Modding

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UesugiKenshin
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Re: Modding

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http://birth-of-the-empires.de/wiki/ind ... ierbarkeit
Manueverability for ships
Values ​​are:

0 = none

1 = miserable (miserable)

2 = very bad

3 = bad (bad)

4 = adequate

5 = normal (normal)

6 = good

7 = very good

8 = excellent

9 = phenomenal (phenomenal)
See as the research gets higher and higher past 14, you would have these wonderfully agile spaceships that would just dance around the plodding cumbersome older generations.

Say in Battlestar Galactica, their little fighters were extremely even phenomenally adroit.

But what if at Level 19, the giant dreadnaughts gets some tech that makes them like that. They would be freaking scary as what formerly was sluggish as it's huge, then gets insanely graceful.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Dennis0078
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Re: Modding

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UesugiKenshin hat geschrieben: Dienstag 22. September 2020, 03:37 VERY EXCITING NEWS!
This is a little premature, but I am so stoked.

I'm waiting on ranier because I think I figured out even bigger news for tomorrow.

Anyway, I downloaded the Tech-15 mod and was looking through it hoping to find graphics I could borrow from Dennis on the mod team.

So I loaded ExaGear again and had tried running BotE XP and as expected it failed as I'm needing a total copy of an installed directory. That is how it runs windows programs under emulation on Androids as it can't properly install them. So that's in a holding pattern.

But I grabbed the troop editor, the ship editor, and the building editor and the data files to see if that would run under emulation.

IT DOES! What this means is, is that Android players could make changes, and save them, and then repack the apk, then have someone upload them (with blotunga's blessing), and then some people could try beta testing them. Or maybe I get someone to let me use their computer and I can sideload and beta test it myself.

If it works, I could start modding immediately. Not doing it the brute force method with Notepad, but with the editors. Then I can do 60 intel agencies in a day.

schau mal im Wiki unter boj und bop
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Re: Modding

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Dennis0078 hat geschrieben: Dienstag 22. September 2020, 14:08 schau mal im Wiki unter boj und bop
Dennis' post in English.
look in the wiki under boj and bop
Is there a repository of them that anyone can use in another mod? Any boj or bop that I can use from the Tech 15 mod would me a lot of time.

Gibt es ein Repository von ihnen, das jeder in einem anderen Mod verwenden kann? Jeder Boj oder Bop, den ich mit dem Tech 15 Mod verwenden kann, würde mir viel Zeit kosten.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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I tried running blotunga's BotE Android for WindowsXP under ExaGear, but it did not work. I tried everything I have done in the past and nothing would allow it to run. But that is because it isn't a standard copy of an installed Windows program, but is a Java program, which likely means it won't work.

Similarly I tried J2ME Launcher which can be found on GooglePlay. That runs Java programs. See if I could get that to work under Android by emulating, then I could run a Windows version after modding a few files. Still working on that.

Meanwhile there is a Java compiler Java N-IDE. That let's you look at the source code and is way beyond basic modding of text files. That would be totally altering aspects like map generation. Still looking at that.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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What I suggest modders do is have a Google Drive account. What I've done is create a stable pristine group of folders and have archived copies of:
1. GooglePlay's BotE standard apk
2. GooglePlay's BotE beta version (where blotunga added achievements) as I'm a beta tester.
3. BotE Alpha which is the old archived original program. I'm trying to get it to run. It loads with an error under ExaGear. It let's me change the settings and pick an empire, then crashes to desktop.
4. BotE for Android Windows XP zipped up.

Then I ffigured out that ExaGear can run the building editor, the troop editor, and ship editor. So then took the text files and put all of those in a zip. That means I have a pristine backup in case I screw up when modding.

It runs great under ExaGear so I now can change the most important things I want to add: resource routes from buildings, add deritium amounts from refineries, and boost the tech level quite high so sabotage happens way later in the game.

That means the other five empires can't so easily bully the Khaoran, but have to fight them. But at some point, they will sabotage the Khaoran and others, so players will not have the initial pressure after turn #300-400 upon meeting other major alien races regarding sabotage, but will still do espionage missions so they are aware of what is happening based on how many security buildings they have (including from minor alien membership).

So 60 security building will get modded and reduced until later. And maybe as many to deal with resourve routes and deritium production (both major and minor alien races).
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Dennis0078
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Re: Modding

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UesugiKenshin hat geschrieben: Dienstag 22. September 2020, 15:05
Is there a repository of them that anyone can use in another mod? Any boj or bop that I can use from the Tech 15 mod would me a lot of time.

Gibt es ein Repository von ihnen, das jeder in einem anderen Mod verwenden kann? Jeder Boj oder Bop, den ich mit dem Tech 15 Mod verwenden kann, würde mir viel Zeit kosten.
There is in the available order .bat file in the Mod
if you click there on it, convert to themselves all file

Graphic arts must have in the alpha versions always this format, so that you run in the play.
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Re: Modding

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No graphics are required to add research levels, but you do have names for each of the levels and in six areas of focus:
Bio
Energy
Computer
Propulsion
Construction
Weapon

So with advancements then each has a tech level and value. That then shows up in the requirements for buildings for example. So that is how I will effectively turn off acquisition of sabotage ability until very high levels of research are complete and then the same buildings will be unlocked to be constructed. Then they add bonuses for sabotage and general security points.

Thus the Rotharians still can make the Talshiar, and all their other security buildings, but it will be delayed. I have to carefully rebalance whatever I delay for many turns, right?

I think no more than level 2 security buildings can be made until probably turn#700 and special buildings then get activated.

Players heavily reliant on sabotage would have to develop new skills and be balanced just like the Khaoran players now in the mod.

At the same time, it willbe far easier to create resource routes as many more will be available. That means some can be for trading with minor alien races, thus your diplomatic relations with them should improve. This means it can be easier to be on friendlier terms or at least make a little income. Combining that with benevolence by terraforming their system may improve relations too.

That is a dangerous ploy with some races as you facilitated their growth and ability to produce infrastructure and ships, right? You may be making it harder to invade if they fail to become members.

More deritium means faster ship construction as the shortage is what limits you.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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Mod teams have plans with achieveable short,mid, and long range goals. So my short term achievable goal is to have what I listed so far (sabotage, resource routes, and deritium) gets accomplished one month after I start. The delay is beta testing it as the coding is minor but in several buildings. The coding can be done in 48 hours. It takes a month to get to turn #700 in any organized practical way.

One person beta testing is not as good as twenty. 20 will all have different abilities and experience playing wargames and BotE specifically. People may raise issues on balancing as maybe that makes it too easy for the Khaoran to beat everyone. Well now it's too easy for the Cartare to beat everyone. I think the Khaoran should very tough to beat and that, if anything like the Klingons, makes sense for anyone who is a long term 20+ year fan.

If I start soon, that means I could do a release, and if blotunga allows it to be loaded somewhere in an accessible way, or has an alternative plan, then maybe it's a Christmas present. Blotunga is the developer so he's the boss. He deserves respect.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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I also have taken on responsibility helping ranier, so I have a duty to help him get English translation done. Better documentation means BotE is easier to understand and more players have a better, fulfilling, challenging, and entertaining experience. A more complete English wiki is extremely vital.

My mid range goal would be to have 30 reskinned ships, but I can't do that without a graphic artist. And those get unlocked by advanced buildings, so I need reskinned buildings, so that needs maybe another artist. Then I have to code it and write descriptions for six areas of focus in Levels 15, 16, 17, 18, 19, and 20.

I also want at least 30 minor alien race troops and 30 major race troops (5 new per major alien race empire).

What this means is a conqueror or diplomat of minor alien races could get LOTS of minor alien troops. They already get ships plus whatever they can upgrade with minor alien race technology.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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Then my long term goal and dream is add a huge number (thousands) of random events that tell a galactic story of major and minor alien races that are sometimes very similar to us and have the same hopes and dreams as well as frustrations and failures.

They also will at times be quite different and invoke a wide gamut of emotions along a spectrum. Because extraterrestrials are never generic in BotE, but remarkable diverse beings that are not like Humans or Terrans, or Khaorans, or Heyoun, or Omega, or Rotharians.

It's not a world but 1400 sectors of up to 9 planets, many inhabited, and so a lively place of mirth and tragedy and gravitas.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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The great thing is you can fire music and an image when events fire. So maybe, if there are some interested artists and musicians, then these would play and be displayed.

The long term goal is ambitious and requires lots of creative people. Maybe some of you reading will end up helping.

Whatever the mod team does, should always act as a resource to blotunga as it might be good and worthy to be in a future patch. See...that is immortality for a modder. What is created adds value and culture to what is already a marvelous space 4X game.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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Whatever I mod dovetails with the BotE wiki as that is canon. So the anthropology of the 156+ species in the BotE galaxy are expounded upon by these new random events. Maybe new art gets generated and gets place in the wiki. Maybe currently German rich prose describing the history and culture of various races from the wiki then is displayed in the mod in English.

I feel fortunate to add whatever small value I can muster to such a worthwhile project in whatever way I can.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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Someday, if all that works, maybe rival major aliens show up too. If there is a Khaoran major race, then maybe a minority political opinion is different, and a schism happens, and so they would be hated as their nemesis and treated like interlopers. So maybe those show up as an alternate major race where they even fight against one another as the most bitter of enemies. Maybe they have the identical tevhnology, ships, and troops, but one ha svery different attributes than the other. Thus one gains wealth or diplomacy or performs better on the battlefiels.

The Khaoran Galactic Civil War and all the other major and minor races tremble at the thought and danger.

Several minor races would be better as major alien races. You might wage war against them instead or they may be your most trusted allies.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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Just as I have been experimenting with Windows running through emulation on even a low end Android, you should know that GNU/Linux can run on true Android OS as well.
https://www.makeuseof.com/tag/how-to-linux-on-android/

There is a BotE for Android (Linux version).

Whatever we mod then should be made available so other folks using those OS can also play.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Modding

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BotE for Android runs on lesser OS like Kindle OS and Nook OS which began as simple low end ebook readers, and then became much more and developers that had apps, with low requirements, would run on them.

The more complex the mod, with many more ships on a giant map, may induce lag. But then most won't play that long.

So why am I creating new tech levels, ships, troops, and buildings?

Few will ever play a game or mod for 300+ turns. So my plan is advanced save games as scenarios. Then players can play from turn #500-800+. I could create smaller galaxy map scenarios that are between just two empires battling for dominance from turn##400-700+. I could create beginner level maps from turn#200 -500+.

The dream may come true as blotunga has an experimental beta with multiplayer. So a modder may not only create a mod, but play as every major race, and then save the game in turn 700 and the intention is war from #700-1000+.

It could take a long time like 24 months to play that long from turn#1.

So then a single player could play as one of the major aliens, or several friends could play over a LAN or the internet.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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