Advanced Save Game Six Empires Huge Map and Minor Races

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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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http://birth-of-the-empires.de/wiki/ind ... #Tarokyten
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The 6 tribes of Tarokas are a widespread legend in all 4 quadrants. Hundreds of thousands of years ago the six sons of Tarok, the lonely, moved with their tribes to a planet far from their homeland, but separated in the middle of the journey and dispersed in all directions. Contact with each other was never re-established. They built a society on their planet according to their respective ideology, which is still in place today in the traditional tablets of the law. The different conditions on their planets left behind minor evolutionary changes, whereby their technological development also strongly depended on the laws. Their names remained almost identical in their mutual veneration of their father. The tarocytes are hard-working spacemen whose hard work and commitment is known throughout the galaxy. It is uncertain how many of the brother tribes have survived through the ages.

Home system: Tarokyte

Technological progress: progressive

Specialty: Industry

Bribery: difficult to bribe

Spaceman nation: own ships

Special building: Technicians' Association: +150% industry Tarokytic shipyard improvement: +40% shipbuilding
The Omega took out their starships on a whim, and a massive ground invasion is headed that way.

http://birth-of-the-empires.de/wiki/ind ... #Tarokyten
All they had were low level scouts and some frigates using common laser technology. They were no match whatsoever.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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In 3 or 4 turns, the Omega can take every citizen doing research to mine and create a vast war machine...if I chose to. They could take over every minor races' sectors with ease then. Ten research facilities plus simulators on every one of 210+ colonial sectors were a major part of the economy, and now serve no pragmatic use.

For the first 340 turns, the Omega were being played as the nice guys of the galaxy. They could now bully everyone.

I took the Tarokytes sector as a staging area to attack the Khaoran. The rest were internal to the empire. There are several that could be bribed and taken that way which are internal to the Omega's sphere of influence now.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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My scouts were actively mapping that whole time as well so whoever plays this in turn#400 can have a full galactic map too. The Rotharians being in the opposite corner are largely unknown.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn#370
All level 14 research complete. Scrapping all research facilities and simulators...even special minor projects that confer no other advantages except research. That will take a solid hour as you go into the manager; remove automatically powered up research facilities; go into the energy screen and turn off the power; then go to the structures screen and scrap them; then go to the main sector screen.

When doing this there are all kinds of calculation errors of every kind until the following turn. There is no benefit to doing research beyond level 14 in the standard BotE game that is readily apparent. There will be in the Balancer mod beginning with version 2.0

Doing this means all those sector citizens can do useful work and saves power, though you should have redundancies in case of bombardment.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn# 371 partially done

The significant news is two Brane starships are available in the ship designer and I just reconfigured them. They will become vital aspects of your future fleets due to their attributes and abilities in the future.

So subjugation interferes somewhat in starship availability for custom designs, and although as yet only one Mozwar vessel can be designed, perhaps eventually the remaining will too.

I'm concerned about the ramifications of the subjugation of the Delarians, but it is too early to tell and a little dicey. I really want those customized ships. The Deshant as well.

So by buying the monopolies for all but iridium will end up accelerating advanced infrastructure, but now I'm rushing level 6 troops and defenses too. I want there to be a treasury of 1 million for you for turn 400. That means not buying the iridium monopoly or I could end up with a lower treasury given so much infrastructure is ahead of schedule.

I made several colony ships as you will need them for terraforming new colonial sectors, not colonizing per say. My goal was 230 colonial sectors and 229 are accomplished, so I will prioritize other things now. It looks like six new memberships will happen. Maybe the Wollon which is a surprise.

You have plenty of base starships and a significant number of ultimate maxed out Vi, Daunor Cruiser Class, and Daleth class. I'm probably not making more to increase ground troops and defenses. The defenses are almost certainly overkill and unneeded I'm just being overly conservatir and cautious.

I have cut to the bone all research facilities unless they give mixed benefits. All others were scrapped. That facilitates high surplus mining resources so you can build the better starships later.

I did not plan to do this, but played these 70+ turns as I was concerned about scrapping research facilities, energy requirements in low populated colonial sectors, subjugation versus ship design, and a few anomalous results. It was time well spent, but has put me behind on Balancer mod 1.0.

It may be days before I play as the presidential election is imminent and things are very crazy here. It's anticipated there will be violence regardless of the outcome...but particularly so from leftists and Marxists like Antifa. The Biden scandal is the worst in American history and there is talk he may drop out of the race entirely.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Mozvra destroyer is not significant.

The Brane ships are the Talans heavy destroyer and the Talran heavy cruiser are extemely significant ships.
http://birth-of-the-empires.de/wiki/ind ... lker#Brane

The Deshant ships could be significant.
http://birth-of-the-empires.de/wiki/ind ... er#Deshant

The Delarian are significant especially the Pairo's dreadnought.
http://birth-of-the-empires.de/wiki/ind ... Delarianer

I got the Drizzi through membrship.
http://birth-of-the-empires.de/wiki/ind ... ker#Drizzi

The Karror as well
http://birth-of-the-empires.de/wiki/ind ... ker#Karorr

I'm trying to bribe the Vikarmo
http://birth-of-the-empires.de/wiki/ind ... er#Vikarmo

I probably will acquire the Nundosa.
http://birth-of-the-empires.de/wiki/ind ... er#Nundosa

I don't think I can get these two, but you should try.
http://birth-of-the-empires.de/wiki/ind ... dromedaner

http://birth-of-the-empires.de/wiki/ind ... Zhordanier
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn#372

At this stage, I am doing assessments of every aspect of the economy, research is complete, but I want to re-evaluate every ship design so it is strong when constructed and useful in some capacity. I want to ensure that it has a use as a starship based on its class type and that when it serves in a fleet that it has a synergistic capacity with the other ships. Because the Brane starships have some attributes that the other ships in my empire do not, then it is vital for these ships especially.

I'm anticipating what raw materials I will need to complete infrastructure on the younger colonial sectors, and finishing infrastructure in the older colonial sectors. I'm completing robust sector defenses and making sure to have internment camps and about 10 level 6 group troops. That way those new recruits will gain veteran status and experience.

I feel this is in error in BotE. I seldom disagree, but law enforcement does nothing to improve soldiering whatsoever. Soldiers hate occupation and civillians hate to be occupied. The Omega badly need a military academy building and that will be remedied in the Balancer mod.

Similarly, I feel what would be best is government building so the citizens have a voice in government even if it is largely illusionary. That is more helpful then occupation and would boost morale.

So the new player should enter the empire screen and then defense screen and peruse the statistics for each colonial sector. Sort by name and then assess each aspect like who lacks colonial defenses like shields, orbital batteries, minefields, scanning strength, and adequate troops levels.

Then a wise commander would later in turn #401 redeploy troops where they are put to best use to launch invasions, but leaving a skeleton crew to protect that colonial sector based on risk.

It seems to me that at at level 14+ research that specially highly defensive troops would be appropriate and so level 7 troops would protect colonial sectors. Level 8 troops would be shock infantry. Level 9 troops would be SpecOps and very expensive.

Then do an assessment of proper fleet composition and deploy fleets fo patrol duty in the event of probes and potential invasions. The Omega are so vastly superior that the AI is quite nonconfrontational like I have never witnessed before. They know any hostility would be extremely stupid. Even the Khaorans are not exploring around.

I have intentionally not tried to provoke them as they are a proud warrior species.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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A smart player would unravel the Cartare's fragile hold on some sectors interior to the Omega. Then seize some and crush them like insects. Add Cartare strengths to the Omega Empire. Pause and regroup and remedy all of them.

Why? The Cartare are in the middle of the board and so act as what the Chinese call the bridge in chess (the center game) that must be controlled to wage war effectively.

Then probably do the same with the Heyoun.

Maintain the diplomatic relationship with the Terrans but seize the Rotharian minor species' colonial sectors, then crush them. Now there is little chance of sabotage being effectively used against the Omega empire.

Then start on the Terrans or Khaoran. Maybe even goad them into fighting each other and then pick up the pieces.
Zuletzt geändert von UesugiKenshin am Donnerstag 29. Oktober 2020, 08:25, insgesamt 2-mal geändert.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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This advanced saved game has had the best results yet. The Omega are more than a match for all of them. You should be able to crush all of the rest of the galaxy even with the base level ships you have plus just a few customized ships.

You could sabotage every single one of them and invade them all one by one, and make the very best starship fleets imagineable. Take it slow and do it methodically and applying wise strategy so you don't have logistical issues.

It will take me a little while to get everything ready, but this advanced turn #400 would be a perfect way for clever experienced wargamers to learn how to play BotE. Beginners might be overwhelmed because they will be able to totally wage war.

The temptation would be just to attack everyone. That would be ridiculous and end up having higher casualties that expected. Do it wisely and plan your attacks. You should take those minor races that have the following capabilities.
1. They have some attribute that confers great strength to the Omega empire like taking all the espionage, sabotage, and internal security buildings away from the other 5 empires.
2. They have superior starships that could adversely affect attrition in engagements.

It's a shame that you cannot sabotage minor races. That is far more logical.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn# 383
Since the Omega had the extra money, I bought a monopoly for iridium, thus theyhave all the monopolies and now will have a huge surplus cache of raw materials.

Routinely their profit per turn is 880,000 with practically all reinvested. I think by turn #400, I can get that to 1.5 million/turn so that was the impetus to purchase the last monopoly on iridium.

So that means the oldest established colonial sectors have largely completed infrastructure, created their defenses, created at least 10 troops, mostly at level 6, and if they have deritium, they are creating the ultimate maxed out starships. Then sending them to acquire combat training experience. There are several fleets with experience, no significant losses, and they sentry in place until the new colonial sector is at a respectable morale level, then get redeployed.

By turn #400, there will be monumental internal security and you can start sabotaging if that is your desire. No successful sabotage nor bribing has happened to the Omegas. The current internal level is 5.56 million, yet 10% espionage is on all of the other 5 empires and 10% sabotage is allocated to the Cartare. I suggest you do an en masse strike on their forces especially their members.

I am constantly bribing and sending gifts each turn to take away as much of that threat as possible. The Baflids have not aligned with any empire. I may attack them and do a ground invasion just to deny the Terrans that sector. It is not at all on the periphery of the Omega's sphere of influence, thus it is a bold move and ordinarily would be unwise, as it will create logistical issues should the Terrans break the alliance treaty. But that is what I am trying to do as an excuse to eventually declare war.

The Omega are without peer and so there is no sense of urgency at all. The galaxy is calm.

The Rotharians are quite aware I am using espionage to ascertain their entire empire's strengths and weaknesses, but are powerless to do anything about it. They never show mercy, so why would the Omega? Thus they hate the Omega right now.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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In real life, the entire USA is undergoing a soft coup as there has been monumental cheating of presidential votes. Suddenly ballots appear after the deadline, absentee ballots from dead people, blank ballots with no names, and allegations of fabricated ballots. Likely the Supreme Court will get involved.

It would be dangerous in most US metropolitan areas as they vote Democrat while the rural people vote Republican. The potential for civil war is quite genuine. People accuse the Republicans of being racist, when in history the exact opposite is true. In fact the largest minority voting has happened for the Republicans in 60 years!

Much of what you will hear is propaganda as it appears the Democrats have lost as they spent nearly 300 million with no positive effect and actually lost power in some areas.

Because of all of that, I have very little time for BotE. My area is very Republican regarding supporting the president and so quite safe. 237 million Americans are in highly contested regions that have had violence and arson.

Many people have bought firearms in the last two months.

So this what has caused delays in turn#400 and in the Balancer mod version 1.0.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn #390
Omega Alliance
241 inhabited systems
496 controlled sectors

Internal security at 5.5 million and doing 10% espionage in 5 empires and 10% sabotage in Rotharians and Cartare empires. Just spying now.

I could just invade 10 minor alien sectors, but have elected not to do so you can have fun.

9million profit per turn
Know 82 minor aliens
30 are members.

Have monopolies in all ore and crystals. A sizable cache of all of these exist in established colonial sectors. Many sectors hae maxed out infrastructure. Many defenses exist in the bulk of colonial sectors with more than adequate power in reserve.

Vast military power in starships, colony ships, transports, and fleets plus significant level 6 troops.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Midway through turn#397
Treasury 38 million

I'm tapering starship construction and many colonial sectors have a complement of of 10 or more level 6 troops and developed infrastruture and defenses, thus profit is falling.

The strangest most counterintuitive aspect of BotE is the economy. What typically happens in history is when there is money being made in such vast amounts, then goods and services can't keep up with demand , so prices rise. But this does not happen in the game, so oddly enough, whomever wildly spends cash then can take advantage of inflation.

I could make far more money, but since I am stopping at turn #400, I'm building a reserve of deritium for whomever plays. The more you spend, if you understand the predictable gain due to inflation of natural resources, the easier vast treasuries can be created. You should rush every project every turn instead of being frugal. Frugality is penalized by low profit per turn as there is no mechanism for investing.

I literally cannot spend cash fast enough. The more I spend ; the more I make.

Using the ship designer, all ships that are for combat got vastly improved. I recommend you analyze the different torpedo styles and have certain ships utilize different types to target halting propulsion so manuevrability is remoed from the equation. They are all set to tricobalt, but should not remain so. This is why you want generations of ship çlasses and even multiple torpedoes within classes. You use fleets not just standard ship to ship combat. The Omega are probably 150 years more advanced than the other 5 empires.
...
Things are dangerous in the USA. Leftists among the Democrats will not acknowledge the proven cheating in the presidential elections, even though there are stastical improbabilities (the Republicans won in outtanding ways county-wie, then nysterious fake ballots vote for Biden and not for any other office like senator or represenative)and watermarks on official ballots will prove that fake ballots lacking watermarks were tallied. In some case ballots werenillgally destroyed. Election observers in some states were denied access which is against the law, while others reported voting officials doing illegal activities.

Many are selling their homes and moving to the rural areas. That is how serious things are in the urban zones.

The leftist politicians and media are calling for reprisals! No one knows to what degree. Under no circumstances should anyone visit the USA right now. Civil war looks plausible.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I could rush starships in about 15 colonial sectors, not that that Omega need them, but this would further inflate natural resources, thus improve profitability per turn. It's weird. Then send them to Lambrecht to get training, and so that would be the logical thing to do, but then the deritium reserves wouldn't rise. See? I'm doing to benefit you. I haven't made Aleph frigates or Resch fighters, so you could have them carry the other paralyzing torpedoes and incorporate them in your fleets. That is probably a wise course of action as long as you are consistent.

Otherwise you all kinds of great minor race ships that have been fully enhanced. Have fun with this. Those will be slower to build as those are unique to minor race home sectors.

Study this torpedo wiki link carefully. You will crush your enemies, but it is a question of effectiveness by reducing manueverability. Combat engagements will be extremely one sided.
http://birth-of-the-empires.de/wiki/ind ... e=Torpedos
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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For the Balancer mod 2.0, it would interesting to have many generations of ship classes where their armament ratchets up with progressively more lethality and mixing of weapon sytems.

Manuerability suffers with double hulls, so with better technology, you would suspect an inertial dampening field so negating manueverability loss and allowing double hulls.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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