Nachdem der Nebel nur Nachteile hat, wäre ein Vorteil auch ganz schön
Puste hatte im internen Forum http://forum.birth-of-the-empires.de/vi ... 711#p20711 mal geschrieben:
Sir Pustekuchen hat geschrieben: Der Abbau von Deuterium ist noch nicht vorgesehen. Aber wäre möglich den zu implementieren. Ich will es da nicht zu kompliziert machen. Also braucht man da spezielle Abbauschiffe, reichen Transportschiffe? Wenns mit Transportschiffen gehen sollte, dann müssten die einfach nur dort auf diesem Feld "geparkt" werden und die Ressourcen kommen automatisch ins stellare Lager?
pauluk (BOTE-51) hat geschrieben:Hi guys,
As the game has several different nebulas, I had an idea for the Deuterium Nebula:
Any ship remaining in a deuterium nebula for at least 1 previous turn, automatically collects some deuterium.
Here is a basic code example:
IF ship location was in any deuterium nebula at start of turn,
AND IF ship current location = in any deuterium nebula,
AND IF ship cargo space = = full (not full)
THEN add or increase deuterium cargo by "x" deuterium and decrease remaining cargo space by "x"
(global game option could be to "Turn on / Turn off automatic deuterium nebular collection")
x could be 10 units of Deuterium per ship, (or 10 units per ship X ship Class),
(eg 1 ship of Class I = collects 10 units..... 1 ship of Class II = collects 20 units)
Ion Storm nebulas already give an increase of 3% to shields per turn in the game, so i think that adding a bonus feature for Deuterium Nebulas will also be good.
Also, maybe some of the Ion Storm code could be re-used to add the Deuterium Nebula code more easily?
It would add more strategy i think, because the bonuses of keeping your ship fleets in a Deuterium nebula, would also be risky, (because your ships are at one main location, and can not defend your other systems as effectively).
Also, the nebula affects shields and scanners, so it will harder to detect incoming or raiding fleets, unless you set up Scout ships on the perimiter
The players can also send "spare ships" to gather Deuterium, and over several turns might be able to sell some on the trading market to recover some credits (while having an increased Ship Upkeep maintenance cost because they have more ships)
To me, the idea sounded like fun, and logical, but what do you guys think, and is it easy enough to add to the code?