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Neu erstellen wurde gestartet: Projekt: "botf2", Konfiguration: "Debug|Win32"

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Die temporäre Datei "c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\RSP00000152924640.rsp" wird erstellt. Inhalt:
[
/Od /I "." /I "Source" /I "Source\include" /I "Source\Graphic" /I "Source\Gamedata" /I "Source\Dialogs" /I "Source\Framework" /I "Source\GUI" /I "Source\General" /I "Source\include\foundation" /I "Source\include\LZMA" /I "Source\include\network" /I "Source\include\sound" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0600" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Zc:wchar_t- /Yu"stdafx.h" /Fp".\.\Debug/botf2.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug\\" /W3 /c /ZI /TP ".\Source\Dialogs\SearchServersDlg.cpp"

".\Source\Dialogs\PlayGamePage.cpp"

".\Source\Dialogs\NewGamePage.cpp"

".\Source\Dialogs\MainDlg.cpp"

".\Source\Dialogs\ChooseRacePage.cpp"

".\Source\Dialogs\ChatDlg.cpp"

".\Source\Gamedata\AI\SystemAI.cpp"

".\Source\Gamedata\AI\ShipAI.cpp"

".\Source\Gamedata\AI\SectorAI.cpp"

".\Source\Gamedata\AI\MinorAI.cpp"

".\Source\Gamedata\AI\MajorAI.cpp"

".\Source\Gamedata\AI\IntelAI.cpp"

".\Source\Gamedata\AI\DiplomacyAI.cpp"

".\Source\Gamedata\AI\AIPrios.cpp"

".\Source\Gamedata\Troops\TroopInfo.cpp"

".\Source\Gamedata\Troops\Troop.cpp"

".\Source\Gamedata\Trade\TradeRoute.cpp"

".\Source\Gamedata\Trade\TradeHistory.cpp"

".\Source\Gamedata\Trade\Trade.cpp"

".\Source\Gamedata\System\Worker.cpp"

".\Source\Gamedata\System\SystemProd.cpp"

".\Source\Gamedata\System\System.cpp"

".\Source\Gamedata\System\GlobalStorage.cpp"

".\Source\Gamedata\System\GlobalBuildings.cpp"

".\Source\Gamedata\System\BuildingInfo.cpp"

".\Source\Gamedata\System\Building.cpp"

".\Source\Gamedata\System\AttackSystem.cpp"

".\Source\Gamedata\System\AssemblyList.cpp"

".\Source\Gamedata\Ships\WeaponObserver.cpp"

".\Source\Gamedata\Ships\TorpedoWeapons.cpp"

".\Source\Gamedata\Ships\TorpedoInfo.cpp"

".\Source\Gamedata\Ships\Torpedo.cpp"

".\Source\Gamedata\Ships\ShipInfo.cpp"

".\Source\Gamedata\Ships\ShipHistory.cpp"

".\Source\Gamedata\Ships\Ship.cpp"

".\Source\Gamedata\Ships\Shield.cpp"

".\Source\Gamedata\Ships\Hull.cpp"

".\Source\Gamedata\Ships\GenShipName.cpp"

".\Source\Gamedata\Ships\Fleet.cpp"

".\Source\Gamedata\Ships\FireArc.cpp"

".\Source\Gamedata\Ships\CombatShip.cpp"

".\Source\Gamedata\Ships\Combat.cpp"

".\Source\Gamedata\Ships\BeamWeapons.cpp"

".\Source\Gamedata\Races\Starmap.cpp"

".\Source\Gamedata\Races\ResearchInfo.cpp"

".\Source\Gamedata\Races\ResearchComplex.cpp"

".\Source\Gamedata\Races\Research.cpp"

".\Source\Gamedata\Races\RaceDesign.cpp"

".\Source\Gamedata\Races\RaceController.cpp"

".\Source\Gamedata\Races\Race.cpp"

".\Source\Gamedata\Races\MoralObserver.cpp"

".\Source\Gamedata\Races\Minor.cpp"

".\Source\Gamedata\Races\Major.cpp"

".\Source\Gamedata\Races\GenDiploMessage.cpp"

".\Source\Gamedata\Races\Empire.cpp"

".\Source\Gamedata\Races\DiplomacyController.cpp"

".\Source\Gamedata\Intel\ScienceIntelObj.cpp"

".\Source\Gamedata\Intel\MilitaryIntelObj.cpp"

".\Source\Gamedata\Intel\IntelReports.cpp"

".\Source\Gamedata\Intel\IntelObject.cpp"

".\Source\Gamedata\Intel\Intelligence.cpp"

".\Source\Gamedata\Intel\IntelInfo.cpp"

".\Source\Gamedata\Intel\IntelCalc.cpp"

".\Source\Gamedata\Intel\IntelAssignment.cpp"

".\Source\Gamedata\Intel\EcoIntelObj.cpp"

".\Source\Gamedata\Intel\DiplomacyIntelObj.cpp"

".\Source\Gamedata\General\Statistics.cpp"

".\Source\Gamedata\General\Message.cpp"

".\Source\Gamedata\Galaxy\Sector.cpp"

".\Source\Gamedata\Galaxy\ResourceRoute.cpp"

".\Source\Gamedata\Galaxy\Planet.cpp"

".\Source\Gamedata\Galaxy\GenSectorName.cpp"

".\Source\Gamedata\Events\EventScreen.cpp"

".\Source\Gamedata\Events\EventResearch.cpp"

".\Source\Gamedata\Events\EventFirstContact.cpp"

".\Source\Gamedata\Events\EventColonization.cpp"

".\Source\Gamedata\Events\EventBombardment.cpp"

".\Source\Gamedata\Events\EventBlockade.cpp"

".\Source\GUI\TransportMenuView.cpp"

".\Source\GUI\TradeMenuView.cpp"

".\Source\GUI\TradeBottomView.cpp"

".\Source\GUI\SystemMenuView.cpp"

".\Source\GUI\SmallInfoView.cpp"

".\Source\GUI\ShipDesignMenuView.cpp"

".\Source\GUI\ShipDesignBottomView.cpp"

".\Source\GUI\ShipBottomView.cpp"

".\Source\GUI\ResearchMenuView.cpp"

".\Source\GUI\ResearchBottomView.cpp"

".\Source\GUI\PlanetBottomView.cpp"

".\Source\GUI\MenuChooseView.cpp"

".\Source\GUI\MainBaseView.cpp"

".\Source\GUI\IntelMenuView.cpp"

".\Source\GUI\IntelBottomView.cpp"

".\Source\GUI\GalaxyMenuView.cpp"

".\Source\GUI\FleetMenuView.cpp"

".\Source\GUI\EventMenuView.cpp"

".\Source\GUI\EmpireMenuView.cpp"

".\Source\GUI\DiplomacyMenuView.cpp"

".\Source\GUI\DiplomacyBottomView.cpp"

".\Source\GUI\DBScrollView.cpp"

".\Source\GUI\BottomBaseView.cpp"

".\Source\Graphic\OverlayBanner.cpp"

".\Source\Graphic\MyButton.cpp"

".\Source\Graphic\GraphicPool.cpp"

".\Source\General\SoundManager.cpp"

".\Source\General\ResourceManager.cpp"

".\Source\General\NetworkHandler.cpp"

".\Source\General\IOData.cpp"

".\Source\General\IniLoader.cpp"

".\Source\General\FontLoader.cpp"

".\Source\Framework\MySplitterWnd.cpp"

".\Source\Framework\MultiSplitterView.cpp"

".\Source\Framework\MainFrm.cpp"

".\Source\Framework\botf2Doc.cpp"

".\Source\Framework\botf2.cpp"
]Erstellen der Befehlszeile "cl.exe @"c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\RSP00000152924640.rsp" /nologo /errorReport:prompt"Die temporäre Datei "c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\RSP00000252924640.rsp" wird erstellt. Inhalt:
[
/Od /I "." /I "Source" /I "Source\include" /I "Source\Graphic" /I "Source\Gamedata" /I "Source\Dialogs" /I "Source\Framework" /I "Source\GUI" /I "Source\General" /I "Source\include\foundation" /I "Source\include\LZMA" /I "Source\include\network" /I "Source\include\sound" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0600" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Zc:wchar_t- /Yc"stdafx.h" /Fp".\.\Debug/botf2.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug\\" /W3 /c /ZI /TP ".\Source\StdAfx.cpp"
]Erstellen der Befehlszeile "cl.exe @"c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\RSP00000252924640.rsp" /nologo /errorReport:prompt"Erstellen der Befehlszeile "rc.exe /d "_DEBUG" /d "_VC80_UPGRADE=0x0600" /l 0x407 /fo".\Debug/botf2.res" ".\botf2.rc""Die temporäre Datei "c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\TMP00000352924640.tmp" wird erstellt. Inhalt:
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\BotE.exe.embed.manifest"
]Erstellen der Befehlszeile "rc.exe /fo".\Debug\BotE.exe.embed.manifest.res" "c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\TMP00000352924640.tmp""
Die temporäre Datei "c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\RSP00000452924640.rsp" wird erstellt. Inhalt:
[
/OUT:".\Debug/BotE.exe" /INCREMENTAL /LIBPATH:"lib-debug" /MANIFEST /MANIFESTFILE:".\Debug\BotE.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcmt.lib" /DELAYLOAD:"OleAcc.dll" /DEBUG /PDB:".\Debug/botf2.pdb" /SUBSYSTEM:WINDOWS /DYNAMICBASE:NO /MACHINE:X86 fmodex_vc.lib BotE_LZMA.lib BotE_Network.lib DelayImp.lib

".\Debug\botf2.res"

".\Debug\StdAfx.obj"

".\Debug\botf2.obj"

".\Debug\botf2Doc.obj"

".\Debug\MainFrm.obj"

".\Debug\MultiSplitterView.obj"

".\Debug\MySplitterWnd.obj"

".\Debug\FontLoader.obj"

".\Debug\IniLoader.obj"

".\Debug\IOData.obj"

".\Debug\NetworkHandler.obj"

".\Debug\ResourceManager.obj"

".\Debug\SoundManager.obj"

".\Debug\GraphicPool.obj"

".\Debug\MyButton.obj"

".\Debug\OverlayBanner.obj"

".\Debug\BottomBaseView.obj"

".\Debug\DBScrollView.obj"

".\Debug\DiplomacyBottomView.obj"

".\Debug\DiplomacyMenuView.obj"

".\Debug\EmpireMenuView.obj"

".\Debug\EventMenuView.obj"

".\Debug\FleetMenuView.obj"

".\Debug\GalaxyMenuView.obj"

".\Debug\IntelBottomView.obj"

".\Debug\IntelMenuView.obj"

".\Debug\MainBaseView.obj"

".\Debug\MenuChooseView.obj"

".\Debug\PlanetBottomView.obj"

".\Debug\ResearchBottomView.obj"

".\Debug\ResearchMenuView.obj"

".\Debug\ShipBottomView.obj"

".\Debug\ShipDesignBottomView.obj"

".\Debug\ShipDesignMenuView.obj"

".\Debug\SmallInfoView.obj"

".\Debug\SystemMenuView.obj"

".\Debug\TradeBottomView.obj"

".\Debug\TradeMenuView.obj"

".\Debug\TransportMenuView.obj"

".\Debug\EventBlockade.obj"

".\Debug\EventBombardment.obj"

".\Debug\EventColonization.obj"

".\Debug\EventFirstContact.obj"

".\Debug\EventResearch.obj"

".\Debug\EventScreen.obj"

".\Debug\GenSectorName.obj"

".\Debug\Planet.obj"

".\Debug\ResourceRoute.obj"

".\Debug\Sector.obj"

".\Debug\Message.obj"

".\Debug\Statistics.obj"

".\Debug\DiplomacyIntelObj.obj"

".\Debug\EcoIntelObj.obj"

".\Debug\IntelAssignment.obj"

".\Debug\IntelCalc.obj"

".\Debug\IntelInfo.obj"

".\Debug\Intelligence.obj"

".\Debug\IntelObject.obj"

".\Debug\IntelReports.obj"

".\Debug\MilitaryIntelObj.obj"

".\Debug\ScienceIntelObj.obj"

".\Debug\DiplomacyController.obj"

".\Debug\Empire.obj"

".\Debug\GenDiploMessage.obj"

".\Debug\Major.obj"

".\Debug\Minor.obj"

".\Debug\MoralObserver.obj"

".\Debug\Race.obj"

".\Debug\RaceController.obj"

".\Debug\RaceDesign.obj"

".\Debug\Research.obj"

".\Debug\ResearchComplex.obj"

".\Debug\ResearchInfo.obj"

".\Debug\Starmap.obj"

".\Debug\BeamWeapons.obj"

".\Debug\Combat.obj"

".\Debug\CombatShip.obj"

".\Debug\FireArc.obj"

".\Debug\Fleet.obj"

".\Debug\GenShipName.obj"

".\Debug\Hull.obj"

".\Debug\Shield.obj"

".\Debug\Ship.obj"

".\Debug\ShipHistory.obj"

".\Debug\ShipInfo.obj"

".\Debug\Torpedo.obj"

".\Debug\TorpedoInfo.obj"

".\Debug\TorpedoWeapons.obj"

".\Debug\WeaponObserver.obj"

".\Debug\AssemblyList.obj"

".\Debug\AttackSystem.obj"

".\Debug\Building.obj"

".\Debug\BuildingInfo.obj"

".\Debug\GlobalBuildings.obj"

".\Debug\GlobalStorage.obj"

".\Debug\System.obj"

".\Debug\SystemProd.obj"

".\Debug\Worker.obj"

".\Debug\Trade.obj"

".\Debug\TradeHistory.obj"

".\Debug\TradeRoute.obj"

".\Debug\Troop.obj"

".\Debug\TroopInfo.obj"

".\Debug\AIPrios.obj"

".\Debug\DiplomacyAI.obj"

".\Debug\IntelAI.obj"

".\Debug\MajorAI.obj"

".\Debug\MinorAI.obj"

".\Debug\SectorAI.obj"

".\Debug\ShipAI.obj"

".\Debug\SystemAI.obj"

".\Debug\ChatDlg.obj"

".\Debug\ChooseRacePage.obj"

".\Debug\MainDlg.obj"

".\Debug\NewGamePage.obj"

".\Debug\PlayGamePage.obj"

".\Debug\SearchServersDlg.obj"

".\Debug\BotE.exe.embed.manifest.res"
]Erstellen der Befehlszeile "link.exe @"c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\RSP00000452924640.rsp" /NOLOGO /ERRORREPORT:PROMPT"Die temporäre Datei "c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\RSP00000552924640.rsp" wird erstellt. Inhalt:
[
/o ".\Debug/botf2.bsc"

".\Debug\StdAfx.sbr"

".\Debug\botf2.sbr"

".\Debug\botf2Doc.sbr"

".\Debug\MainFrm.sbr"

".\Debug\MultiSplitterView.sbr"

".\Debug\MySplitterWnd.sbr"

".\Debug\FontLoader.sbr"

".\Debug\IniLoader.sbr"

".\Debug\IOData.sbr"

".\Debug\NetworkHandler.sbr"

".\Debug\ResourceManager.sbr"

".\Debug\SoundManager.sbr"

".\Debug\GraphicPool.sbr"

".\Debug\MyButton.sbr"

".\Debug\OverlayBanner.sbr"

".\Debug\BottomBaseView.sbr"

".\Debug\DBScrollView.sbr"

".\Debug\DiplomacyBottomView.sbr"

".\Debug\DiplomacyMenuView.sbr"

".\Debug\EmpireMenuView.sbr"

".\Debug\EventMenuView.sbr"

".\Debug\FleetMenuView.sbr"

".\Debug\GalaxyMenuView.sbr"

".\Debug\IntelBottomView.sbr"

".\Debug\IntelMenuView.sbr"

".\Debug\MainBaseView.sbr"

".\Debug\MenuChooseView.sbr"

".\Debug\PlanetBottomView.sbr"

".\Debug\ResearchBottomView.sbr"

".\Debug\ResearchMenuView.sbr"

".\Debug\ShipBottomView.sbr"

".\Debug\ShipDesignBottomView.sbr"

".\Debug\ShipDesignMenuView.sbr"

".\Debug\SmallInfoView.sbr"

".\Debug\SystemMenuView.sbr"

".\Debug\TradeBottomView.sbr"

".\Debug\TradeMenuView.sbr"

".\Debug\TransportMenuView.sbr"

".\Debug\EventBlockade.sbr"

".\Debug\EventBombardment.sbr"

".\Debug\EventColonization.sbr"

".\Debug\EventFirstContact.sbr"

".\Debug\EventResearch.sbr"

".\Debug\EventScreen.sbr"

".\Debug\GenSectorName.sbr"

".\Debug\Planet.sbr"

".\Debug\ResourceRoute.sbr"

".\Debug\Sector.sbr"

".\Debug\Message.sbr"

".\Debug\Statistics.sbr"

".\Debug\DiplomacyIntelObj.sbr"

".\Debug\EcoIntelObj.sbr"

".\Debug\IntelAssignment.sbr"

".\Debug\IntelCalc.sbr"

".\Debug\IntelInfo.sbr"

".\Debug\Intelligence.sbr"

".\Debug\IntelObject.sbr"

".\Debug\IntelReports.sbr"

".\Debug\MilitaryIntelObj.sbr"

".\Debug\ScienceIntelObj.sbr"

".\Debug\DiplomacyController.sbr"

".\Debug\Empire.sbr"

".\Debug\GenDiploMessage.sbr"

".\Debug\Major.sbr"

".\Debug\Minor.sbr"

".\Debug\MoralObserver.sbr"

".\Debug\Race.sbr"

".\Debug\RaceController.sbr"

".\Debug\RaceDesign.sbr"

".\Debug\Research.sbr"

".\Debug\ResearchComplex.sbr"

".\Debug\ResearchInfo.sbr"

".\Debug\Starmap.sbr"

".\Debug\BeamWeapons.sbr"

".\Debug\Combat.sbr"

".\Debug\CombatShip.sbr"

".\Debug\FireArc.sbr"

".\Debug\Fleet.sbr"

".\Debug\GenShipName.sbr"

".\Debug\Hull.sbr"

".\Debug\Shield.sbr"

".\Debug\Ship.sbr"

".\Debug\ShipHistory.sbr"

".\Debug\ShipInfo.sbr"

".\Debug\Torpedo.sbr"

".\Debug\TorpedoInfo.sbr"

".\Debug\TorpedoWeapons.sbr"

".\Debug\WeaponObserver.sbr"

".\Debug\AssemblyList.sbr"

".\Debug\AttackSystem.sbr"

".\Debug\Building.sbr"

".\Debug\BuildingInfo.sbr"

".\Debug\GlobalBuildings.sbr"

".\Debug\GlobalStorage.sbr"

".\Debug\System.sbr"

".\Debug\SystemProd.sbr"

".\Debug\Worker.sbr"

".\Debug\Trade.sbr"

".\Debug\TradeHistory.sbr"

".\Debug\TradeRoute.sbr"

".\Debug\Troop.sbr"

".\Debug\TroopInfo.sbr"

".\Debug\AIPrios.sbr"

".\Debug\DiplomacyAI.sbr"

".\Debug\IntelAI.sbr"

".\Debug\MajorAI.sbr"

".\Debug\MinorAI.sbr"

".\Debug\SectorAI.sbr"

".\Debug\ShipAI.sbr"

".\Debug\SystemAI.sbr"

".\Debug\ChatDlg.sbr"

".\Debug\ChooseRacePage.sbr"

".\Debug\MainDlg.sbr"

".\Debug\NewGamePage.sbr"

".\Debug\PlayGamePage.sbr"

".\Debug\SearchServersDlg.sbr"
]Erstellen der Befehlszeile "bscmake.exe @"c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\RSP00000552924640.rsp" /nologo"
Ausgabefenster
  
Kompilieren...
StdAfx.cpp
Kompilieren...
botf2.cpp
botf2Doc.cpp
MainFrm.cpp
MultiSplitterView.cpp
MySplitterWnd.cpp
FontLoader.cpp
IniLoader.cpp
IOData.cpp
NetworkHandler.cpp
ResourceManager.cpp
SoundManager.cpp
GraphicPool.cpp
MyButton.cpp
OverlayBanner.cpp
BottomBaseView.cpp
DBScrollView.cpp
DiplomacyBottomView.cpp
DiplomacyMenuView.cpp
EmpireMenuView.cpp
EventMenuView.cpp
Code wird generiert...
Kompilieren...
FleetMenuView.cpp
GalaxyMenuView.cpp
IntelBottomView.cpp
IntelMenuView.cpp
MainBaseView.cpp
MenuChooseView.cpp
PlanetBottomView.cpp
ResearchBottomView.cpp
ResearchMenuView.cpp
ShipBottomView.cpp
ShipDesignBottomView.cpp
ShipDesignMenuView.cpp
SmallInfoView.cpp
SystemMenuView.cpp
TradeBottomView.cpp
TradeMenuView.cpp
TransportMenuView.cpp
EventBlockade.cpp
EventBombardment.cpp
EventColonization.cpp
Code wird generiert...
Kompilieren...
EventFirstContact.cpp
EventResearch.cpp
EventScreen.cpp
GenSectorName.cpp
Planet.cpp
ResourceRoute.cpp
Sector.cpp
Message.cpp
Statistics.cpp
DiplomacyIntelObj.cpp
EcoIntelObj.cpp
IntelAssignment.cpp
IntelCalc.cpp
IntelInfo.cpp
Intelligence.cpp
IntelObject.cpp
IntelReports.cpp
MilitaryIntelObj.cpp
ScienceIntelObj.cpp
DiplomacyController.cpp
Code wird generiert...
Kompilieren...
Empire.cpp
GenDiploMessage.cpp
Major.cpp
Minor.cpp
MoralObserver.cpp
Race.cpp
RaceController.cpp
RaceDesign.cpp
Research.cpp
ResearchComplex.cpp
ResearchInfo.cpp
Starmap.cpp
BeamWeapons.cpp
Combat.cpp
CombatShip.cpp
FireArc.cpp
Fleet.cpp
GenShipName.cpp
Hull.cpp
Shield.cpp
Code wird generiert...
Kompilieren...
Ship.cpp
ShipHistory.cpp
ShipInfo.cpp
Torpedo.cpp
TorpedoInfo.cpp
TorpedoWeapons.cpp
WeaponObserver.cpp
AssemblyList.cpp
AttackSystem.cpp
Building.cpp
BuildingInfo.cpp
GlobalBuildings.cpp
GlobalStorage.cpp
System.cpp
SystemProd.cpp
Worker.cpp
Trade.cpp
TradeHistory.cpp
TradeRoute.cpp
Troop.cpp
Code wird generiert...
Kompilieren...
TroopInfo.cpp
AIPrios.cpp
DiplomacyAI.cpp
IntelAI.cpp
MajorAI.cpp
MinorAI.cpp
SectorAI.cpp
ShipAI.cpp
SystemAI.cpp
ChatDlg.cpp
ChooseRacePage.cpp
MainDlg.cpp
NewGamePage.cpp
PlayGamePage.cpp
SearchServersDlg.cpp
Code wird generiert...
Ressourcen werden kompiliert...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Manifest in Ressourcen wird kompiliert...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Verknüpfen...
BotE_Network.lib(ChosenRaces.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""unsigned int (__stdcall* ATL::g_pfnGetThreadACP)(void)" (?g_pfnGetThreadACP@ATL@@3P6GIXZA)".
BotE_Network.lib(ChatMsg.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""unsigned int (__stdcall* ATL::g_pfnGetThreadACP)(void)" (?g_pfnGetThreadACP@ATL@@3P6GIXZA)".
BotE_Network.lib(ServerHandshake.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""unsigned int (__stdcall* ATL::g_pfnGetThreadACP)(void)" (?g_pfnGetThreadACP@ATL@@3P6GIXZA)".
BotE_Network.lib(LANMessage.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""unsigned int (__stdcall* ATL::g_pfnGetThreadACP)(void)" (?g_pfnGetThreadACP@ATL@@3P6GIXZA)".
BotE_Network.lib(BotEClient.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""unsigned int (__stdcall* ATL::g_pfnGetThreadACP)(void)" (?g_pfnGetThreadACP@ATL@@3P6GIXZA)".
BotE_Network.lib(BotEServer.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""unsigned int (__stdcall* ATL::g_pfnGetThreadACP)(void)" (?g_pfnGetThreadACP@ATL@@3P6GIXZA)" in Funktion ""public: virtual void __thiscall CList::Serialize(class CArchive &)" (?Serialize@?$CList@PAVCServerListener@network@@ABQAV12@@@UAEXAAVCArchive@@@Z)".
BotE_Network.lib(LANServer.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""unsigned int (__stdcall* ATL::g_pfnGetThreadACP)(void)" (?g_pfnGetThreadACP@ATL@@3P6GIXZA)".
BotE_Network.lib(LANClient.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""unsigned int (__stdcall* ATL::g_pfnGetThreadACP)(void)" (?g_pfnGetThreadACP@ATL@@3P6GIXZA)".
.\Debug/BotE.exe : fatal error LNK1120: 1 nicht aufgelöste externe Verweise.
Browseinformationsdatei wird erstellt...
Microsoft Browse Information Maintenance-Programm Version 9.00.21022
Copyright (C) Microsoft Corporation. All rights reserved.
Ergebnisse
  
Das Buildprotokoll wurde unter "file://c:\Dokumente und Einstellungen\sany\Eigene Dateien\Downloads\bote-32194\BotE Game\trunk\Debug\BuildLog.htm" gespeichert.
botf2 - 9 Fehler, 0 Warnung(en)