Ship Designer

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UesugiKenshin
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/index.php?title=Befehlsmenü#Ship_Commands
The Android tablet version does not require a standing order to "train". If a fleet is just sitting there, they gain experience in such combat training sectors. I have mine in sentry status ie on alert as I want no suprises.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... #Reparatur
Note the effects of damage and repair times per turn to get a repaired ship ready to be redeployed. They have to go to a shipyards. So even if a sector has no deritium, if you have the time, it sure would be helpful to send them to a shipyard. It would be horrible if they had to fly while damaged to established sectors with shipyards very many sectors away.

There are levels of shipywards requiring energy and the Omega have a homeyards but it took forever to build the thing and you cannot build them everywhere...just at the home sector.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... ga_Allianz
The Omega Alliance homeyard can be seen here.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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A weakness of the Omega Alliance is they lack long range fighters.

The Khaoran have a long range fighter activated by level 8 tech.

The Cartare also have a long range fighter at level 8 tech called the Jakow.

The Heyoun completely lack fighters of any kind.

The Rotharians have poor colony ships, no long range fighters, and no frigates. But they have cloaked ships.


The Terrans are the one major race with probes. "Mister Crusher launch a class 1 probe."
They have only short range fighters. Their battleship is very poor at manuevering. But then they easily assimilate minor alien race fleets. So initially the Terrans are hampered, but a clever player could use the ship designer and make a wide variety of standard ships and customize to their heart's content.

One thing I did was arm to the teeth every class of Omega starship plus the Andromeda and Zhordanian, but I cannot overcome medium range fighter limitations. Customization is a significant way to outclass the AI.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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So as the Omega, the only way they would ever have access to say a long range colony ship, they would need a minor race like the Herakleten to become members and then only at that minor race home sector could they create them.

Or if the Omega wanted a long range fighter, they just can't have one...without modding. No minor race has one.

What I did in the ship designer was customize a long range scout Da'Unor Scout Magnum and made it ridiculously powerful. It's not the same as it only has "very good" manueverability not excellent. It will work in a pinch.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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About turn 640+, then long range becomes less and less crucial. You are modulating with starbases to get everywhere. You can get in situations where you enter a black hole and get stuck or a starbase is destroyed or scrapped and your ships get stuck as they are now outside their range facilitated by that starbase.

It would suck to get a powerful ship paralyzed because they suddenly are out of range. Investigating a blackhole necessitates long range ships and like a cheap one like a scout.

"Good luck, Buddy. I hope we see you again!"

Even at turn 675+, I have frigates that are only medium range that can't go all the way and yet a Aleph class scout is still going strong since turn 1 exploring as it's long range.

This is why BotE needs modders to increase the repertoie of available advanced starships unlocked by high tech levels and buildings.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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The Khaoran have a combat training center that instead of raising experience, it increases a ship's ability to cause offensive damage. It's like retrofiting. I would genuinely like to explore this concept to level up old ships. Realistically they fall in battle way prior.

I think that is the only currently configured building like that.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Ship Designer

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The Enterprise tv show's crew learned about an automated shipyard which could retrofit a starship with better attributes (but it was a trap as it then stole crew to act in its computer center).

So in BotE, it might be possible to configure some way to manifest better ship attributes at a training facility to boost but not really overcome antiquated weaponry or attributes. A faster ship upgrade would be superb, like a retrofitted engine.

See the Khaoran Combat Training Center.
http://birth-of-the-empires.de/wiki/ind ... n_Imperium
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Ship Designer

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What is "rock, paper, scissors" in strategy 4X games.
https://arstechnica.com/science/2014/05 ... -opponent/

Conceptually which starship or 18th century naval ship or medieval military unit (to some degree) fighting against another requires battle calculations and tactics. These are vague in general 4X games but can be very specificin RTS games.

Such calculations could take a while and have many factors, but ultimately it's about the type and class of the units, right? The computer doesn't need to do the identical calculations as it's already done them. Then these are modified by attributes that vary like experience and generally by command leadership also through gained experience but often by something labeled tactics or learned techniques. A general uses formations and ambushes and surprise. They also use weather effects and terrain too.

Rock, paper, scissors reduces this down to basic elements. You need a rock to beat scissors, but it is ineffective against paper. Then speed comes into play due to "evasion" and or force equals mass times acceleration and so speed affects acceleration. Or the "power" generated by the weaponry.

The problem arises when the documentation is scattered across the German BotE wiki site, and not straight forward. I urge you to read about ship types, the beginning ship class weaponry, hull integrity, shields, beam weapons, torpedos and payload and launcher. Then look up combat calculations.

It is not simple, but doing so should reward the clever player.
http://birth-of-the-empires.de/wiki/ind ... lle_Seiten

Use a good internet browser like Chrome that autotranslates. Make notes.

Now we don't have a full ship builder, just a ship designer. That means you can take a designated "hull" from a major or minor race, and then adjust the "tech specs" for that, and so customize it.

Ordinarily a "ship class" is used in a specific type of engagement against specific foes. The original ship type/class were balanced. Ordinarily in real life, it would be prohibitively expensive as well as be not plausible to create tremendous weapons on a scout vessels due to size limitations of power generation and speed verses mass. But at turn 650+, when Level 14 tech has all been learned and you can mix and match, and if you have wisely created very efficient shipyards, and have excellent mining income, then these limitations are gone.

You can make miraculous scount ships as strong as cruisers.

If BotE let us adjust manueverability and speed and ship attributes like commando, assault, whatever, and save them with a designator, then you could make dream ships. GalCiv 2 has that feature and clever players did just that.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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Be careful. If you change something, it's saved and then you realize that it would take longer and you lack access to those tech requirements. If so, look up the research database "objects" that are "ships". The default data will show up.

Then write it down and restore what the default was. At later turns, you have all tech so make whatever you want.

The ship designer rewards the peaceful player who gained memberships of aliens with good starships but had some technical advantage. That should be your goal, as then you put that slightly better weapnry on YOUR ship classes.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Ship Designer

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In RTS games, some players not only know the theory, but discover how to do tactics to apply and so defeat other units. That is why a veteran soldier may not be as agile, strong, or recover from injuries as fast as younger soldier, but tactics win the day.

Battles are NOT won by numbers.

A modder could emulate tactics by learning certain levels of various techs and so create alterations in the combat result so it appears that tactics are being used and or fleet formations. I believe that might be possible without a program change, just a modding data change.

Most battles are often won because a wise popular commander so boosted the soldiers and pilots belief in themselves, that he "rallied" the troops. That is glorious because then a fewer in numbers beats more despite numbers that predicted otherwise.

Certainly "experience" of ship crews does this but also if a "flagship" is declared and it has "command" ability then the improve by 20%. You have to comb through the German BotE wiki to find details like that.

Creating a fleet is an art and a science.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: Ship Designer

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Units and starships crews with bad morale...lose battles. Pay attention to major race specific actions that lower morale outcomes.

A great strategy/RTS 4X games will have multiple declared attributes that can be modified by real combat and training. It's a kind of mental retrofitting. Training is not "generic". Training might be targeting, accuracy, speed, discipline, constitution, ambush ability, etc. A smart intuitive commander is trying to "equip" his soldiers with any kind of training to enhance their mental outlook to boost their confidence and thus improve morale. Then they won't balk when the odds are against them. Why? Because numbers don't win battles.

Not every military academy does the identical modification to experience either. Pay attention to what that special project offers in that sector.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Ship Designer

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By modding for higher levels beyond level 14, I hope to accomplish this.
viewtopic.php?f=107&t=7076

Combat formations for fleets.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Ship Designer

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http://birth-of-the-empires.de/wiki/ind ... Berechnung
This discusses the methodology for calculating ship battle outcomes.
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Re: Ship Designer

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Ship crew experience effects by level (note what amount puts your ship at what level of ability).
http://birth-of-the-empires.de/wiki/ind ... aumschiffe
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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