Trade
Verfasst: Mittwoch 1. April 2020, 18:31
I noticed that when in the Trade menu, that by swiping the name of the system/sector that this allows the player to rapidly scroll through every system under their control. That kind of programming is very useful.
When playing a single player game with no other major races, then trade is of lesser importance.
Truly as far as I'm concerned, why would you ever trade valuable natural resources that you require for your own buildings and units? I would rather build these than buy them but I am no Ferengi. It's analogous to petroleum within a nation. It's a limited natural resource required by your citizenry and thus is essentially priceless in value, and so it's illogical to sell it on an open market based upon the current whims of those demanding it. This is doubly illogical as those who demand it...actually lack it...yet require it. It makes no sense whatsoever.
Trade should be about finished products or services that other empires cannot themselves obtain. Thus globalism is a colossal failure as is playing out now with the Covid 19 virus as we speak. It is wiser for each empire to locally produce their own finshed goods amd services and thus reduce shipping costs, keep wages realistic (versus slave labor from nations paying abysmal wage rates which is typically linked with property values or the lack thereof). Additionally the largest unnecessary polluter are cargo vessels spewing the equivalent of tens of thousands of vehicles. Look that last aspect up. Globalism cannot exist without these massive ridiculous polluters.
What trade should be are unique finished goods and services like Romulan ale, tribbles, some kind of Denobulan medical equipment, etc. Then have a freighter class of vessels shuttling these and establishing trade routes. That is how GalCiv 2 operates.
Then as that's the only way to acquire these, and as minor races get subjugated (who should have the rarest trade items), then declaring war would significantly and adversely affect both empires' trade economies. Or be a draw to cause conflict to acquire them. And think about how much better this is for minor races as they might hold essentially a extremely valuable resource(s). Like the precious gem Tanzanite can only be found in Tanzania.
In the late midgame, say the Federation or the Klingons or whomever has a natural resource that is essential for stronger ships or to acquire advanced technology (like rare earth minerals are today), or to allow certain buildings or higher level troops who need them for weapons or armor (like depleted uranium). Or the Cardassian blades made from jevonite. I would bet Klingon bat'leth blades would be in high demand as are Japanese katana made from swordsmiths.
That would be a superior way to handle trade.
When playing a single player game with no other major races, then trade is of lesser importance.
Truly as far as I'm concerned, why would you ever trade valuable natural resources that you require for your own buildings and units? I would rather build these than buy them but I am no Ferengi. It's analogous to petroleum within a nation. It's a limited natural resource required by your citizenry and thus is essentially priceless in value, and so it's illogical to sell it on an open market based upon the current whims of those demanding it. This is doubly illogical as those who demand it...actually lack it...yet require it. It makes no sense whatsoever.
Trade should be about finished products or services that other empires cannot themselves obtain. Thus globalism is a colossal failure as is playing out now with the Covid 19 virus as we speak. It is wiser for each empire to locally produce their own finshed goods amd services and thus reduce shipping costs, keep wages realistic (versus slave labor from nations paying abysmal wage rates which is typically linked with property values or the lack thereof). Additionally the largest unnecessary polluter are cargo vessels spewing the equivalent of tens of thousands of vehicles. Look that last aspect up. Globalism cannot exist without these massive ridiculous polluters.
What trade should be are unique finished goods and services like Romulan ale, tribbles, some kind of Denobulan medical equipment, etc. Then have a freighter class of vessels shuttling these and establishing trade routes. That is how GalCiv 2 operates.
Then as that's the only way to acquire these, and as minor races get subjugated (who should have the rarest trade items), then declaring war would significantly and adversely affect both empires' trade economies. Or be a draw to cause conflict to acquire them. And think about how much better this is for minor races as they might hold essentially a extremely valuable resource(s). Like the precious gem Tanzanite can only be found in Tanzania.
In the late midgame, say the Federation or the Klingons or whomever has a natural resource that is essential for stronger ships or to acquire advanced technology (like rare earth minerals are today), or to allow certain buildings or higher level troops who need them for weapons or armor (like depleted uranium). Or the Cardassian blades made from jevonite. I would bet Klingon bat'leth blades would be in high demand as are Japanese katana made from swordsmiths.
That would be a superior way to handle trade.