The transport ship can relocate resources and troops too

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UesugiKenshin
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The transport ship can relocate resources and troops too

Beitrag von UesugiKenshin »

The Klingons begin with far stronger scout ships that can bombard planets (although their warriors feel it's a cowardly act as they prefer bloody ground invasions). To do the latter requires transport ships AND barracks. You create the infantry units and then after having a transport ship in orbit, then issue a command to load them into the transport ship.

In some space games, merely creating a transport ship then automatically issues a load command of some percentage of the population. As I recall GalCiv2 used this methodology. Not so in Birth of the Empires.

So one would create a series of barracks and infantry units and then fly the transport ship in orbit over various planets in which these infantry had been generated. It takes awhile to do this and based upon how many industrial values you have as a minimum to create more infantry.

It's unclear exactly how many troops are generated and remember that you are fighting against literally BILLIONS. You don't want to go to all this effort and launch a extremely understrength ground invasions with minimal boots on the ground.

The whole point of air support is to weaken the defenders. What's interesting from a military perspective was Guernica was once considered a heinous act against civillians such that even FDR (Roosevelt) at first proposed ground bombardment of civillians was barbaric, then subsequently did a 180 an allowed Curtis Lemay to use aerial fire bombing in WW2 Japan. The FDR allowed two nuclear bombs against cities. Both arguably killed 1.2 million. Now such aerial bombardment is routine....except to the Klingons.

Note that resources can also be loaded say from your capital planet and thus that newly occupied planet could be gifted with resources OR you could transfer some to every planet your transport ship visited while picking up combat infantry.

Edit
It appears that the base transport vessels have a total storage troop capacity of 5,000 where this translates to two blocks of 2,500 Infantry.

Reference
http://bote2.square7.ch/en/wiki/Transport_ship

Note that there are variances between empires regarding the total amount of invasion forces, and then consider the effects of multiples when using "fleets" to stack versus the defenders.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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UesugiKenshin
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Re: The transport ship can relocate resources and troops too

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There is a clever tactic one can use to redeploy natural resources using a transport ship from one sector where there is an excess and place a cache on a system you plan to either develop later or be a staging area. That is brilliant versus outright buying these in the trade window which drives up the price (it is inflationary due to demand) or as slow as molasses... building various mines in that system from numerous planets.

I would be careful doing this from a homesector where obviously your finest battleships will be created.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: The transport ship can relocate resources and troops too

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One of the greatest ironic moments in American history was FDR's 1939 declaration which then was entirely reversed and forever fundamentally altered warfare...perhaps irreparably so that nothing can rectify it.
http://www.dannen.com/decision/int-law.html#e
https://www.airspacemag.com/daily-plane ... 180954512/

It's as disasterous a tactic as Caesar burning the Great Library at Alexandria.
https://ehistory.osu.edu/articles/burni ... alexandria
Shocking levels of moronic barbaric dishonorable tactics with humongous altering of human history.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: The transport ship can relocate resources and troops too

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You can use the transport ship to relocate resources, but realize the time factor to create it and the time to dispatch the ship to the new colonized sector so a cache of say duranium is available there. In turn 690 takes 1 turn to make. I think the Omega have 50 transports. So that transport, a Beth Maxum, has a top speed of 4 sectors/turn. So wherever it is created, it then must go to the site where the excess duranium exists, and then race along to the newly colonized site, and then fly to a new site where there is excess duranium, and repeat a new delivery. That would be its primary function until ground invasions were taking place when it would shuttle troops.

Great, more freighter operations. I cannot think of any 4X game that has so much micromanagement.

It's fine to have ships with multiple uses, but all of these new orders take time to do, when mostly what players desire is to fight battles.

See if the top speed were say 8, this would be practical. If the galaxy is 40 by 40 so 1600 sectors, then moving 4 is very slow. And it is back and forth to main mining production sites and creating ships at a site with deritium. Honestly moving deritium would be more useful.

If using this strategy, what you might do is create a resource route, and then shuttle from there instead. You create a duranium storage hub across the galaxy, and route amounts from it around. That would reduce travel time.

From a military perspective, you would create patrols to protect these freighter operations. A smart human player would attack them otherwise. I doubt the AI would try this as a resource route is faster, but then most sectors can only do 4 on average when the infrastructure is in place plus population supports it.

So it alleviates some resource routing slots as BotE badly needs more. The tactic might even be a way used in a multiplayer game to simulate freighter operations and piracy.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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Re: The transport ship can relocate resources and troops too

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With iridium double hulls, and the creation of armadas of warships, then you would think that would be useful, but the majority of shipyards probaby automatically have iridium. In turn 690, controlling iridum and duranium are issues, but especially deritium which you cannot do this way. For the Omega level 6 troops, crystals can become an issue.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
Minor Race Ships http://birth-of-the-empires.de/wiki/ind ... nen_Völker
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