Advanced Save Game Six Empires Huge Map and Minor Races

Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
phpbb forum styles
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

https://en.m.wikipedia.org/wiki/Marcomannic_Wars
I suppose that is the Marcomannic Wars. If so, then 13 legions fought against...wait for it...a stupendous number....977,000 Germanic men. Surely that is wrong.
https://enacademic.com/dic.nsf/enwiki/1870556

The historical footnote where this number comes from Justin Martyr.

https://web.archive.org/web/20171208070 ... .lxxi.html#
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

I've been getting a peculiar calculation bug since turn#400. Resetting resource routes doesn't help. Cold booting my tablet does not work. Reloading the save game does not work.

It does not affect all inhabited sectors, and sometimes when it happens, it works out later for unknown reasons. I think the problem was largely hidden by people using resource routes, buying raw materials, taking from interstellar storage, transporting raw materials, and mining.

It is not insurmountable and I have 31 million and often skipped resource routes, but since I canceled 99.5%, I have plenty to spare.

That kind of stuff bugs me. I am glad it is happening now and not with the Balancer mod. It happens with the main program and with the beta version too.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

The only reason I am still playing is to find a cause and effect of the mining calculation bug, and to see when exactly can the Omega make starships and troops from a sector that formerly was a major empire.

I noticed the Cartare large transport cannot be used to make outposts and starbases too.

I have documented the calculation bug as I don't want anyone later supposing the Balancer mod causes calculation errors.

Interstellar storage would be hugely useful IF the amount transferred was not limited to 20,000. There are turns when the Omega have 4+ newly colonized inhabited sectors, and so that would be a good way to have a starting cache of all 5 raw materials so routine infrastructure could be built while mining is coming online. If it was 80,000, that would make it truly useful.

One of the ways that makes the player a lot of cash is to not use resource routes, but add in regular injections of raw materials while rushing infrastructure which inflates them and then you sell at that inflated price in a single turn.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

I believe the Omega have stolen 300 starships from the Khaoran, Rotharians, and Cartare. I could do the same from the Terrans or Heyoun, but then would risk the Cartare or Rotharians actually able to sabotage the Omega. I am continuing to make 10 intel buildings per sector so eventually I can do that as well or will have eliminate one of the three.

It's weird as the Omega are essentially disarming all three on a continuing basis as they generate them. So the Omega have 1600 vessels now.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

If you have an inhabited sector with a sub 10 billion population, you can make too much infrastructure and so there are not enough workers when everything is powered up if you build lots of defenses.

In my case, the mining calculation bug is weird as I usually run with certain settings and leave them alone and I've never noticed this error before. I usually maximize industry and I scrap research buildings as I have finished all research since turn#300. If you don't scrap and even if research is set to zero, the manager function will still keep doing some research. I usually have everything set to 100 percent. When one natural resource is maximized, the manager reprioritizes to the next one down.

This is weird.

Anyway with those settings and in a large inhabited sector, the maximum mining can produce 30,000+ units while keeping plenty for energy, intel, food, etc.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

One reason I am still testing is to clarify what happens when an empire loses.

I'm primarily interested at what point an empire like the Omega can themselves create Cartare starships and troops? I also am interested in creating the starships of minor races they conquered, which they didn't, but bombarded into extinction, and creating their troops.

What I hope is the Omega can redesign their vessels as I have redesigned the Omega and all the minor race members too. I have not seen any evidence the AI redesigns any vessels. I also am curious if I redesign these new vessels if then the Cartare will use them, or if the Cartare have them in production, will that interfere with redesigning them? When you redesign starships of your own, none can be in production when doing so.

Ultimately I want to create a better starship progression with revisions to help the AI and the player so the revisions are logical. Then create special starships that become available at research levels higher that level 14+. The AI and human players could naturally progress and due to espionage could reverse engineer starships and make magnificent vessels that combine the best weaponry in the fastest ships that are most manueverable. Thus you would have vastly superior generations of space combat. Maybe when the tech tree is level 20, anyone player can create any starship at very high revision levels?

This means you could ultimately have all the six empires begin in turn #750 and with mixed generations of starships and wage war in very creative ways in ground invasions too. All of which could easily be done with an actual scenario editor and map editor.

In one game, fairly early in May of this year, I could swear that one empire was defeated in the first 40 turns and somehow it was as though they became a vassal state or absorbed like a member. I may be totally wrong, but that was how it appeared. I like the idea that empires don't just die as then you probably can keep making the troops and starships.

I would like it if you could configure two empires where one side has the Terrans, Heyoun, and Rotharians vs the Khaoran, Cartare, and Omega or something similar. Then essentially you can wage galactic war against only one other player. This would be very useful as it is difficult to get six multiplayers available at the same time. But you might find one opponent. Then I could create two empire campaigns at some point which people would play as a galactic war over a weekend with objectives.

To make BotE wildly popular, the above has to happen. Most wargamers want to wage war endlessly, not be focused on building as there is little excitement as the total combat time is 1-5%.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

If all that could be accomplished, then have a smaller map which is probably 15 x 15 and fighting a war on a much smaller galaxy so combat would be intense and constant and exciting vs what we have now.

But grand 40x40 galactic war could be played too. Ideally you would be able to double the speed, perhaps with existing settings, but also altering the code, and have an expert level, fully designed map with very high defenses and problematic to navigate stellar anomalies, and very fierce battles. Taking minor race members as battlefields in space and versus defenses (as mission objectives) then waging ground invasions as objectives before final battles in major race inhabited sectors to win.

It would be total galactic war, not building only creating green troops and vessels due to attrition.

BotE would be quite different as chess is a constant series of battles, and not building anything as it would have been all built. Most likely repairing bombardment damage though. And then waves of attacks on a very damaged inhabited sector and trying to survive.

BotE has all these interesting war elements to it, yet actually you rarely get to fight, which is peculiar. In Civ games or Total War games, you can configure the map and units as campaigns as well as just fighting intense battles in Total War. It should be that way now as an option, not waiting 600+ hours to do so.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

Very few people stick with games for a full year as some new game comes along. BotE should have a way to wage an intense 100 hours through galactic war, but it doesn't. It has a plodding builder mode, and many probably move on to a more compelling war experience. People are busy and work and are lucky to play two hours a week. 52 x 2 is 104 hours maximum. BotE from turn one until turn 200 is a pretty quiet game. No one could say it was intense unless the map is small and even then the vessels are pretty weak.

Using the brute force method of configuring every empire myself in multiplayer mode, it probably would take a year to configure one excellent late stage galactic war. This is an absurd amount of time for designing a campaign.

Any player who has about a hundred hours wants to see a full scale intense war for that large investment of time. That does not really happen now even with 8-10 hours played every day for two months on a 40 x 40 map. A smaller map means much lower tech as war becomes a priority versus research.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

The higher the turns progress after turn #400, the more logistical work is required to build starbases, colonize, build infrastructures, build troops, and deploy them. I have 1300 Omega starships and 300 stolen major empire starships so 1600 in total and don't really need more. I would guess there is about 5000 troops now.

So 600 hours for that. Figure 3000 hours for 5 other empires so 3600 hours. At 8 hours a day without fail, that would require 450 days...an absurd amount of time. I should be able to make ten or more campaigns in that amount of time.

Some campaign editors allow you to create a configured region and then clone it, thus the first one takes awhile, but the next 254 go quickly. I would think it would take a month to make a great galactic war campaign where research to level 14 is hardly a factor, then players wage war and continue to do research to unlock magnificent starships.

Even a save game editor would be better.

If BotE is just a hobby program for German players as a builder program, that would explain a user base of 50,000

BotE is a great program with a potential to have a user base of 10 million, but not as a builder program. It takes too much time that players will never invest. There has to be a grand payoff by 100 hours of play. The only way is a map editor and scenario editor so they can jump right in advanced turns at #300, #500, #700.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

Civ games have an estimated user base of 33 million. Why? Because you can configure scenarios and campaigns. These users are too busy to spend 600 hours per year. They probably have 100 hours per year.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

Give me some tools to see the whole map and preset all attributes and I'll make ten magnificent campaigns. It probably will take a year to do that many. Then new wargamers could win grand galactic battles in 100 hours not playing 8-10 hours a day for 450 days.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

I could have declared war a long time ago. I'm waiting to pounce where the AI does something overtly hostile. The Cartare are making Grigori class ships now, but I am stealing everything. When they attack, I will launch a monumental ground invasion after knocking out what the green new vessels they have.
http://birth-of-the-empires.de/wiki/ind ... fstyp_7.29
That is the 1st vessel with the command attribute.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

I have so much built that I turned industrialization to zero for my inhabited sectors. This boosted mining, but also added to intel points. The number of stolen ships is dwindling from the Khaoran and Rotharians and slowly dropping from the Cartare, so I put 13% in sabotage against the Terrans. It is the smart thing to do game wise, but feels wrong. Anyway it makes it easier to conquer them by stealing their ships, and otherwise I am wasting resources.

These tactics won't work in the Balancer mod as it takes a lot longer to start building intel agencies at much higher tech levels.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

This test pretty well proves that sabotage is completely unfair as if the Omega keep colonizing sectors and consistently build 10 top level intelligence agencies per inhabited sector, they will amass so many intelligence points (over 11 million) that each turn a mammoth amount of military sabotage is taking place (as they have a 1000 % advantage) and will ultimately capture every starship in the game. It is inevitable. They have no need to directly wage war over so few other major race's inhabited sectors as they will lack most protection.

And as their intelligence agencies are also destroyed (I have seen over 20+ destroyed in a single inhabitated sector before in a single turn), then such actions will be even more magnified.

Essentially the Omega Alliance are disarming everyone else in the galaxy. At first, the initial minor races' armadas are captured when they are affiliated as members of empires, but eventually, those
who are unaffiated willl be the sole starships in existence other than Omega vessels.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Benutzeravatar
UesugiKenshin
Admiral
Admiral
Beiträge: 3561
Registriert: Dienstag 31. März 2020, 03:51

Re: Advanced Save Game Six Empires Huge Map and Minor Races

Beitrag von UesugiKenshin »

In turn #453, the power differential is so vast that it is like the early Federation versus the Organians. The Omega are turning the galactic map into a giant Neutral Zone. Even the Organians allowed the others to have vessels.

I am restraining myself too from making mega millions as it is so much effort and every turn would require 2 hours and instead of 1300 ships, I could have 2600 as I have plenty of capacity and natural resources and money to rush them. If I did that, instead of 32-33 million, I would have 100 million again in the treasury.

Experimenting as I go along, some inhabited sectors can have an excess of energy of about 1000 points even after 90% of available space defenses (maxed shields, orbital defense, and minefields). Which means superprojects as galactic wonders could be created and powered up by such strong largely populated inhabited sectors.

I have suggested that one way to win would be through peaceful means and doing level 20 research and then doing a galactic wonder like omnipotence/omniscience. That could be powered up by such an inhabited system.

Such galactic wonders might require a colossal amount of natural resources say 125,000 of the basic 5 types (everything but deritium).
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
Chrome and Opera autotranslates German.
Antworten

Zurück zu „BotE Android - Questions and Answers“