Zeile 213: Zeile 120:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Relis, Hiro'akka
 
|-
 
|-
 
| Disruptor Emitter
 
| Disruptor Emitter
Zeile 223: Zeile 130:
 
|style="text-align:center"| 45°
 
|style="text-align:center"| 45°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img><br />Sevar, Palan, Mozwar
 
|-
 
|-
 
| Forced Plasma Bank
 
| Forced Plasma Bank
Zeile 243: Zeile 150:
 
|style="text-align:center"| 70°
 
|style="text-align:center"| 70°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Xibren
 
|-
 
|-
 
| Heavy Disruptor Cannon
 
| Heavy Disruptor Cannon
Zeile 253: Zeile 160:
 
|style="text-align:center"| 90°
 
|style="text-align:center"| 90°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Hiro'akken
 
|-
 
|-
 
| Heavy Plasma Cannon
 
| Heavy Plasma Cannon
Zeile 273: Zeile 180:
 
|style="text-align:center"| 5°
 
|style="text-align:center"| 5°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|style="text-align:center"|
+
|style="text-align:left"| Brane
 
|-
 
|-
 
| Heavy Pulse Disruptor Cannon
 
| Heavy Pulse Disruptor Cannon
Zeile 283: Zeile 190:
 
|style="text-align:center"| 40°
 
|style="text-align:center"| 40°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Mozwar, Hazeti
 
|-
 
|-
 
| Heavy Pulse Polaron Cannon
 
| Heavy Pulse Polaron Cannon
Zeile 293: Zeile 200:
 
|style="text-align:center"| 15°
 
|style="text-align:center"| 15°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|style="text-align:center"|
+
|style="text-align:left"| Brane
 
|-
 
|-
 
| Ion Beam
 
| Ion Beam
Zeile 303: Zeile 210:
 
|style="text-align:center"| 180°
 
|style="text-align:center"| 180°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Ionisierendes Gaswesen
 
|-
 
|-
 
| Ion Cluster Beam
 
| Ion Cluster Beam
Zeile 313: Zeile 220:
 
|style="text-align:center"| 180°
 
|style="text-align:center"| 180°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|style="text-align:center"|
+
|style="text-align:left"| Blizzard-Plasmawesen
 
|-
 
|-
 
| Isokinetic Cannon  
 
| Isokinetic Cannon  
Zeile 323: Zeile 230:
 
|style="text-align:center"| 45°
 
|style="text-align:center"| 45°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|style="text-align:center"|
+
|style="text-align:left"| Vikarmo
 
|-
 
|-
 
| Isolytic Cannon
 
| Isolytic Cannon
Zeile 333: Zeile 240:
 
|style="text-align:center"| 35°
 
|style="text-align:center"| 35°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Vorgor, Storgor
 
|-
 
|-
 
| Isolytic Pulse Cannon
 
| Isolytic Pulse Cannon
Zeile 343: Zeile 250:
 
|style="text-align:center"| 55°
 
|style="text-align:center"| 55°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Vorgor, Storgor
 
|-
 
|-
 
| Kryonit Suprabeam
 
| Kryonit Suprabeam
Zeile 353: Zeile 260:
 
|style="text-align:center"| 180°
 
|style="text-align:center"| 180°
 
|style="text-align:center"| Modulation
 
|style="text-align:center"| Modulation
|style="text-align:center"|
+
|style="text-align:left"| Kryonitwesen
 
|-
 
|-
 
| Laser Array
 
| Laser Array
Zeile 373: Zeile 280:
 
|style="text-align:center"| 80°
 
|style="text-align:center"| 80°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img>  
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img><br />Yimandar, Bafliden, Tarokyten, Levaner, Tarokohe, Chewark
 
|-
 
|-
 
| Laser Beam Turret
 
| Laser Beam Turret
Zeile 383: Zeile 290:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Delarianer, Azoraner
 
|-
 
|-
 
| Laser Cannon  
 
| Laser Cannon  
Zeile 393: Zeile 300:
 
|style="text-align:center"| 55°
 
|style="text-align:center"| 55°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Yimandar, Vulmar
 
|-
 
|-
 
| Laser Cannon Turret
 
| Laser Cannon Turret
Zeile 403: Zeile 310:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Delarianer, Azoraner
 
|-
 
|-
 
| Laser Emitter
 
| Laser Emitter
Zeile 413: Zeile 320:
 
|style="text-align:center"| 55°
 
|style="text-align:center"| 55°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img>  
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img><br />Delarianer, Levaner, Adamanen, Tarokyten, Chewark
 
|-
 
|-
 
| Magneton Emitter
 
| Magneton Emitter
Zeile 423: Zeile 330:
 
|style="text-align:center"| 70°
 
|style="text-align:center"| 70°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|style="text-align:center"|
+
|style="text-align:left"| Nundosa
 
|-
 
|-
 
| Particle Cannon
 
| Particle Cannon
Zeile 433: Zeile 340:
 
|style="text-align:center"| 45°
 
|style="text-align:center"| 45°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Vawdor
 
|-
 
|-
 
| Phased Polaron Array
 
| Phased Polaron Array
Zeile 443: Zeile 350:
 
|style="text-align:center"| 50°
 
|style="text-align:center"| 50°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Brane
 
|-
 
|-
 
| Phased Polaron Bank
 
| Phased Polaron Bank
Zeile 453: Zeile 360:
 
|style="text-align:center"| 40°
 
|style="text-align:center"| 40°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Drizzi
 
|-
 
|-
 
| Phased Polaron Emitter
 
| Phased Polaron Emitter
Zeile 463: Zeile 370:
 
|style="text-align:center"| 15°
 
|style="text-align:center"| 15°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Drizzi
 
|-
 
|-
 
| Plasma Cannon
 
| Plasma Cannon
Zeile 473: Zeile 380:
 
|style="text-align:center"| 80°
 
|style="text-align:center"| 80°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Bafliden
 
|-
 
|-
 
| Polaron Cannon
 
| Polaron Cannon
Zeile 483: Zeile 390:
 
|style="text-align:center"| 80°
 
|style="text-align:center"| 80°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Thremdomas
 
|-
 
|-
 
| Pulse Disruptor Cannon
 
| Pulse Disruptor Cannon
Zeile 493: Zeile 400:
 
|style="text-align:center"| 60°
 
|style="text-align:center"| 60°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Mozwar, Hazeti
 
|-
 
|-
 
| Pulse Laser Cannon
 
| Pulse Laser Cannon
Zeile 513: Zeile 420:
 
|style="text-align:center"| 75°
 
|style="text-align:center"| 75°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Ankaraner
 
|-
 
|-
 
| Pulse Particle Cannon
 
| Pulse Particle Cannon
Zeile 523: Zeile 430:
 
|style="text-align:center"| 60°
 
|style="text-align:center"| 60°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Vawdor
 
|-
 
|-
 
| Pulse Plasma Cannon
 
| Pulse Plasma Cannon
Zeile 533: Zeile 440:
 
|style="text-align:center"| 90°
 
|style="text-align:center"| 90°
 
|style="text-align:center"|
 
|style="text-align:center"|
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img>
+
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Zhordanier
 
|-
 
|-
 
| Pulse Polaron Cannon
 
| Pulse Polaron Cannon
Zeile 553: Zeile 460:
 
|style="text-align:center"| 30°
 
|style="text-align:center"| 30°
 
|style="text-align:center"|
 
|style="text-align:center"|
|style="text-align:center"|
+
|style="text-align:left"| Thremdomas, Morlock-Raider
 
|-
 
|-
 
| Ultraphasic Beam
 
| Ultraphasic Beam
Zeile 563: Zeile 470:
 
|style="text-align:center"| 360°
 
|style="text-align:center"| 360°
 
|style="text-align:center"| Piercing
 
|style="text-align:center"| Piercing
|style="text-align:center"|
+
|style="text-align:left"| Kampfstation
 +
|}
 +
 
 +
== Beam damage and stated values in BotE ==
 +
 
 +
(Damage only if beam hits the aim)
 +
 
 +
Table also avaible as [http://birth-of-the-empires.de/wiki_files/Downloads/Beam-Calculation.xls Beam-Calculation.xls]
 +
 
 +
{| class="wikitable" <hiddentext>generated with [[:de:Wikipedia:Helferlein/VBA-Macro for EXCEL tableconversion]] V1.8<\hiddentext>
 +
|-  valign="bottom"
 +
| align="right" | &nbsp;
 +
|style="text-decoration:underline"  | Beam damage calculation and stated values in BotE
 +
 
 +
|-  valign="bottom"
 +
|style="text-decoration:none" align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | 2
 +
| Number (of beams) at ship
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | 1
 +
| Number on shoot
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | 15
 +
| Beamtime
 +
 
 +
|- style="color:#000080"  valign="bottom"
 +
| align="right" height="15" | 100
 +
| (seconds - beam damage values in BotE are stated for 100 seconds!!!)
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | 35
 +
| Rechargetime
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Bonus from System is not relevant for this calculation
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | 400
 +
| Damage of one beam
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 
 +
|-  valign="bottom"
 +
|style="background-color:#FFFF00" align="right" height="15" | 24000
 +
| formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
|style="text-decoration:underline" | Formula:
 +
 
 +
|-  valign="bottom"
 +
|style="text-decoration:none" align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| At  last x damage of one beam (400)
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Before: 100 sec. / time. Time = one beamtime + rechargetime
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| minimum for 1 beam out of each of the 2 beam weapons).
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Thanks to Darkness for his explanatory notes
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
 +
 
 +
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds
 
|}
 
|}
  
[[Kategorie:Raumschiffe]]
+
[[Kategorie:Raumschiffe]] [[Kategorie:Schiffskampf]]

Aktuelle Version vom 14. September 2013, 16:52 Uhr

click here for other languages Russland-Symbol.gif

Beam-Waffen sind gerichtete Strahlenwaffen, die beim Schiffskampf zum Einsatz kommen. Weitere Waffen von Raumschiffen und Sternenbasen sind Torpedos.

Übersicht: Beams.xls.

Mountposition.png

Beamwaffen-Eigenschaften

  • Beamtype (Beam-Typ)
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
  • Number on Shoot (Zahl der Strahlen pro Schuss)
  • Beamtime (Dauer der Strahlen)
  • Rechargetime (Aufladezeit)
  • Bonus from System (?)
  • Piercing (schliddurchbrechende Beams)
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
  • Modulating (modulierende Beams)
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
  • Max. Angle (Max. Feuerwinkel)


Beam-Arten

Waffe Anzahl Strahlen
je Schuss
Strahldauer Aufladezeit Schaden
eines Strahls
Bonus durch System max. Feuerwinkel Eigenschaft Rasse
Antiproton Cannon 1 15 35 400 5% 90° Zhordanier
Bosean Phase Shifter 1 2 3 30 30% 60° Modulation Bosean
Continuum Ripples 12 15 10 10 200% 360° Modulation Ehlenen-Beschützer
Disruptor Array 1 8 12 7 30% 75° <img size=30>MAJOR5.png</img>
Herakleten
Disruptor Bank 1 5 10 7 15% 60° <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Mozwar, Bothasiori, Deshant, Karorr
Disruptor Beam Turret 1 2 3 8 20% 360° <img size=30>MAJOR4.png</img>
Mozwar, Tarokaner, Bothasiori, Andromedaner, Herakleten
Disruptor Cannon 2 1 11 12 5% 45° <img size=30>MAJOR5.png</img> <img size=30>MAJOR3.png</img>
Xibren, Sevar, Palan, Karorr, Hiro'akken, Andromedaner
Disruptor Cannon Turret 4 1 17 14 15% 360° Relis, Hiro'akka
Disruptor Emitter 1 3 7 6 10% 45° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img>
Sevar, Palan, Mozwar
Forced Plasma Bank 1 5 10 7 15% 110° <img size=30>MAJOR2.png</img>
Forced Plasma Emitter 1 3 5 7 10% 70° <img size=30>MAJOR2.png</img>
Xibren
Heavy Disruptor Cannon 1 1 24 85 10% 90° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Hiro'akken
Heavy Plasma Cannon 1 1 24 85 10% 75° <img size=30>MAJOR2.png</img>
Heavy Polaron Cannon 1 1 24 90 10% Piercing Brane
Heavy Pulse Disruptor Cannon 3 1 15 26 10% 40° Mozwar, Hazeti
Heavy Pulse Polaron Cannon 3 1 15 26 10% 15° Piercing Brane
Ion Beam 1 4 12 5 20% 180° Ionisierendes Gaswesen
Ion Cluster Beam 5 3 25 40 25% 180° Piercing Blizzard-Plasmawesen
Isokinetic Cannon 10 1 1 1 5% 45° Piercing Vikarmo
Isolytic Cannon 3 1 11 22 5% 35° Vorgor, Storgor
Isolytic Pulse Cannon 2 1 18 39 10% 55° Vorgor, Storgor
Kryonit Suprabeam 1 10 50 100 50% 180° Modulation Kryonitwesen
Laser Array 1 8 12 7 30% 90° <img size=30>MAJOR1.png</img>
Laser Bank 1 5 10 6 15 80° <img size=30>MAJOR1.png</img>
Yimandar, Bafliden, Tarokyten, Levaner, Tarokohe, Chewark
Laser Beam Turret 1 2 3 8 20% 360° Delarianer, Azoraner
Laser Cannon 2 1 12 16 5% 55° Yimandar, Vulmar
Laser Cannon Turret 4 1 17 5 15% 360° Delarianer, Azoraner
Laser Emitter 1 3 7 5 10% 55° <img size=30>MAJOR1.png</img>
Delarianer, Levaner, Adamanen, Tarokyten, Chewark
Magneton Emitter 1 3 7 6 10% 70° Piercing Nundosa
Particle Cannon 2 1 11 36 5% 45° Vawdor
Phased Polaron Array 1 8 12 7 30% 50° Piercing <img size=30>MAJOR6.png</img>
Brane
Phased Polaron Bank 1 5 10 6 15% 40° Piercing <img size=30>MAJOR6.png</img>
Drizzi
Phased Polaron Emitter 1 3 7 5 10% 15° Piercing <img size=30>MAJOR6.png</img>
Drizzi
Plasma Cannon 2 1 11 12 5% 80° <img size=30>MAJOR2.png</img>
Bafliden
Polaron Cannon 2 1 11 12 5% 80° Piercing <img size=30>MAJOR6.png</img>
Thremdomas
Pulse Disruptor Cannon 3 1 14 13 10% 60° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Mozwar, Hazeti
Pulse Laser Cannon 3 1 14 13 10% 75° <img size=30>MAJOR1.png</img>
Pulse Laser Gun 4 1 8 9 10% 75° Ankaraner
Pulse Particle Cannon 3 1 14 16 10% 60° Vawdor
Pulse Plasma Cannon 3 1 14 13 10% 90° <img size=30>MAJOR2.png</img>
Zhordanier
Pulse Polaron Cannon 3 1 14 13 10% 30° Piercing <img size=30>MAJOR6.png</img>
Pulse Proton Cannon 3 1 14 95 10% 30° Thremdomas, Morlock-Raider
Ultraphasic Beam 6 10 35 20 35% 360° Piercing Kampfstation

Beam damage and stated values in BotE

(Damage only if beam hits the aim)

Table also avaible as Beam-Calculation.xls

  Beam damage calculation and stated values in BotE
   
2 Number (of beams) at ship
1 Number on shoot
15 Beamtime
100 (seconds - beam damage values in BotE are stated for 100 seconds!!!)
35 Rechargetime
  Bonus from System is not relevant for this calculation
400 Damage of one beam
   
24000 formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
   
  Formula:
   
  At last x damage of one beam (400)
   
  Before: 100 sec. / time. Time = one beamtime + rechargetime
  When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
  a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
  minimum for 1 beam out of each of the 2 beam weapons).
  Thanks to Darkness for his explanatory notes
   
  First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds