Advanced Save Game Six Empires Huge Map and Minor Races

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UesugiKenshin
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Set a time limit for yourselves. It creates a sense of urgency...and war is an urgent even emergency business. You plan like crazy for every contingency, and think you have left no egregious errors, but you did.

So did the enemy and likely on their flanks. You never attack where the enemy is strong as you both will lose too many soldiers. Then your other rival destroys the both of you.

Gichin Funakohi said, "In Karate, there is no first attack." But that is personal defense and in chess always defending is losing by attribution as you are just reacting, not responding with strategic thinking.

There are valid attacks in war as sometimes a first strike is wise. I just don't like premature war as rash decisions mount up cascading errors.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Omega are so advanced that they would be 75 years ahead of every major race. Right now I'm increasing profitability and stored ores and crystals. That way, the save game at turn#300 is very open ended. I want the saved game to have adequate starships, troops, and treasuries that you can play however you want. No promises, but four minor races should be members that have space faring.

I'm going to leave the ship designer alone, but may make suggestions later on how I would change the various ships.

When I began playing in late March 2020, I would have loved playing with this saved game. It's not perfect as that would take beginning at turn#400 for unassailable defenses, but it's GREAT for the beginners.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Omega have 523,000 internal security points even then they are doing light espionage of military assets to the Terrans, Heyoun, and Cartare. That is so whoever plays the advanced save game has good maps.

I could wreck their diplomatic relations with each other and the minor races, so they would lose their minor race fleets! :twisted:

It serves them right as they have so often wrecked Omega Alliance ambitions. But this save game is for you not me. So I will not do it. :lol:
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn#273
I am in the final stretch, the last lap of horseracing, and when doing so, there is no room for errors. And a six empire game with all 150 minor aliens is demanding enough, but on a maximal galactic map, and dealing with potential sabotage.

I am playing very differently as I set a personal goal of trying to accelerate empire size, stability, economic stability, rapid research beyond all the other 5 opponents, placing in the vanguard military readiness, having an immense spy network, and having a backup economic plan in case beginners fail to handle the economy. Besides all that have fully powered up defenses well beyond what you would see at turn#500, with robust infrastructure with built-in redundancy, vast resources, and if lucky, minor alien fleets too...by turn#300.

Well it's quite close. The Omega empire is head and shoulders above the known empires of the Heyoun, Cartare, and Terrans. They have 1,007,000 in the treasury growing at 10% gain per turn cash flow. They have 4 times the number of inhabited systems. Despite being rushed by racing against the clock, this is my best ever outcome.

No contact has been established with the Khaoran or Rotharians...yet
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I'm aggressively playing by sending endless waves of colony ships and entering Cartare's and Heyoun's spheres of influence. When you do that, you are totally probing their borderlands with colonists. They don't just colonized as that would cause war. Instead, I totally terraform, and if my sphere of influence is right there on the edge of their's, what happens is it's up for grabs as the Cartare and Heyoun lose their claim. Thus it then is undeclared uncontested territory and I colonized it!

That is very diplomatically risky as I am pushing the Heyoun and Cartare back...diplomatically, not militarily.

This creates a potential for war as it's bullying their claims. Both are too busy with war from other empires and do not want to engage the Omega as I'm so powerful. I do not ordinarily play that way.

Both are not happy with me based on the diplomatic scores. The Omega spent about 10,000 to 12,000 on the Karror just to attempt to get trade started as I wanted their fleets. It ended up they asked for a trade treaty, then two turns later, declared war and erased all that diplomatic goodwill by gifts. I suspect the Cartare diplomatically sabotaged me.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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How did that happen as the Omega had 500,000 in internal security points?

Here's how. Titanium had edged up to 1000 and it was too expensive to buy it. So I spent considerable time resource routing those new colonial sectors who needed it. Simultaneously, In the manager tab, I set intel and research to 20 a piece instead of the maximum 40. This lowered my intel points to 250,000 for internal security. Someone, the Terrans, the Cartare, and the Heyoun, most likely the Cartare diplomatically then sabotaged the trade talks.

It was well played and complex as I was able to build that million in the treasury, but lost the Karrorr fleet...for the time being.

See, if this were my game, and not for beginners as an advanced turn#300 saved game, I would probably sabotage the Cartare and maybe even the Heyoun. It would screw them up and allow the Omega to push even further into their territory...at little costs. But this is not my game.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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It gets more complicated as the Heracletes became members almost immediately upon meeting them. And they are a space faring minor race with destroyers and far better colony ships with weaponry. Note the deritium bonus and drive technology bonuses.

Meanwhile, the other two space faring races are on track for membership: Levan and Thremdomas.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Heracletes
Bild
The Herakletes deal with the art of deritium refinement. They are already very advanced in their work and their results and further efforts can give our propulsion researchers valuable insights into the best possible conversion of the gravitomagnetic energy guided and formed by the deritium into propulsion energy. They also have a generally respectable technological standard, don't like war and build extremely powerful ships. Her distinctive face is an expression of her great urge to research.

Home system: Heracles

Technological progress: progressive

Specialty: Research

Corruptibility: medium corruption

Spaceman nation: own ships -> ship type Heres has 2 colonization points

Special building: Deritium refinement: + 15% drive technology
Starships
http://birth-of-the-empires.de/wiki/ind ... Herakleten
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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The Omega have done all eight of the special research and are midway through level nine and it's only turn#273!

Now I was not expecting to succeed so wildly. So that is good because of special energy projects. What happened way early was ocean based energy became available.
http://birth-of-the-empires.de/wiki/ind ... le=Energie

There are five special types: solar, wind, geothermal, charge collectors, and finally underwater generators.

Early standard energy tech requires way too many personnel. That means I can build special energy all across the board, save money, and scrap current inefficient old tech, and use the higher efficiency tech. Then those citizens can do other jobs like mining and research. That is extremely significant on low population sectors.

My strategy is to colonize any 10+ billion sectors or more, and prioritize them, then possibly do a few others with many resources like deritium reserves. Unless you have that many, then it's hard to make it profitable. See with so few citizens, the system is hard to develop strong enough infrastructure and operate it. So advanced energy production is crucial.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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I have a theory that sectors should average much higher populations and have much more routine resources numbering all six.

Why?
The Earth alone has 7.7 billion. In a 20 light year sector around the Sol star systems, there are 80+ star systems. There undoubtably will be nine significant planets with vast resources in every sector that has a star. That is actual astronomy.

Why not change it? Game design and mechanics. It could be that this would allow massive economies and massive fleets and units for every empire. Testing needs to happen as it might get laggy on standard 1 gb tablets.

It also might help the AI as they will have many more resources with far higher population limits and so be quite a bit stronger by many magnitudes.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn #276
The Omega are making a 174,000 profit per turn and rushing every bit of construction, which drives up resource prices and causes inflation. They have vast resource caches, thus sell them back down so achieve manageable levels to deflate the prices. Thus all profit is made solely for the Omega's benefit so to every other empire, the prices return to about 100 for all five resources (as deritium is not sold).

In my opinion, it would probably happen in the Balancer mod that gas giants would have vast deritium which could be mined with Level 15+ tech. What we know about gas giants is they have many moons so lunar mining would take place as the gravity would be immense on the gas giant themselves.

But consider that with hardship comes innovation, so likely that would lead to superior antigravity, and likely that could make even dreadnoughts highly manueverable! You could even alter the sourcecode to double the warp speed limit as mass is nullified! No more 4.20 warp speed!

They cannot spend what they gain, thus can offer outrageous diplomatic gifts and still accumulate more than a million in their treasury.

I wanted to once again prove this, but when facing terrible potential sabotage.

If I chose to, I could double the Omega's profit now as they only rarely need to buy inexpensive resources, and so could let resources climb in value and get wildly inflated.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Like Titan has a gravity that is 14% of Earth's gravity, but is minus 290 degrees F! That's minus 179 C! You would be so far from the sun and so wouldn't have temperature extremes.
https://m.youtube.com/watch?v=zXFLf9oNpaA

https://en.m.wikipedia.org/wiki/Titan_(moon)

Think how dangerous that is.

For example on our moon...

Daytime temperatures near the lunar equator reach a boiling 250 degrees Fahrenheit (120° C, 400 K), while nighttime temperatures get to a chilly -208 degrees Fahrenheit (-130° C, 140 K).
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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There are lots of things I could do, but won't as this is your game, not mine. I want it open ended. I have been making an invasion force and will make plenty of transports. Make of that what you will.

Meanwhile, if you screw up, all is not lost as there are multiple starbases you can scrap...to gain ready cash if you get in a bind. I'm trying to imagine every contingency. I am building a super strong fleet for you as well.

I want you to learn how to use the ship designer so if anyone joins as members, which costs nothing, I will try to answer questions knowing people come from many nations. To me, the most exciting aspect is BotE's ship designer. I want to make some magnificent powerful ships for later turns as powerful as a famous assimilating species basing their designs on Cubes.

I want amphibious troops like a space based submarine (useful on O class planets) and jump assaultships to own the skies when invading.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Eons ago when I was a kid staring at the night sky using a telescope (which my parents could not afford, but bought for me anyway), I would dream about the very things that BotE allows you to do. So I feel like I'm 9 years old and full of wonder and that is a narcotic elixir.
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Re: Advanced Save Game Six Empires Huge Map and Minor Races

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Turn #278
The good news is the Omega have 1.25 million in the treasury and are making about 330,000 per turn. They completed level 9 research and are working on the ninth special research. They are unstoppable at this point and this is the best game I have ever played of BotE.

The bad news is the Cartare are losing so much territory that they are surely using diplomatic sabotage against the Omega. A second minor alien race who had an alliance with me paid with about 12,000 in gifts as I don't use bribes, abruptly broke off all diplomatic relations.

I LOATHE SABOTAGE as it totally unbalances the game. No Cartare ships have even been in Omega territory and the ones who flipped are to the extreme south. It's nonsensical.

Which mean I have to curtail high profits and micromanage which meant changing all the manager settings for all 127 inhabited systems. I did manage to get 3 members.

My terraforming strategy is working as I push the Cartare and Heyoun out.

That sabotage cost whoever plays those ships plus technology for the ship designer. So the tangible loss is 24,000 so what like 7.2% of one turn's economic gains, but intangible loss means either invading and losing ships and troops or spending even more money. If minor aliens want their autonomy, I wouldn't EXCEPT the Heyoun or Terrans will and then ultimately use them against the Omega.

I could play malevolently too. I just choose not to.
Minor Race Database http://birth-of-the-empires.de/wiki/ind ... r_(Minors)
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