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Die Suche ergab 41 Treffer
- Dienstag 29. März 2016, 10:29
- Forum: BotE for Android
- Thema: Ideen / Vorschläge
- Antworten: 357
- Zugriffe: 244529
Re: Ideen / Vorschläge
No additional buttons are needed - if a player tries to change the grayed bar it should automatically turn the manager off ![Smile :)](./images/smilies/icon_smile.gif)
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- Dienstag 29. März 2016, 10:22
- Forum: BotE for Android
- Thema: Bugs
- Antworten: 313
- Zugriffe: 214507
Re: Bugs
1. I'm not sure if it's a bug or not. The outpost is scrapped so you receive money for it and a starbase is created instead. The scrapping of the outpost gives you the money. My issues with it: - 15000 credits for scraping an outpost is really a lot of money and it could easily be exploitative. - e...
- Dienstag 29. März 2016, 09:59
- Forum: BotE for Android
- Thema: Ideen / Vorschläge
- Antworten: 357
- Zugriffe: 244529
Re: Ideen / Vorschläge
I've thought about the manager info, and at first I've thought about placing a button next to free labor units, however the Rotharians have a graphic there :(. What I could do is to grey out all the worker allocations when the manager is active since they have no effect anyway. I think it could be ...
- Dienstag 29. März 2016, 09:28
- Forum: BotE for Android
- Thema: Bugs
- Antworten: 313
- Zugriffe: 214507
Re: Bugs
I think I've found a bug that creates money out of nothing. I am not sure what triggers it (building a starbase, perhaps?) but I have a save showing my cash increasing over 15000 credits from turn to turn even though the game states the change is only 1751 and the latter value seems to be correct (t...
- Freitag 25. März 2016, 20:02
- Forum: BotE for Android
- Thema: Ideen / Vorschläge
- Antworten: 357
- Zugriffe: 244529
Re: Ideen / Vorschläge
Both of your proposals are nice and I would say the manager has much to do with the population: it rearranges its workforce. It would be even nicer if it's clickable on/off - it would reduce some unnecessary micromanagement by saving me 2 clicks each time I just want to set it on/off without other a...
- Freitag 25. März 2016, 18:17
- Forum: BotE for Android
- Thema: Bugs
- Antworten: 313
- Zugriffe: 214507
Re: Bugs
Not really no. xD But I play this games for years and learned this effects after I conquered my first world and using my first troop with moral effect, so I'm not the right one to ask if its needed to display. ^^ Sorry, but for me it doesn't work this way and no matter how I'm used to a bad design ...
- Freitag 25. März 2016, 12:47
- Forum: BotE for Android
- Thema: Bugs
- Antworten: 313
- Zugriffe: 214507
Re: Bugs
I don't notice anything strange on my side so please send a save and tell me what to look at. It's easier that way. You should look at the rectangle in the right corner of the build or production screen - there is shown the morale production for a system. At least in 0.6.80, I've noticed playing He...
- Donnerstag 24. März 2016, 21:30
- Forum: BotE for Android
- Thema: Bugs
- Antworten: 313
- Zugriffe: 214507
Re: Bugs
There are bugs with displaying morale production, I think. 1. Negative morale production is not displayed in conquered systems (although it seems to be applied from turn to turn - I am not certain of that) 2. Positive morale production from morale adding troops is not displayed and what's even worse...
- Donnerstag 24. März 2016, 19:53
- Forum: BotE for Android
- Thema: Ideen / Vorschläge
- Antworten: 357
- Zugriffe: 244529
Re: Ideen / Vorschläge
Yes, I know I can cycle this way. However, when cycling I would prefer to see screens that have much more information, that is the build or production screen, and I would like to see a small icon there (at least on the production screen) to notify me whether or not the SM is on without visiting the ...
- Donnerstag 24. März 2016, 18:04
- Forum: BotE for Android
- Thema: Ideen / Vorschläge
- Antworten: 357
- Zugriffe: 244529
Re: Ideen / Vorschläge
As for torpedoes, isn't that what the total damage represents? I mean it's basically the torpedodamage * tubes / firerate. Or you mean the damage caused by just one salvo, ie: the first salvo? I meant there should be two values: the one that already is (total damage/min - at least I think it's per ...
- Donnerstag 24. März 2016, 16:56
- Forum: BotE for Android
- Thema: Ideen / Vorschläge
- Antworten: 357
- Zugriffe: 244529
Re: Ideen / Vorschläge
Hi, to all, especially to Malle, as I already had a pleasure to discuss with him on a different forum, and sorry, for not being able to communicate in your language. I think that for torpedoes you actually need more information showed because they can be used in two main tactics: one, based on stron...