Diversity of races and how this affects the techtree
Verfasst: Samstag 11. April 2020, 14:45
Star Trek was a peculiar show as it was pitched one way to investors as a show about pioneering the planets, but really Roddenberry wanted a vehicle for spreading his political ideology (all while being a notorious womanizer who ended up exploiting gullible actresses on his casting couch...then doing the same thing with at least two two female cast members!).
So part of the show was about surveying new worlds in a kind of exploration and then using what they discovered as stellar cartography as well as anthropology by having adventures. And using those varying milieu as jump off points for storytelling. Literally anything could happen but against a scientific military background under the guess of exploration.
A remarkable aspect of BotE is the rich diversity of the various minor and major races. Look at how very different they are. That must have taken an enormous amount of time as it's very creative. Then as you click on it more look through it, then while at first not much is there, then it updates in the diplomacy screen and the minor races' technology grants special buildings which confer bonuses and ships and troops.
Now in other 4X space strategy or RTS games, then just visiting and surveying those planets and mapping the stars and sectors, and noting stellar anomalies, then has a practical aspect. It means it can be sold as intelligence and so you negotiate with the major races or you could even sell that to the minor races, or the exchange of information improves your treasury or diplomatic relationship.
Or maybe it has a practical effect that accelerates moving up the techtree, or your find an artifact, or you sell something you found, or it allows a retrofitting of your starship that then unlocks some ability. The exploration has a practical affect or sometimes just makes you laugh. Or maybe the minor races know something about the major races and it's true or it's just biased nonsense that for storytelling reasons are urban myths to affect the player's relationship with other minor or major races ie bias. It might be a dialogue that warns about some aspect of their weaponry, for example.
So part of the show was about surveying new worlds in a kind of exploration and then using what they discovered as stellar cartography as well as anthropology by having adventures. And using those varying milieu as jump off points for storytelling. Literally anything could happen but against a scientific military background under the guess of exploration.
A remarkable aspect of BotE is the rich diversity of the various minor and major races. Look at how very different they are. That must have taken an enormous amount of time as it's very creative. Then as you click on it more look through it, then while at first not much is there, then it updates in the diplomacy screen and the minor races' technology grants special buildings which confer bonuses and ships and troops.
Now in other 4X space strategy or RTS games, then just visiting and surveying those planets and mapping the stars and sectors, and noting stellar anomalies, then has a practical aspect. It means it can be sold as intelligence and so you negotiate with the major races or you could even sell that to the minor races, or the exchange of information improves your treasury or diplomatic relationship.
Or maybe it has a practical effect that accelerates moving up the techtree, or your find an artifact, or you sell something you found, or it allows a retrofitting of your starship that then unlocks some ability. The exploration has a practical affect or sometimes just makes you laugh. Or maybe the minor races know something about the major races and it's true or it's just biased nonsense that for storytelling reasons are urban myths to affect the player's relationship with other minor or major races ie bias. It might be a dialogue that warns about some aspect of their weaponry, for example.