Die Suche ergab 41 Treffer

von Pawleus
Samstag 2. April 2016, 17:04
Forum: BotE for Android
Thema: Ideen / Vorschläge
Antworten: 357
Zugriffe: 244513

Re: Ideen / Vorschläge

4. At some point you should be able to pass through the territory of a friendly major. Not sure at which point (sadly in my games there are no peaceful majors nearby :( only dead ones :twisted: ) but it should work this way. I could show you how it works in my save as Khaorons but I wonder whether ...
von Pawleus
Samstag 2. April 2016, 15:41
Forum: BotE for Android
Thema: Ideen / Vorschläge
Antworten: 357
Zugriffe: 244513

Re: Ideen / Vorschläge

I find the current arrangement of the display better but I second your suggestion about locked/unlocked. I don't have any preferences as far as the properties of minors go.
von Pawleus
Samstag 2. April 2016, 12:03
Forum: BotE for Android
Thema: Bugs
Antworten: 313
Zugriffe: 214506

Re: Bugs

I may be wrong but it seems to me that the terraform bug was absent in previous versions because otherwise I would have noticed it earlier and I've been under impression from the beginning of my playing 0.6.90 that I have to do something slightly different when setting orders - I am just not sure wh...
von Pawleus
Samstag 2. April 2016, 11:42
Forum: BotE for Android
Thema: Bugs
Antworten: 313
Zugriffe: 214506

Re: Bugs

Yes, it's easily reproducible (I just did it multiple times in a different system with the different class of colonizers) and it's how I described it in my edit to the previous post - you just have to not use the Multi Turn button but click on the system instead.
von Pawleus
Samstag 2. April 2016, 11:11
Forum: BotE for Android
Thema: Bugs
Antworten: 313
Zugriffe: 214506

Re: Bugs

No, as I said the stable one leads to the unstable one.
von Pawleus
Samstag 2. April 2016, 10:50
Forum: BotE for Android
Thema: Bugs
Antworten: 313
Zugriffe: 214506

Re: Bugs

I will actually send you 2 saves because I've found a bug with terraforming. The 1st save (15) is from the end of my previous turn (just before I clicked the End Turn button) and the 2nd one (16) is from the next turn showing the bug. The wormhole bug you could see in the sector 49,69 where leads th...
von Pawleus
Samstag 2. April 2016, 08:46
Forum: BotE for Android
Thema: Bugs
Antworten: 313
Zugriffe: 214506

Re: Bugs

I've just tested it 2x with different systems and it looks like it doesn't work as you say - there is no cancelling even in 10 turns.

Something is still wrong with wormholes in 0.6.90 - I see stable wormholes leading to unstable ones. Unless it's because the quadrant was generated before 0.6.90?
von Pawleus
Freitag 1. April 2016, 18:09
Forum: BotE for Android
Thema: Bugs
Antworten: 313
Zugriffe: 214506

Re: Bugs

Unless I am missing something there is no way of cancelling trade routes apart from cancelling the whole treaty. It seems to me that I've read somewhere that establishing a new trade route to the system is supposed to cancel the old one but it doesn't work this way.
von Pawleus
Freitag 1. April 2016, 10:19
Forum: BotE for Android
Thema: Ideen / Vorschläge
Antworten: 357
Zugriffe: 244513

Re: Ideen / Vorschläge

Yes we need it, on a small screen the items are very hard to hit... But maybe I just get rid of the manager info from the build screen and place the button there. But the button is actually smaller than a line with an object in the queue (both vertically and horizontally) so it's harder to hit (you...
von Pawleus
Donnerstag 31. März 2016, 22:50
Forum: BotE for Android
Thema: Ideen / Vorschläge
Antworten: 357
Zugriffe: 244513

Re: Ideen / Vorschläge

The good news is that I implemented the feature. The bad news is that I revamped so many things that I will be surprised if everything works without problems. The "Target" for the shipyard can be set anywhere in the short range area of your race. Please test with 0.6.90 and let me know th...
von Pawleus
Donnerstag 31. März 2016, 00:03
Forum: BotE for Android
Thema: Ideen / Vorschläge
Antworten: 357
Zugriffe: 244513

Re: Ideen / Vorschläge

It would be nice to have, of course I'd have to find a place for a button to set waypoint. And I'd have to be careful to not break savegames. Actually, you have already found a place - it's under Industry and Resource Costs on the build screen :) There should be a button called shortly eg. Destinat...
von Pawleus
Dienstag 29. März 2016, 19:16
Forum: BotE for Android
Thema: Ideen / Vorschläge
Antworten: 357
Zugriffe: 244513

Re: Ideen / Vorschläge

I think the current functionality is ok, you can leave industry on Fill ALL and without Optimize Industry. It still won't fill up more than needed. It doesn't work as well as you say - look in the save I provided at the system named Sterope: there is a Titanium Mine in the queue and whether you Opt...
von Pawleus
Dienstag 29. März 2016, 14:56
Forum: BotE for Android
Thema: Ideen / Vorschläge
Antworten: 357
Zugriffe: 244513

Re: Ideen / Vorschläge

Btw. I forgot (I haven't played the game actually for some time now) that setting Industry to Fill All and turning on "Optimize Production" will do exactly what you want namely 1-turn building if possible... It will usually do it but with some exceptions, eg. when you have several bars se...
von Pawleus
Dienstag 29. März 2016, 10:55
Forum: BotE for Android
Thema: Ideen / Vorschläge
Antworten: 357
Zugriffe: 244513

Re: Ideen / Vorschläge

No additional buttons are needed - if a player tries to change the grayed bar it should automatically turn the manager off :) But then he still has to switch back to the manager screen to re-activate it. And it might be a bit counter-intuitive for the players. Also it can be triggered accidentally....
von Pawleus
Dienstag 29. März 2016, 10:49
Forum: BotE for Android
Thema: Bugs
Antworten: 313
Zugriffe: 214506

Re: Bugs

The change never shows exceptional income (scrapping, gifts etc). It's the same as with the morale production - shouldn't it show them as well? Otherwise, what would be the purpose of it? The real change is over 15000 and the Change shows only 1751 - doesn't it bother you? I guarantee you that I wo...

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