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Re: Bugs

Verfasst: Freitag 8. April 2016, 10:16
von blotunga
permutator hat geschrieben:Hab es eben noch mal überprüft, weiss nicht wo genau das original Savegame ist. Neues Spiel und Nahrungsproduktion im Heimatsystem ausgeschaltet. Nach 10 Runden Lager auf 0 und rote Zahlen in der Nahrungsproduktion.
blotunga hat geschrieben:Vielleicht ist der wachstum sehr groß dort.
Ich denke bei Null Nahrung im Lager und zu geringer Produktion sollte die Bevölkerung immer Schrumpfen.
Uuuu, da gibts einen großen Bug.. Mein Fehler...

Re: Bugs

Verfasst: Samstag 9. April 2016, 01:13
von Pawleus
blotunga hat geschrieben:The canceling works. If there is more than 5 rounds left, it will be set to 5 rounds. Otherwise when it gets down to 1 it doesn't loops back to 20 but cancels the route.
Sorry, I've checked it many times and it doesn't work for me. Perhaps I am doing something wrong - would you, please, explain how you are supposed to cancel a trade route?

Re: Bugs

Verfasst: Samstag 9. April 2016, 05:40
von blotunga
Pawleus hat geschrieben:
blotunga hat geschrieben:The canceling works. If there is more than 5 rounds left, it will be set to 5 rounds. Otherwise when it gets down to 1 it doesn't loops back to 20 but cancels the route.
Sorry, I've checked it many times and it doesn't work for me. Perhaps I am doing something wrong - would you, please, explain how you are supposed to cancel a trade route?
Repeat the route. So press Trade Route on the System Trade screen and then find the destination and tap to confirm. If the route was for more than 5 rounds it should switch to 5. Else you don't see a change but when it gets to 0 it will disappear.

Re: Bugs

Verfasst: Samstag 9. April 2016, 20:19
von Pawleus
Ah, the same route! Now it works, thanks :) Am I the only one so dense? Come on... you know, misery likes company ;)

Re: Bugs

Verfasst: Mittwoch 13. April 2016, 23:25
von permutator
Played as Omega, version 0.6.93 Linux, compiled from the source.

when clicking on a button or build task the game crashes. Not reproducible, loading the auto save from that turn and clicking again does not lead to a crash. But crashes can appear a few rounds later.

EDIT: there is no correlation with pushing a button. Seems to be that it happens after some time.

Something wrong with the Audio for the Omegas? Did not happen for COPs, Khaoron, Rotharians. Not tested yet Heyoun and Cartare

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Input does not appear to be an Ogg bitstream.
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.getPageAndPacket(OggInputStream.java:189)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.readPCM(OggInputStream.java:292)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:435)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:457)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:473)
at com.badlogic.gdx.backends.lwjgl.audio.Ogg$Music.read(Ogg.java:43)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.fill(OpenALMusic.java:240)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.update(OpenALMusic.java:224)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.update(OpenALAudio.java:227)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:216)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)


Edit: fixed

Re: Bugs

Verfasst: Donnerstag 14. April 2016, 08:30
von blotunga
permutator hat geschrieben:Played as Omega, version 0.6.93 Linux, compiled from the source.

when clicking on a button or build task the game crashes. Not reproducible, loading the auto save from that turn and clicking again does not lead to a crash. But crashes can appear a few rounds later.

EDIT: there is no correlation with pushing a button. Seems to be that it happens after some time.

Something wrong with the Audio for the Omegas? Did not happen for COPs, Khaoron, Rotharians. Not tested yet Heyoun and Cartare

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Input does not appear to be an Ogg bitstream.
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.getPageAndPacket(OggInputStream.java:189)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.readPCM(OggInputStream.java:292)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:435)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:457)
at com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(OggInputStream.java:473)
at com.badlogic.gdx.backends.lwjgl.audio.Ogg$Music.read(Ogg.java:43)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.fill(OpenALMusic.java:240)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.update(OpenALMusic.java:224)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.update(OpenALAudio.java:227)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:216)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Hmm, maybe the ogg file is corrupt? But I haven't seen this before so it's weird. I will leave the music playing for a couple of minutes for ome to see.
Edit: You're right it does crash after a while with the Ome sound.

Re: Bugs

Verfasst: Donnerstag 14. April 2016, 10:21
von blotunga
permutator hat geschrieben:
Ok, reencoded the music file, should be ok now.

Re: Bugs

Verfasst: Samstag 16. April 2016, 13:25
von permutator
blotunga hat geschrieben: Ok, reencoded the music file, should be ok now.
Works, thanks.

Re: Bugs

Verfasst: Mittwoch 27. April 2016, 08:36
von Tikay
Seit dem update der android-version kann ich leider nicht mehr terraformen. Wenn ich beim kolonieschiff auf terraformen gehe kann ich danach kein Planeten auswählen. Auch bleibt oben das Bild des Schiffes unter der sektirennummer zu sehen.

Re: Bugs

Verfasst: Mittwoch 27. April 2016, 09:09
von blotunga
Tikay hat geschrieben:Seit dem update der android-version kann ich leider nicht mehr terraformen. Wenn ich beim kolonieschiff auf terraformen gehe kann ich danach kein Planeten auswählen. Auch bleibt oben das Bild des Schiffes unter der sektirennummer zu sehen.
Danke, das hab ich gestern vermasselt. Heute wird es behoben.

Re: Bugs

Verfasst: Sonntag 9. Oktober 2016, 18:11
von Poryg
Either the vorians' psychotropic lab doesn't work or it's not displayed. It is supposed to be giving 100% security bonus, but it's not shown in the internal security bonuses in Intel section.

Re: Bugs

Verfasst: Montag 10. Oktober 2016, 17:42
von Anonymissimus
There are some/many buildings which only grant bonuses to the production of the system where they are, and not to the global production (of research/security/whatever). The bonuses in the intel section are only the global ones. Check turning the building on/off, the security production of the system should change accordingly. (In the C++ version at least it should without even ending the turn.)

Re: Bugs

Verfasst: Dienstag 11. Oktober 2016, 21:18
von Poryg
I had a manager turned on, so the building is turned on by default. I had more than enough electricity (built power furnaces specially for the building) and the building uses power...

Re: Bugs

Verfasst: Mittwoch 9. November 2016, 17:17
von Wo he hiv
Anonymissimus hat geschrieben:There are some/many buildings which only grant bonuses to the production of the system where they are, and not to the global production (of research/security/whatever). The bonuses in the intel section are only the global ones. Check turning the building on/off, the security production of the system should change accordingly. (In the C++ version at least it should without even ending the turn.)
Mein Englisch reicht nicht, um diesen Text sicher zu verstehen. Heisst das nun, dass diese Gebäude nur für ein System einen Bonus geben ? (Im Falle des Geheimdienstes, bei Nahrung/Forschung und Industrie habe ich das inzwischen durchschaut.)

Re: Bugs

Verfasst: Mittwoch 9. November 2016, 17:39
von Anonymissimus
Wo he hiv hat geschrieben:Heisst das nun, dass diese Gebäude nur für ein System einen Bonus geben ?
Ja, manche.